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[L4D2] nb_update_frequency fix (Experimental)


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larrybrains
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Join Date: May 2017
Old Yesterday , 15:14   Re: [L4D2] nb_update_frequency fix (Experimental)
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Originally Posted by HarryPotter View Post
Launch Game -> single player (30 tickrate, no cheats, no nb_update_frequency set, all vanilla) -> alart horde -> observe how comon zombies move / collide / surround player, better record video

And then test your server 100 tick/nb_update_frequency 0.01.
Adjust z_resolve_zombie_collision_multiplie until zombies' behavior match almost the same as video
Nice! I just tested on my server 100 tick/nb_update_fequency 0.02 and setting z_resolve_zombie_collision_multiplier "0.25" made the zombie behavior closely match vanilla for me, thanks!
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