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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 05-10-2021 , 10:01   Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)
Reply With Quote #991

Quote:
Originally Posted by VladimirTk View Post
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// mutant_tanks.sp
//
// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mutan t_tanks.sp(356) : error 139: could not find type "DynamicDetour"
// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mutan t_tanks.sp(357) : error 139: could not find type "DynamicDetour"
// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mutan t_tanks.sp(358) : error 139: could not find type "DynamicDetour"
// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mutan t_tanks.sp(365) : error 139: could not find type "DynamicDetour"
//
// Compilation aborted.
// 26 Errors.
//
// Compilation Time: 0.66 sec
// ----------------------------------------

Press enter to exit ...
You seem to be missing DHooks.

Quote:
Originally Posted by VladimirTk View Post
I think I managed to get it to work although it also records this:

L 05/10/2021 - 07:51:25: Info (map "c2m2_fairgrounds") (file "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_202 10510.log")
L 05/10/2021 - 07:51:25: [SM] Exception reported: Unable to load the "addons\sourcemod\data\mutant_tanks\mutant_ta nks.cfg" config file.
L 05/10/2021 - 07:51:25: [SM] Blaming: mutant_tanks.smx
L 05/10/2021 - 07:51:25: [SM] Call stack trace:
L 05/10/2021 - 07:51:25: [SM] [0] SetFailState
L 05/10/2021 - 07:51:25: [SM] [1] Line 1705, mutant_tanks.sp::OnPluginStart
L 05/10/2021 - 07:51:25: [SM] Unable to load plugin "mutant_tanks.smx": Error detected in plugin startup (see error logs)
L 05/10/2021 - 07:51:30: [mapchooser.smx] Unable to create a valid map list.

I don't mean to be annoying
You didn't install all the necessary files. The error states that you're missing the config file.

Make sure you check the Requirements and Installation sections on the main post and on the README.md file.
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Old 05-13-2021 , 17:03   Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)
Reply With Quote #992

I would like to try this plugin but my question is Does it work in versus mode?
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Psyk0tik
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Old 05-13-2021 , 17:05   Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)
Reply With Quote #993

Quote:
Originally Posted by Striker black View Post
I would like to try this plugin but my question is Does it work in versus mode?
Yes.

Quote:
Originally Posted by Crasher_3637 View Post
Features

1. Fully compatible with all game modes.
2. Fully customizable Mutant Tanks.
3. Flexible config file.
4. Auto-reload the config file when changes are made mid-game.
5. Supports custom configurations for different scenarios/setups.
6. Store up to 500 Mutant Tank types.
7. Administration system designed for access and immunity to Mutant Tanks.
8. Custom target filters for targeting survivors, special infected, and Mutant Tanks.
9. Over 1,400 optional settings to configure.
10. Over 70 unique abilities to choose from.
11. Choose which abilities to install.
12. Add custom abilities and features through the use of forwards and natives.
13. Create all kinds of combinations of abilities.
14. Supports multiple languages.
15. Chat color tags for translation files.
16. Detects idle or bugged Tanks.
17. Toggle damage scaling based on difficulty.
18. Fully customizable reward system.
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ddd123
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Join Date: May 2021
Old 05-29-2021 , 07:27   Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)
Reply With Quote #994

How does Necro and Medic Ability work?
I put Minion ability to summon special infects
They don't heal from Medic ability and when i kill them it doesn't resurrect
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Psyk0tik
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Old 05-29-2021 , 07:50   Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)
Reply With Quote #995

Quote:
Originally Posted by ddd123 View Post
How does Necro and Medic Ability work?
I put Minion ability to summon special infects
They don't heal from Medic ability and when i kill them it doesn't resurrect
Necro spawns a new copy of the special infected (non-Tanks and non-Witches) that dies.
Medic heals nearby Tanks and other special infected besides Witches.
Both only work when said special infected are within range.

Looking at the code right now, maybe Necro isn't spawning a new copy early enough (before the old copy dies) so I'll have to change the method for that. As for Medic, it's not triggering at all since I left a check for incapacitated special infected in there (it was only meant for Tanks).

I'll fix both in the next update, which should be in a few days. Thanks for the report!
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Old 06-01-2021 , 20:02   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #996

Version 8.84 is out!

Thank you to the following people who helped me throughout the process of making this enormous update: 3aljiyavslgazana, KasperH/Ladis, Blueberry/Kleiner, yuzumi

Thank you to the following people whose code really helped me understand more about SM and both L4D games in general: Lux, Marttt, ConnerRia

Thank you to the following people who threw random ideas/suggestions out there: HarryPotter, jeremyvillanueva

Thank you to the following people who reported rare issues that I overlooked: Shadowart, AlexAlcala, ddd123

Here are the main changes:

1. Abilities can now be compiled through two plugins (mt_abilities.sp and mt_abilities2.sp). (Less .smx files to manage!)
2. Added listen/local server support for all commands provided by MT.
3. Added visual effects for rewards.
4. Rewards can now be stacked. (Limits are hardcoded for safety reasons.)
5. Added damage details for each player to Tank death messages.

Download | Changelog | Information | Settings
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Last edited by Psyk0tik; 06-01-2021 at 20:08.
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Old 06-02-2021 , 21:36   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #997

I've got this errors on map change:
Quote:
L 06/03/2021 - 04:28:16: Info (map "l4d_airport01_greenhouse") (file "/home/server511/game/left4dead/addons/sourcemod/logs/errors_20210603.log")
L 06/03/2021 - 04:28:16: [mutant_tanks/mutant_tanks.smx] [MT] Failed to locate patch: TankSweepFist1 (CTankClaw::SweepFist::Check1) [Expected E8 | Found 00]
L 06/03/2021 - 04:28:16: [mutant_tanks/mutant_tanks.smx] [MT] Failed to locate patch: TankSweepFist2 (CTankClaw::SweepFist::Check2) [Expected E8 | Found D8]
L 06/03/2021 - 04:28:17: Error log file session closed.
And server crashes when Tank tries to throw rock(before throw happens).

L4D1, Linux, SM 1.10.
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Psyk0tik
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Old 06-02-2021 , 22:00   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #998

Quote:
Originally Posted by ReCreator View Post
I've got this errors on map change:
And server crashes when Tank tries to throw rock(before throw happens).

L4D1, Linux, SM 1.10.
Does the Tank swing his arm before picking up a rock?

Edit: Do you have any other plugins that detours or calls "CTankRock::Create"?

Edit2: I re-released v8.84 with updated offsets for Linux. Please test it and let me know if it still gives you those errors.
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Last edited by Psyk0tik; 06-02-2021 at 22:18.
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Old 06-03-2021 , 08:23   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #999

Now no errors in log, but it spawns only common tanks(via menu and default map tanks) with 9k hp.
Tested on my main(linux) and test(clear/windows) servers.

1. Tank just starting picking up rock from dirt, and it's crashed.
2. Probably this https://forums.alliedmods.net/showthread.php?p=2648693, can call, but I wasn't interested how this plugin works;D
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Psyk0tik
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Old 06-03-2021 , 08:59   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1000

Quote:
Originally Posted by ReCreator View Post
Now no errors in log, but it spawns only common tanks(via menu and default map tanks) with 9k hp.
Did you enable the Tanks? Each Tank has its "Tank Enabled" set to "0" by default now.

Quote:
Originally Posted by ReCreator View Post
1. Tank just starting picking up rock from dirt, and it's crashed.
Accelerator logs? Plugins list?

It's hard to figure out the cause for this since I don't use Linux.

Quote:
Originally Posted by ReCreator View Post
2. Probably this https://forums.alliedmods.net/showthread.php?p=2648693, can call, but I wasn't interested how this plugin works;D
That plugin shouldn't conflict with this one. Have you tried MT without that plugin?
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