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[L4D2]Survivor_Legs(1.6.0 - 07/07/23)


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Lux
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Join Date: Jan 2015
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Old 03-19-2020 , 12:51   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #81

Quote:
Originally Posted by Angelcreeper98 View Post
hi sorry but a few questions

1. have you started working on the incap view?

2. is there a way to fix the world model crouch delay?
anyhoo LOVE THE PLUGIN
In short no for both.

For second question, there does not seem to be a middle ground I can find since crouching speed is fixed an unable to speed up, it's either you have transition to crouching or teleporting to crouching.
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Angelcreeper98
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Old 03-20-2020 , 02:19   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #82

I'd be fine for teleporting to crouching
As long as I can enable and disable it also can you put Zoey animations on other survivors specifically her collapse to incap on louis
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Lux
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Old 03-20-2020 , 17:28   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #83

I'm not fine with teleporting crouching and i no longer have the version with that in, not going to recreate it again as it's a waste of my time.

Zoey animations on others is no not really practical to do this with sourcemod make a mod request on steamworkshop or something.

If you want to try your self with sourcemod and tricking animations on others,
LMC is one method however can deform the overlaymodel due to bones and mesh not matching perfectly.
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zTim
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Old 04-14-2020 , 22:13   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #84

maybe add infected legs too?
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ceasedU
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Old 06-29-2020 , 04:42   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #85

your github version is 1.4.3 whereas this is 1.30 on the thread. im assuming the newer version still needs testing?
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Lux
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Old 06-29-2020 , 17:01   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #86

Quote:
Originally Posted by ceasedU View Post
your github version is 1.4.3 whereas this is 1.30 on the thread. im assuming the newer version still needs testing?



Update 1.4.3

Fixed closing doors sometimes not working on first attempt because of legs.
use consistent Libaray names.

Updated zoey calmstate animations.
removed useless code.
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ceasedU
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Old 07-01-2020 , 11:16   Re: [L4D2]Survivor_Legs(1.4.3 - 29/06/20)
Reply With Quote #87

i think the latest version breaks legs when opening any door. i reverted back to 1.3.0 and i dont experience this anymore

legs have a chance to come back or just go forever

idling when it occurs resets it to work again but interacting with any door will cause the issue again

Last edited by ceasedU; 07-01-2020 at 11:18.
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Lux
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Old 07-01-2020 , 12:11   Re: [L4D2]Survivor_Legs(1.4.4 - 1/07/20)
Reply With Quote #88

Fixed it
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cravenge
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Old 07-05-2020 , 08:26   Re: [L4D2]Survivor_Legs(1.4.4 - 1/07/20)
Reply With Quote #89

Lux, I think I found the closest answer to a more proper leg view:

1. New position of the cloned legs
PHP Code:
view_as<float>({-12.50.00.0}) -> If slightly offchange -12.5 to any value that is not lower than -10.0 (i.-5.0to avoid the rest of the clipping issues 
2. New angle for the body pitch pose parameter (See attachment below)

With these changes, players will see a more comfortable sight of their legs without worrying of having four arms.
Attached Images
File Type: jpg Demonstration.jpg (50.2 KB, 209 views)

Last edited by cravenge; 07-07-2020 at 00:11.
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Lux
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Old 07-05-2020 , 09:08   Re: [L4D2]Survivor_Legs(1.4.4 - 1/07/20)
Reply With Quote #90

Quote:
Originally Posted by cravenge View Post
Lux, I think I found the closest answer to a more proper leg view.

- -12.5 (-11.5 if slightly off from your/anyone else's perspective), 0.0, 0.0 for the position of the legs instead of 0.0, 0.0, -20.0
Could you translate that to where in the code, not sure i fully understand you there.


Quote:
Originally Posted by cravenge View Post
- Use -90.0 angle instead of -40.0 for the body pitch pose parameter
I'm quite sure i tested higher numbers and had no difference but this was a few years ago, ill have a look sometime later thanks.
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