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[TF2] Self-Made Trail


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TheDo0octor
Junior Member
Join Date: Oct 2012
Old 07-21-2013 , 19:58   Re: [TF2] Self-Made Trail
Reply With Quote #21

Quote:
Originally Posted by vman315 View Post
The people want a screen shot. So here's a video.

Video is still processing.


Spoilers: IT DON'T WORK LIKE IT SHOULD!
I cant really see it... you should add more sparkles

Last edited by TheDo0octor; 07-21-2013 at 20:24.
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captaindeterprimary
AlliedModders Donor
Join Date: Sep 2012
Old 07-22-2013 , 01:45   Re: [TF2] Self-Made Trail
Reply With Quote #22

Quote:
Originally Posted by TheDo0octor View Post
I cant really see it... you should add more sparkles
I didn't make it, but yes the more sparkles be needed. ARGGH.
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Last edited by ; Today at 08:20 AM. Reason: Get rid of s

Last edited by captaindeterprimary; 07-22-2013 at 09:06.
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Burnt Waflles
Junior Member
Join Date: Sep 2012
Old 08-10-2013 , 03:38   Re: [TF2] Self-Made Trail
Reply With Quote #23

Hey guys, I'm having a small issue. I've edited the plugin to suit my personal needs (different commands for different stacked particles).

My issue is when I try to turn the particles off. If i only stack one particle, it turns it off fine. However, when multiple particles are stacked, they do not remove properly, and i get this error:

"Native "RemoveEdict" reported: Edict 117 (117) is not a valid edict"

It changes the edict number each time. Does anyone have and ideas on how to fix this?
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