Pretty simple question here, don't know about response. Ever since I added this to my server, I didn't attempt to fix the problem, because, well, I didn't know there was one. I set it up to where anyone with ADMFLAG_CUSTOM1 receives %100 critical strikes. This works fine, however this disabled all crits for anyone else without this flag. (Even when uber charge or an all crits weapon is being used)
Easy fix question mark
PHP Code:
#include <sourcemod>
#include <tf2>
new Handle:crits = INVALID_HANDLE;
new Handle:chance = INVALID_HANDLE;
public OnPluginStart()
{
crits = CreateConVar("sm_crits_enabled", "1");
chance = CreateConVar("sm_crits_chance", "1.00");
CreateConVar("sm_crits_version", PLUGIN_VERSION, "Crits Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
}
public Action:TF2_CalcIsAttackCritical(client, weapon, String:weaponname[], &bool:result)
{
if (!GetConVarBool(crits))
{
return Plugin_Continue;
}
if(GetConVarFloat(chance) > GetRandomFloat(0.0, 1.0) && CheckCommandAccess(client, "sm_crits_flag", ADMFLAG_CUSTOM1))
{
result = true;
return Plugin_Handled;
}
result = false;
return Plugin_Handled;
}