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[L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats] v0.9.6


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Blakeocity
Senior Member
Join Date: Nov 2009
Old 12-31-2009 , 00:39   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #31

Ah, that's how I thought it worked.

Interesting approaches you have thought out, I actually really like how only 1 pounce from one person is listed for the reason you noted above so personally I have nothing you'd want to change with this plugin, hehe.

The server averages you mentioned defiantly sounds great, but complex.

Up to you.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-04-2010 , 19:36   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #32

Keep getting this error.

L 01/03/2010 - 23:06:50: SourceMod error session started
L 01/03/2010 - 23:06:50: Info (map "c5m5_bridge") (file "errors_20100103.log")
L 01/03/2010 - 23:06:50: [SM] Native "KillTimer" reported: Invalid timer handle 23170354 (error 1)
L 01/03/2010 - 23:06:50: [SM] Displaying call stack trace for plugin "pouncedamageplus.smx":
L 01/03/2010 - 23:06:50: [SM] [0] Line 1295, /home/groups/alliedmodders/forums/files/5/9/5/2/8/56198.attach::OnClientDisconnect()


It's not effecting anything, plugin works fine. Just thought I would let you know.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-04-2010 , 22:08   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #33

Can you update your code to be compliant with the L4D approval guidelines so we can approve it? Thanks.
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extrospect
Member
Join Date: Aug 2009
Old 01-05-2010 , 18:31   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #34

Thanks for the info about the error :>, looks like it's the timer for the stats chat command info message that gets sent to new players to tell them about !pdpstats etc. but it seems to work fine so hopefully it's not a real problem .

I've already added everything needed for approval [hopefully xD] into the next version but I'm still ironing out the kinks with the new damage system, it keeps overscoring by quite a bit if a survivor gets incap dmg and then claws the survivor at all - other than this it's working perfectly . Hope to get it sorted in the next day or two tho, I'll get the new version up as soon as I can . Thanks again for the damage dealing link and the info on getting approved =].

Last edited by extrospect; 01-06-2010 at 06:49.
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roywheels
Member
Join Date: Apr 2009
Old 01-18-2010 , 07:39   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #35

This is a very nice plugin. Lots of features which people love (pounce damage top 10 ftw!) but I'm also getting the 'killtimer' error:

L 01/17/2010 - 00:00:07: [SM] Native "KillTimer" reported: Invalid timer handle 155012a (error 3)
L 01/17/2010 - 00:00:07: [SM] Displaying call stack trace for plugin "pouncedamageplus.smx":
L 01/17/2010 - 00:00:07: [SM] [0] Line 1295, /home/groups/alliedmodders/forums/files/5/9/5/2/8/56198.attach::OnClientDisconnect()
L 01/17/2010 - 00:07:00: [SM] Native "KillTimer" reported: Invalid timer handle 14f0126 (error 3)
L 01/17/2010 - 00:07:00: [SM] Displaying call stack trace for plugin "pouncedamageplus.smx":
L 01/17/2010 - 00:07:00: [SM] [0] Line 1295, /home/groups/alliedmodders/forums/files/5/9/5/2/8/56198.attach::OnClientDisconnect()
L 01/17/2010 - 00:07:07: [SM] Native "KillTimer" reported: Invalid timer handle 1490122 (error 3)
L 01/17/2010 - 00:07:07: [SM] Displaying call stack trace for plugin "pouncedamageplus.smx":
L 01/17/2010 - 00:07:07: [SM] [0] Line 1295, /home/groups/alliedmodders/forums/files/5/9/5/2/8/56198.attach::OnClientDisconnect()
L 01/17/2010 - 00:07:14: [SM] Native "KillTimer" reported: Invalid timer handle 158012c (error 3)
L 01/17/2010 - 00:07:14: [SM] Displaying call stack trace for plugin "pouncedamageplus.smx":
L 01/17/2010 - 00:07:14: [SM] [0] Line 1295, /home/groups/alliedmodders/forums/files/5/9/5/2/8/56198.attach::OnClientDisconnect()

The error log is FULL of these. I'm not sure that can be a good thing?
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kiraibrasil
Member
Join Date: Jun 2009
Old 01-18-2010 , 14:42   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #36

Support for translations?????
Add Pliss
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extrospect
Member
Join Date: Aug 2009
Old 01-19-2010 , 18:26   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #37

Thanks for the feedback, I've finally worked out (after spending days making all manner of contrived workarounds) that the overscored 'incap-pounce + claw' dmg is actually part of the game >,< [after finally deciding to test it without the plugin installed]. So the new version is basically ready to go and will be up in a couple of hours after some final checks.

I think the KillTimer error was caused by not resetting the timer handle back to INVALID_HANDLE after firing the timer, I've inserted the line needed and can no longer reproduce the error so hopefully it's fixed in the new version .

As for translations, it's something I *may* get round to, although I'm not that keen as I can only have most of the messages appearing in the language set on the server [not the clients' individual language preference] without a huge rewrite; and I feel that, as server's tend to serve clients from a variety of countries, English is the most appropriate language for messages if they aren't going to be specifically in the client's own language. As I said though, I may do the required rewriting sometime in the future :>.

New version coming soon...

Last edited by extrospect; 01-20-2010 at 15:20.
extrospect is offline
extrospect
Member
Join Date: Aug 2009
Old 01-19-2010 , 23:56   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #38

New version is finally up , the main changes are - extra applied dmg can now be added to hunter's scores, the ingame dmg txt can now be blocked, total stats are being tracked but currently are not used for anything, added a cleanup function for the welcome register file & edited code to make the plugin *hopefully* fit for approval . See changelog for full details.

As I say in the first post, apologies to anyone who lost stats over New Years, there was a small error in the coding which caused it to cumulatively add 365 days onto how long it thought it had been since each successive user connected, so only the first entry survived (apart from users who have no timeout, i.e. admins). This error has now been fixed, albeit a little too late >,<, I'll make sure I thoroughly test all scenarios for functions like stats deletion in future before implementing anything new xD.

Last edited by extrospect; 01-20-2010 at 15:20.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-20-2010 , 02:47   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #39

Working good no more errors.
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extrospect
Member
Join Date: Aug 2009
Old 01-20-2010 , 15:59   Re: [L4D2 + L4D] pouncedamage+ - Hunter Uncapping & Modification [+ Stats]
Reply With Quote #40

Thanks for the feedback SkaP , good to know it's definitely fixed now.
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