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Crysis Nanosuit Advanced v12.3


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elegayye
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Join Date: May 2009
Old 05-29-2009 , 13:59   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #171

What do I need to do so urgently need help friends!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!
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ot_207
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Old 05-29-2009 , 15:35   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #172

Quote:
Originally Posted by elegayye View Post
What do I need to do so urgently need help friends!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!
If you don't give us info about the problem we cannot help you!
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elegayye
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Old 05-30-2009 , 04:11   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #173

Quote:
Originally Posted by ot_207 View Post
If you don't give us info about the problem we cannot help you!
I did everything well, but you can download this plugin cs 1.6 enters me a small window to wrap the game up to half comes or she is a horse that can solve the problem how ?????
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ot_207
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Old 05-30-2009 , 05:22   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #174

Quote:
Originally Posted by elegayye View Post
I did everything well, but you can download this plugin cs 1.6 enters me a small window to wrap the game up to half comes or she is a horse that can solve the problem how ?????
I don't understand anything ... what horse???

Quote:
Show all the plugins that you use, the amxx version, the module versions AKA output of these commands:

Code:
amxx plugins
meta list
Post all the errorst if there are any!
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doom_laur
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Join Date: Jul 2008
Location: Roman, Romania
Old 06-21-2009 , 15:52   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #175

This is the best plugin I've ever seen! Excelent job! I have made a special server for this plugin and it's almost full every time. But I have only one question: how can I add the models for the players (US models for CT and asian models for terorists) to my server? I think this is possible because I saw on the server console:

Code:
[NANO] No models found, not registering the model block forwards!
I will really apreciate if you can respond to my question. Thank you very much for the plugin and keep up the good work!

Quote:
Originally Posted by elegayye View Post
I did everything well, but you can download this plugin cs 1.6 enters me a small window to wrap the game up to half comes bor she is a horse that can solve the problem how ?????
A horse?! LOL! I have laughed 10 minutes non-stop after I read this!
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ot_207
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Location: Romania The Love Country
Old 06-21-2009 , 16:24   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #176

The models need to be placed in this format!
"cstrike\models\player\NAME\NAME.mdl"

So you only need to extract the models in the "models/player" folder! Both of them!
If one of them is missing the plug-in will not use the modules! The both I mean the ones put in the first post!
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doom_laur
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Join Date: Jul 2008
Location: Roman, Romania
Old 06-22-2009 , 04:37   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #177

Thank you very much man, it's working! Now I see only one more bug: when I am in the maximum speed mode I see that my energy consumes only if I press forward+left or right (w+a/d) or backward+left or right (s+a/d), but not if I press only forward/backward or left/right without pressing forward or backward. Is this normal? I want if you can implement the original Crysis maximum speed mode, so if I am in the maximum speed mode to have little more speed than normally, and you can implement a special cvar like nanosuit_sprint or nanosuit_speed_sprint that gives the really maximum speed and consumes the nanosuit energy. I can make a bind in console like bind shift nanosuit_sprint or bind shift nanosuit_speed_sprint for this command so I will have the maximum speed when I press the shift button. If you can do this it will be more appropiate to the original Crysis Nanosuit functions. Thank you.

Last edited by doom_laur; 06-23-2009 at 05:14.
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doom_laur
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Join Date: Jul 2008
Location: Roman, Romania
Old 06-22-2009 , 14:45   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #178

I have done some tests and my result was that the Alias detection from HL Guard stops the maximum speed mode to work correctly. As I mentioned in my above post, the energy is infinite in this mode with alias detection activated, except when I press forward+left/right or backward+left/right. I have deactivated the alias detection and now the maximum speed mode works as well. But if you can and if you want, you can implement the recommandation that I mentioned above:

Quote:
Originally Posted by doom_laur View Post
I want if you can implement the original Crysis maximum speed mode, so if I am in the maximum speed mode to have little more speed than normally, and you can implement a special cvar like nanosuit_sprint or nanosuit_speed_sprint that gives the really maximum speed and consumes the nanosuit energy. I can make a bind in console like bind shift nanosuit_sprint or bind shift nanosuit_speed_sprint for this command so I will have the maximum speed when I press the shift button. If you can do this it will be more appropiate to the original Crysis Nanosuit functions. Thank you.

Last edited by doom_laur; 06-23-2009 at 05:14.
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elegayye
Junior Member
Join Date: May 2009
Old 07-22-2009 , 10:04   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #179

please upload this plugin addons ot_207 me sorry my poor english
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elegayye
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Join Date: May 2009
Old 07-23-2009 , 17:37   Re: Crysis Nanosuit Advanced [Updated 10.04.2009]
Reply With Quote #180

Do me a plugin to load addons ?????????????????????????????????????
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