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[L4D] Crash on CUserManager::DeleteUserBySteamID


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 05-04-2021 , 08:23   [L4D] Crash on CUserManager::DeleteUserBySteamID
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I don't have much info about it. Crash is rare.

Any ideas?

Code:
Program terminated with signal 6, Aborted.
#0  0xf777dd55 in __kernel_vsyscall ()
#0  0xf777dd55 in __kernel_vsyscall ()
#1  0xf74362d7 in raise () from /lib/libc.so.6
#2  0xf7437b13 in abort () from /lib/libc.so.6
#3  0xf7475705 in __libc_message () from /lib/libc.so.6
#4  0xf747d2fd in _int_free () from /lib/libc.so.6
#5  0xf7716fa4 in operator delete(void*) () from ./bin/libtier0.so
#6  0xf1377a4e in GameServer::Users::CUserManager::DeleteUserBySteamID(CSteamID&) () from ./steamclient.so
#7  0xf136849e in Adapters::CSteamGameServer009::SendUserDisconnect(CSteamID) () from ./steamclient.so
#8  0xf5fc387c in CSteam3Server::NotifyClientDisconnect(CBaseClient*) () from /game/bin/engine.so
#9  0xf5e9ff0b in CBaseClient::PerformDisconnection(char const*) () from /game/bin/engine.so
#10 0xf5f97baf in CGameClient::PerformDisconnection(char const*) () from /game/bin/engine.so
#11 0xf5e9e9a1 in CBaseClient::Disconnect(char const*, ...) () from /game/bin/engine.so
#12 0xf5f97a69 in CGameClient::Disconnect(char const*, ...) () from /game/bin/engine.so
#13 0xf5f975ec in CGameClient::ConnectionClosing(char const*) () from /game/bin/engine.so
#14 0xf5f5e54b in CNetChan::ProcessControlMessage(int, bf_read&) () from /game/bin/engine.so
#15 0xf5f5ee89 in CNetChan::_ProcessMessages(bf_read&) () from /game/bin/engine.so
#16 0xf5f62ce4 in CNetChan::ProcessPacket(netpacket_s*, bool) () from /game/bin/engine.so
#17 0xf5f6ffe3 in NET_ProcessSocket(int, IConnectionlessPacketHandler*) () from /game/bin/engine.so
#18 0xf5eb071e in CBaseServer::RunFrame() () from /game/bin/engine.so
#19 0xf5fb3b23 in SV_Frame(bool) () from /game/bin/engine.so
#20 0xf5f1e538 in _Host_RunFrame_Server(bool) () from /game/bin/engine.so
#21 0xf5f1f01b in _Host_RunFrame(float) () from /game/bin/engine.so
#22 0xf5f2b68b in CHostState::State_Run(float) () from /game/bin/engine.so
#23 0xf5f2b885 in CHostState::FrameUpdate(float) [clone .constprop.26] () from /game/bin/engine.so
#24 0xf5fcadf5 in CEngine::Frame() () from /game/bin/engine.so
#25 0xf5fc80da in CDedicatedServerAPI::RunFrame() () from /game/bin/engine.so
#26 0xf6e91ad6 in RunServer(bool) () from ./bin/dedicated.so
#27 0xf6e9107d in CDedicatedExports::RunServer() () from ./bin/dedicated.so
#28 0xf5fc81e9 in CModAppSystemGroup::Main() () from /game/bin/engine.so
#29 0xf5fe6b9b in CAppSystemGroup::Run() () from /game/bin/engine.so
#30 0xf5fc8a09 in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /game/bin/engine.so
#31 0xf6e918a2 in CDedicatedAppSystemGroup::Main() () from ./bin/dedicated.so
#32 0xf6e9530b in CAppSystemGroup::Run() () from ./bin/dedicated.so
#33 0xf6e972a3 in CSteamApplication::Main() () from ./bin/dedicated.so
#34 0xf6e9530b in CAppSystemGroup::Run() () from ./bin/dedicated.so
#35 0xf6e587fb in main () from ./bin/dedicated.so
#36 0xf6e927a2 in DedicatedMain () from ./bin/dedicated.so
#37 0x080487cc in main ()
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Last edited by Dragokas; 05-04-2021 at 08:23.
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