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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 08-07-2011 , 04:37   Re: [TF2] VS Saxton Hale Mode
#1621

Quote:
Originally Posted by FlaminSarge View Post
BACK ON TOPIC the server is still crashing and the haleme queue is still bugged and I CANT FIGURE OUT WHY. I'm attempting to cull out custom stuff I have in there before I put out the crashy version for beta testing.
are you working with a database queue or a local queue?
imo the database option is the best
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 08-07-2011 , 14:28   Re: [TF2] VS Saxton Hale Mode
#1622

The crash only happens when noone is online?
I'm guessing the issue lies in a function that searches an online player and then does something with him. (Which inavertently does it to the world if no players are online)
You probably know the script quite well, so think of anything that can happen while noone is playing and search for player directed actions in it.
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Get a lid on that zombie,
he's never gonna be alri-i-ight.
Oooh get a lid on that zombie,
or he's gonna feed all night.
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Eggman
Senior Member
Join Date: Jan 2010
Old 08-08-2011 , 08:31   Re: [TF2] VS Saxton Hale Mode
#1623

Pirate Party on FF2/VSH Server.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 08-08-2011 , 09:12   Re: [TF2] VS Saxton Hale Mode
#1624

Quote:
Originally Posted by Eggman View Post
Wow O_O
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coeocjf
Member
Join Date: Apr 2011
Old 08-08-2011 , 10:28   Re: [TF2] VS Saxton Hale Mode
#1625

Quote:
Originally Posted by Eggman View Post
WoW!!!!!!!
Good shark hat!
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-08-2011 , 17:14   Re: [TF2] VS Saxton Hale Mode
#1626

I thought valve blocked attachments. Are those, then, custom models for the player?
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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ghare
Member
Join Date: May 2010
Old 08-08-2011 , 22:53   Re: [TF2] VS Saxton Hale Mode
#1627

Quote:
Originally Posted by Eggman View Post
:OOO
When is the release date? *_*

It's going to be a sing-along all day in the server

If you could release a pre-release only with that hale that would be cool too
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dbmiller5
Senior Member
Join Date: Jun 2011
Old 08-08-2011 , 23:14   Re: [TF2] VS Saxton Hale Mode
#1628

Hey guys,

dr_running_v2 seems to be the most popular map on my vsh server. So a bunch of clan members are asking me for a dedicated VSH running server. I was wondering if there any other VSH running maps out there, besides dr_running_v2?

Thanks for the help,
Fist
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Eggman
Senior Member
Join Date: Jan 2010
Old 08-09-2011 , 00:21   Re: [TF2] VS Saxton Hale Mode
#1629

Quote:
Originally Posted by ghare View Post
When is the release date? *_*
It's august.

Quote:
Originally Posted by dbmiller5 View Post
dr_running_v2
I never had see this map.

Quote:
Originally Posted by FlaminSarge View Post
I thought valve blocked attachments. Are those, then, custom models for the player?
Hat, leg and hook are included into demo's custom model.
Cannon and barrel are attachments. Attachments, not bonemerge.
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Mev
Senior Member
Join Date: Apr 2011
Old 08-09-2011 , 00:42   Re: [TF2] VS Saxton Hale Mode
#1630

Not going to lie, that looks laggy as shit, is it even stable?
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