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counter strike source upload speed(amount of players i can hold)


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gamemann
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Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 03-13-2011 , 22:24   Re: counter strike source upload speed(amount of players i can hold)
Reply With Quote #31

Quote:
Originally Posted by Elitist Jerk View Post
really didnt want to read all the post so if this posted already sorry.

I run a 40 slot zombie and we average 5mb/sec that the server is uploading to clients. around 1.5 downloading from clients, when server is between 32-40 players.

Oh and I have comcast and it reads about the same as your results. Thats power boost. You will likely only average around 400-800 kb/s raw upload speed, which will also fluctuate like crazy.
so ur saying i won't be able to host 40 player zombie escape server?
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gamemann
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Old 03-14-2011 , 21:19   Re: counter strike source upload speed(amount of players i can hold)
Reply With Quote #32

ok, my friend just called comcast because he has comcast, and he asked them if powerboost effects upload speed and they said no... only download speed... So i am guessing my upload speed is good enough then....
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Bacardi
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Old 03-15-2011 , 04:44   Re: counter strike source upload speed(amount of players i can hold)
Reply With Quote #33

I just want post this link here, nothing else.
http://whisper.ausgamers.com/wiki/in...on_for_Dummies
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gamemann
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Location: Mullica Hill, New Jersey
Old 03-20-2011 , 10:19   Re: counter strike source upload speed(amount of players i can hold)
Reply With Quote #34

Quote:
Originally Posted by Bacardi View Post
1 byte = 8 bit


Player rate in game
Code:
"rate" = "30000" ( def. "10000" )
 - Max bytes/sec the host can receive data
- bytes/sec ~ B/s


Your upload:
4.66 Mb/s ~ Mbps (Mega bit per second)

Convert Mbps to MB/s:
4.66 Mbps / 8 = 0,5825 MB/s

Change MB/s to B/s = 582500 B/s

Share upload to players by rate 30000:
582500 B/s / 30000 = 19,41666666666667
~ 19 players

*edit
rate 10000 = 58 players

40 players share 582500 B/s = 14562,5
rate 14000
well, i think my upload speed is either 3.60 mbps or 6.60 mbps but idk.. So i used this same formula for 3.60 because that may be my speed, and i got a result of 15 players max and i had 15 players on my server and none of them were lagging at 20000 sv_maxrate?
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gamemann
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Old 03-21-2011 , 21:39   Re: counter strike source upload speed(amount of players i can hold)
Reply With Quote #35

Quote:
Originally Posted by Elitist Jerk View Post
really didnt want to read all the post so if this posted already sorry.

I run a 40 slot zombie and we average 5mb/sec that the server is uploading to clients. around 1.5 downloading from clients, when server is between 32-40 players.

Oh and I have comcast and it reads about the same as your results. Thats power boost. You will likely only average around 400-800 kb/s raw upload speed, which will also fluctuate like crazy.
wait so you basically have the same upload speed as me with comcast?
Anyway if you do,
What is ur maxrate and minrate and rates for ur server so i can get a steady 40 player server without that much lag, thats all i am heading for right now ;)
Just need to know if it is possible to hold a 40 player zombie escape server for css with no lag and smooth for players?
Is it possible?

specs:
1 gb of ram
intel core 2 duo E4500 @ 2.2 ghz

Server i am heading for in the summer:
3 gb of ram
amd processor at 3.0+

speeds:
upload speed: 6.60 mbps(idk if it is 6.60 mbps or 3.60 mbps because i got comcast powerboost?)
download: 25-30 mbps(again powerboost!)

rates:
Code:
// bandwidth rates/settings
decalfrequency 10 
//old rates(HLDS)
//sv_minrate 0 
//sv_maxrate 10938 
//sv_minupdaterate 4 
//sv_maxupdaterate 36
//new rates(SRCDS)
sv_minrate 0 
sv_maxrate 6250 
sv_minupdaterate 4 
sv_maxupdaterate 21
fps_max 600
my maxrate use to be 20000 but i found out i dont think i can handle 40 players with that!

server.cfg:
Code:
//SURF SETTINGS
//none

//other settings(regular)
// server name
hostname "Zombie Escape | Games for life {FastDL|noblock|reload|rpg mod|bloody}" 
//testing name
//hostname "TESTING | GFL"

ip 100.100.1.20
hostport 27015
//testing password
//sv_password ""

// rcon passsword
rcon_password "******" 

// server cvars
mp_friendlyfire 0 
mp_footsteps 1 
mp_autoteambalance 0 
mp_autokick 0 
mp_flashlight 1 
mp_tkpunish 1 
mp_forcecamera 0 
sv_alltalk 1 
sv_pausable 0 
sv_cheats 0 
sv_consistency 1 
sv_allowupload 1 
sv_allowdownload 1 
sv_maxspeed 320 
mp_limitteams 32 
mp_hostagepenalty 20 
sv_voiceenable 1 
mp_allowspectators 1 
mp_timelimit 25 
mp_chattime 10 
sv_timeout 65 

// round specific cvars
mp_freezetime 5 
mp_roundtime 5
mp_buytime .30
mp_startmoney 800 
mp_c4timer 45 
mp_fraglimit 0 
mp_maxrounds 10000 
mp_winlimit 1000 
mp_playerid 1 
mp_spawnprotectiontime 5 

// bandwidth rates/settings
decalfrequency 10 
//old rates(HLDS)
//sv_minrate 0 
//sv_maxrate 10938 
//sv_minupdaterate 4 
//sv_maxupdaterate 36
//new rates(SRCDS)
sv_minrate 0 
sv_maxrate 6250 
sv_minupdaterate 4 
sv_maxupdaterate 21
fps_max 600

// server logging
log on
sv_logbans 0 
sv_logecho 1 
sv_logfile 1 
sv_log_onefile 1 

// operation
sv_lan 0 
sv_region 255
sv_contact [email protected] 
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
log on

// execute ban files
exec banned_user.cfg 
exec banned_ip.cfg

//names: weapon names:  "p228","scout","xm1014","mac10","aug","elite" ,"fiveseven","ump45","sg550","galil","famas", "usp","glock18","awp","mp5navy","m249","m3"," m4a1","tmp","g3sg1","deagle","sg552","ak47"," knife","p90"
//sm_kickback_add knife 1
sm_cvar bot_difficulty 10
sv_downloadurl "http://games223.com/cstrike/"
//sm_kickback_add awp 1800
//sm_kickback_add HEgrenade 1200
cl_downloadfilter all





//GENERAL SETTINGS
ammo_338mag_max 10        // awp
ammo_357sig_max 100         // p228
ammo_45acp_max 1000         // ump45, mac10, usp
ammo_50AE_max 1000          // deagle
ammo_556mm_box_max 1000     // m249
ammo_556mm_max 1000         // galil, sg552, famas, m4a1, sg550
ammo_57mm_max 1000          // p90, fiveseven
ammo_762mm_max 1000         // scout, ak47, g3sg1, aug
ammo_9mm_max 1000            // mp5navy, tmp, glock, elite
ammo_buckshot_max 1000      // m3, xm1014
ammo_hegrenade_max 1        // He Grenade
ammo_smokegrenade_max 1     // Smoke Grenade
ammo_flashbang_max 1        // Flashbang

//other
sv_turbophysics 0 //now you can stand on barrels, tables, and push/pull them with the "use" key.
phys_pushscale 3  //Force applied to objects when you shoot at it.
sv_pushaway_clientside 1

//imprtant settings
mp_roundtime 10

//////////////////////////// DOWNLOAD ////////////////////////////
// Allow clients to download files
sv_allowdownload 1
sv_download 1

// Allow clients to upload customizations files like logospray files
sv_allowupload 1

// Sets the maximum size that a map can be to be automatically downloaded
// Any map under this value can be automatically downloaded by a user
net_maxfilesize 1000

sv_consistency 1

//something with rates
rate 10000


//b hopping is ALLOW
sv_enablebunnyhopping 0
//make it so you go in the air faster!
sv_airaccelerate 10

//restrictions
sm_restrict smokegrenade
sm_restrict flashbang
sm_restrict flash

//other commands
sv_gravity 800
default_fov 90
fov 90
So idk if its my specs or upload speed that is no good in hosting a 40 player server?
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Last edited by gamemann; 03-21-2011 at 21:42.
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gamemann
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Old 03-29-2011 , 22:38   Re: counter strike source upload speed(amount of players i can hold)
Reply With Quote #36

ok, i am sure my upload is around 6.60 mbps
Because i got a bandwidth monitor and uploaded a youtube video(it was 230 mbs) and i checked the upload speed, it seemed to be all around though, it was at 3.50 mbps then goes up to 4.50 mbps then to 5 mbps then to 6.60 or even 7 mbps and it was the best bandwidth monitor... It was mostly in the 6.00+ mbps zone and did it the whole time too
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