Raised This Month: $32 Target: $400
 8% 

FF2 Freak Fortress 2: Rewrite


Post New Thread Reply   
 
Thread Tools Display Modes
Samuwu
Member
Join Date: Nov 2021
Location: In a house
Old 06-25-2022 , 18:44   Re: Freak Fortress 2: Rewrite
Reply With Quote #11

Quote:
Originally Posted by Batfoxkid View Post
It activates abilities based on their ability slot, eg. "slot" "4" will activate when "low" "high" are set for 4.
So that means that, when the menu ability is used, it will activate "ability4" on the cfg?
__________________
Samuwu is offline
The Great Weegee
Member
Join Date: Dec 2017
Location: vsh_egyptyspot_b4
Old 06-25-2022 , 22:36   Re: Freak Fortress 2: Rewrite
Reply With Quote #12

Quote:
Originally Posted by Batfoxkid View Post
It activates abilities based on their ability slot, eg. "slot" "4" will activate when "low" "high" are set for 4.
So you need, if you want to put different abilities into different spells, to play with unused slots basically?
__________________
The Great Weegee is offline
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 06-26-2022 , 16:23   Re: Freak Fortress 2: Rewrite
Reply With Quote #13

Quote:
Originally Posted by Samuwu View Post
So that means that, when the menu ability is used, it will activate "ability4" on the cfg?
No

Quote:
Originally Posted by The Great Weegee View Post
So you need, if you want to put different abilities into different spells, to play with unused slots basically?
Yes
__________________
Batfoxkid is offline
The Great Weegee
Member
Join Date: Dec 2017
Location: vsh_egyptyspot_b4
Old 06-26-2022 , 20:59   Re: Freak Fortress 2: Rewrite
Reply With Quote #14

Quote:
Originally Posted by Batfoxkid View Post
Yes
interesting, thank you very much for your help!
__________________
The Great Weegee is offline
CarrotOrangelight
Junior Member
Join Date: Mar 2019
Old 07-09-2022 , 06:04   Re: Freak Fortress 2: Rewrite
Reply With Quote #15

I install Freak Fortress 2 Rewrite for the first time, it doesn't work...
CarrotOrangelight is offline
DanishSoup
Member
Join Date: Dec 2020
Location: Rupture Farms
Old 07-09-2022 , 13:08   Re: Freak Fortress 2: Rewrite
Reply With Quote #16

Quote:
Originally Posted by CarrotOrangelight View Post
I install Freak Fortress 2 Rewrite for the first time, it doesn't work...
What appears to be the problem? Is the plugin not loading? Is it just playing arena mode? Have you compiled the FF2:R plugins? Unlike other freak fortress 2 versions, FF2:R does not have precompiled plugins at the moment. Probably because FF2:R is still early in development. you have to manually do it yourself so its not a drag and drop case.
__________________

Discord: doremisweet (Previously: DaneSoap#0763) Steam: DanishSoup Skial: DanishSoup
DanishSoup is offline
CarrotOrangelight
Junior Member
Join Date: Mar 2019
Old 07-09-2022 , 20:26   Re: Freak Fortress 2: Rewrite
Reply With Quote #17

Quote:
Originally Posted by DanishSoup View Post
What appears to be the problem? Is the plugin not loading? Is it just playing arena mode? Have you compiled the FF2:R plugins? Unlike other freak fortress 2 versions, FF2:R does not have precompiled plugins at the moment. Probably because FF2:R is still early in development. you have to manually do it yourself so its not a drag and drop case.
Right, but I can't do it manually, Thanks!
CarrotOrangelight is offline
LeAlex14
Member
Join Date: Jun 2020
Location: La France
Old 07-23-2022 , 12:46   Re: Freak Fortress 2: Rewrite
Reply With Quote #18

Hello, I have some questions about getting boss current props, like current rage, hp, or even disable rage hud.
Can you help me with that because I'm trying to write with the new method map thing but I don't understand some points.
Thanks in advance.
LeAlex14 is offline
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 07-23-2022 , 14:09   Re: Freak Fortress 2: Rewrite
Reply With Quote #19

Quote:
Originally Posted by LeAlex14 View Post
Hello, I have some questions about getting boss current props, like current rage, hp, or even disable rage hud.
Can you help me with that because I'm trying to write with the new method map thing but I don't understand some points.
Thanks in advance.
A majority of boss settings can be modified through using FF2R_GetBossData and modifying it's ConfigMap. You can see in some of the default subplugins how they get charges and such. Eventually there will be documentation on what settings are there on the GitHub Wiki.
__________________
Batfoxkid is offline
LeAlex14
Member
Join Date: Jun 2020
Location: La France
Old 07-28-2022 , 12:41   Re: Freak Fortress 2: Rewrite
Reply With Quote #20

Quote:
Originally Posted by Batfoxkid View Post
A majority of boss settings can be modified through using FF2R_GetBossData and modifying it's ConfigMap. You can see in some of the default subplugins how they get charges and such. Eventually there will be documentation on what settings are there on the GitHub Wiki.
Alright, many thanks!
LeAlex14 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode