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[L4D2] Versus Water Brake


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 01-07-2010 , 06:44   Re: [L4D2] Versus Water Break
Reply With Quote #11

@Downtown

Shouldn't you be elsewhere, scaring little children or something?


Version 1.0.1 is more efficient.

EDIT: See below

Last edited by AtomicStryker; 01-07-2010 at 13:51.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 01-07-2010 , 11:02   Re: [L4D2] Versus Water Break
Reply With Quote #12

Since players immediatly figured out bunny hopping made them faster, version 1.0.2 takes care of that little exploit.


EDIT:


And version 1.0.3 fixes some OnGameFrame errors you might get during Mapchange

Last edited by AtomicStryker; 01-07-2010 at 18:21.
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citkabuto
Junior Member
Join Date: Dec 2009
Old 01-07-2010 , 19:36   Re: [L4D2] Versus Water Break
Reply With Quote #13

Is anybody else having server problems with this plugin installed?

When playing versus, the server will freeze when there is a map change (all players see is the scores until the server is manually restarted).
Also, this problem exists on all campaigns - not just Hard Rain.

This has been confirmed on two different servers (one windows, one linux). Both servers are already modded with other plugins - so could there be a conflict somewhere?

Last edited by citkabuto; 01-07-2010 at 19:38.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-07-2010 , 20:15   Re: [L4D2] Versus Water Break
Reply With Quote #14

Quote:
Originally Posted by AtomicStryker View Post
Since players immediatly figured out bunny hopping made them faster, version 1.0.2 takes care of that little exploit.


EDIT:


And version 1.0.3 fixes some OnGameFrame errors you might get during Mapchange
Awesome thanks, also still wondering what the plugin should be set to to get the normal coop slowdown for versus. I am trying 0.50 but it almost feels to slow.
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 01-07-2010 , 21:52   Re: [L4D2] Versus Water Break
Reply With Quote #15

Quote:
Originally Posted by citkabuto View Post
Is anybody else having server problems with this plugin installed?

When playing versus, the server will freeze when there is a map change (all players see is the scores until the server is manually restarted).
Also, this problem exists on all campaigns - not just Hard Rain.

This has been confirmed on two different servers (one windows, one linux). Both servers are already modded with other plugins - so could there be a conflict somewhere?

I have this problem with the parish changing to map 2!
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 01-08-2010 , 03:03   Re: [L4D2] Versus Water Break
Reply With Quote #16

Are you sure this is related to this plugin? I played versus yesterday with, and when i tried playing Parish Versus just now it changed from map 1 to 2 just fine...
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-08-2010 , 03:51   Re: [L4D2] Versus Water Break
Reply With Quote #17

Plugin is working fine for me on all maps.

Also I don't know if it's supposed to but Jockey+Survivor in water equals dead Jockey. It slows down his controlling the character to a crawl. Anyway to speed him up after he grabs a survivor in the water?

Edit: Picked up this log error, didn't notice it till now. Seems to be working fine, just posting this to help you out.

L 01/08/2010 - 022:52: [SM] Native "GetEntData" reported: Entity 4 (4) is invalid
L 01/08/2010 - 022:52: [SM] Displaying call stack trace for plugin "l4d2_versuswaterbreak.smx":
L 01/08/2010 - 022:52: [SM] [0] Line 91, /home/groups/alliedmodders/forums/files/5/2/2/3/3/56785.attach::OnGameFrame()

Last edited by SkaP; 01-08-2010 at 05:43.
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citkabuto
Junior Member
Join Date: Dec 2009
Old 01-08-2010 , 04:28   Re: [L4D2] Versus Water Break
Reply With Quote #18

Just noticed the new 1.0.3 version for mapchange errors - will give that version a try

Last edited by citkabuto; 01-08-2010 at 05:27.
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GuidebuLL
Junior Member
Join Date: Jan 2010
Old 01-08-2010 , 10:47   Re: [L4D2] Versus Water Break
Reply With Quote #19

Good Job man, worknig fine here...

just my feedback for you.

bb
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-08-2010 , 14:27   Re: [L4D2] Versus Water Break
Reply With Quote #20

Quote:
Originally Posted by SkaP View Post
Plugin is working fine for me on all maps.

Also I don't know if it's supposed to but Jockey+Survivor in water equals dead Jockey. It slows down his controlling the character to a crawl. Anyway to speed him up after he grabs a survivor in the water?

Edit: Picked up this log error, didn't notice it till now. Seems to be working fine, just posting this to help you out.

L 01/08/2010 - 022:52: [SM] Native "GetEntData" reported: Entity 4 (4) is invalid
L 01/08/2010 - 022:52: [SM] Displaying call stack trace for plugin "l4d2_versuswaterbreak.smx":
L 01/08/2010 - 022:52: [SM] [0] Line 91, /home/groups/alliedmodders/forums/files/5/2/2/3/3/56785.attach::OnGameFrame()
Sounds like a good question, I wonder if other classes that move survivors (smoker, charger) are also affected by water slowdown?

Should probably disable it as soon as they get attack by a SI, enable it again after.
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