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High Ping Kicker - Lite Edition


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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 12-10-2008 , 19:43   Re: High Ping Kicker - Lite Edition
Reply With Quote #51

Please do not post modified versions of my plugins in the thread that I started about them. It leads to mass confusion.

If there is an actual issue, then I will correct it, however, there are none that I see.

Did you even read the code? You can change the frequency of how often it polls by just updating the cvar. AFAIK, there aren't any issues with the code, nor have I read any being reported.

I posted an "update" that changes the default cvars to a lower amount. See the OP for details.
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High Ping Kicker - Lite Edition
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Last edited by Liam; 12-10-2008 at 19:51.
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r0nin
Junior Member
Join Date: Jan 2008
Old 12-11-2008 , 02:22   Re: High Ping Kicker - Lite Edition
Reply With Quote #52

obviously you completely misunderstood my posting Liam. i just wanted to make your plugin a little bit more transparent to the server admins, which are getting asked "why are these high pingers still here?". I have read so many threads in other forums about how bad the HPK plugins for Source servers are, because they simply do nothing. So i fiddled around with yours, which is in fact working ok (except if the timer is not started properly). Just wanted to make it more handy, but obviously thats not what you want. not my problem. and yeah, i read the source very carefully...lol.

Yeah ofc i could make a new thread and a new plugin, but why should i do this? Its yours. And thats in my view one of the main weeknesses of SourceMod. For every thing there are a handful of plugins which you have to check for, if you want to setup a server...
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-11-2008 , 03:35   Re: High Ping Kicker - Lite Edition
Reply With Quote #53

Told you he would delete it. People start posting errors and stuff about your plugin and its hard to tell if they have yours or Liams and Liam doesnt want to support yours, he wants to support his. Thats what I understand.
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 12-11-2008 , 08:32   Re: High Ping Kicker - Lite Edition
Reply With Quote #54

Quote:
Originally Posted by r0nin View Post
obviously you completely misunderstood my posting Liam. i just wanted to make your plugin a little bit more transparent to the server admins, which are getting asked "why are these high pingers still here?". I have read so many threads in other forums about how bad the HPK plugins for Source servers are, because they simply do nothing. So i fiddled around with yours, which is in fact working ok (except if the timer is not started properly). Just wanted to make it more handy, but obviously thats not what you want. not my problem. and yeah, i read the source very carefully...lol.

Yeah ofc i could make a new thread and a new plugin, but why should i do this? Its yours. And thats in my view one of the main weeknesses of SourceMod. For every thing there are a handful of plugins which you have to check for, if you want to setup a server...
There is absolutely nothing wrong with my plugin. It loads and runs fine on the games that I support, which are TF2 and CSS. I have not started supporting L4D yet and when I do, I'll make a release stating as such.

As far as "What I want", the only thing I ask is that you not post modified versions of my plugin in threads I start, because, as DontWannaName stated, I don't want to have to worry about what plugin I'm supporting.

If there is an issue with OnMapStart( ) being called, perhaps you should file a bug report with SourceMod because that should be called everytime the map is changed. http://bugs.alliedmods.net

If you want to modify this and go post it as a new plugin, by all means, feel free.

Quote:
Originally Posted by DontWannaName View Post
Told you he would delete it. People start posting errors and stuff about your plugin and its hard to tell if they have yours or Liams and Liam doesnt want to support yours, he wants to support his. Thats what I understand.
<3
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Last edited by Liam; 12-11-2008 at 10:05.
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Alderman [3rd MD]
Member
Join Date: May 2008
Old 12-24-2008 , 20:05   Re: High Ping Kicker - Lite Edition
Reply With Quote #55

Hey Liam, if your able to add Insurgency support for this that would be great. INS is in need of a bunch of plugins including something like this. We are using a hpk off metamod but it has issues, and also does not have admin immunity.
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Captain Alderman

Commanding Officer
Alpha Company
1st Battalion / 3rd Marines
3rd Marine Division
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 12-26-2008 , 01:22   Re: High Ping Kicker - Lite Edition
Reply With Quote #56

I shouldn't need to add insurgency support. This doesn't care about teams.
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High Ping Kicker - Lite Edition
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Alderman [3rd MD]
Member
Join Date: May 2008
Old 12-27-2008 , 19:22   Re: High Ping Kicker - Lite Edition
Reply With Quote #57

Weird, had this plug in loaded correctly but it never worked for some reason. Tried a few times off and on to. Guess i could try it again.
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Captain Alderman

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Alderman [3rd MD]
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Old 12-28-2008 , 21:49   Re: High Ping Kicker - Lite Edition
Reply With Quote #58

Ok it works, just didnt know since I never would get kicked. No message that a player was kicked due to high ping like most plugins but thats ok. How often does the plugin do a check? Guessing every 15 seconds????? idk though.
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Captain Alderman

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Rothgar
Veteran Member
Join Date: Nov 2007
Old 12-29-2008 , 07:54   Re: High Ping Kicker - Lite Edition
Reply With Quote #59

Can we please get the option of min players before taking effect?

Also maybe a secondary option to start kicking high pingers if there are more than X high ping players?
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 12-29-2008 , 09:08   Re: High Ping Kicker - Lite Edition
Reply With Quote #60

Perhaps in the full version of this. Not in the lite. The lite version is just that. Slim and trim with no bells and whistles.
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