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[TF2] Necro-mashed!


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Author
Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Plugin ID:
4647
Plugin Version:
1.0
Plugin Category:
Admin Commands
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    173 
    Plugin Description:
    Think Fast!
    Old 05-25-2015 , 13:05   [TF2] Necro-mashed!
    Reply With Quote #1

    TF2 Necro-masher

    What is it?


    Commands:
    sm_smash : Usage: sm_smash <player /@all /@me etc> [Default acces: Root]

    Cvars:
    sm_necromash_version Plugin Version

    Chaneglog:
    1.0 - Initial Release
    1.1 - The hammer now appears behind the target
    Attached Files
    File Type: sp Get Plugin or Get Source (necromash.sp - 3130 views - 10.4 KB)
    __________________

    Last edited by Pelipoika; 11-22-2015 at 14:04.
    Pelipoika is offline
    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 05-25-2015 , 13:12   Re: [TF2] Necro-mashed!
    Reply With Quote #2

    100/100. Very cool plugin!
    Sreaper is offline
    painn
    Member
    Join Date: Mar 2009
    Old 05-25-2015 , 16:28   Re: [TF2] Necro-mashed!
    Reply With Quote #3

    WOW nice plugin add comand spawn map Necro-mashed always ?

    Last edited by painn; 05-25-2015 at 20:51.
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    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 05-25-2015 , 16:45   Re: [TF2] Necro-mashed!
    Reply With Quote #4

    you could do something like, use ongameframe + SetEntityRenderColor and make it fade in from nothing, then fade out. Even if it's a very fast fade, doing such a thing is a huge aesthetic plus.
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    Last edited by Chdata; 05-25-2015 at 16:45.
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    Pelipoika
    Veteran Member
    Join Date: May 2012
    Location: Inside
    Old 05-25-2015 , 16:46   Re: [TF2] Necro-mashed!
    Reply With Quote #5

    Quote:
    Originally Posted by painn View Post
    WOW nice plugin add comand spawn map hammer always ?
    Dude what
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    Pelipoika
    Veteran Member
    Join Date: May 2012
    Location: Inside
    Old 05-25-2015 , 16:47   Re: [TF2] Necro-mashed!
    Reply With Quote #6

    Quote:
    Originally Posted by Chdata View Post
    you could do something like, use ongameframe + SetEntityRenderColor and make it fade in from nothing, then fade out. Even if it's a very fast fade, doing such a thing is a huge aesthetic plus.
    But this gives people more time to run

    There's m_nRenderFX 6 for a fade out effect and 8 for a fade in effect
    __________________

    Last edited by Pelipoika; 05-25-2015 at 17:15.
    Pelipoika is offline
    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 05-25-2015 , 16:48   Re: [TF2] Necro-mashed!
    Reply With Quote #7

    Well you can make it fade in as it's priming to hit. Then technically they have less time to react.
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    Yashakins
    Junior Member
    Join Date: Nov 2014
    Old 05-25-2015 , 19:45   Re: [TF2] Necro-mashed!
    Reply With Quote #8

    is there a possibility of adding a command to spawn the same thing where i am aiming, Instead of just being able to target a player?
    Yashakins is offline
    MaloModo
    Veteran Member
    Join Date: Aug 2008
    Old 05-26-2015 , 01:54   Re: [TF2] Necro-mashed!
    Reply With Quote #9

    Limit target to self?
    MaloModo is offline
    Fearts
    ferts of daeth
    Join Date: Oct 2008
    Old 05-26-2015 , 03:42   Re: [TF2] Necro-mashed!
    Reply With Quote #10

    Pretty awesome. Would be cool if it was possible to resize the smash hammer thing with a cvar if possible.
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