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(CS:S DM Version 0.97 Beta) Help on spawn protection


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scyther27
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Join Date: Nov 2007
Old 11-25-2007 , 23:43   (CS:S DM Version 0.97 Beta) Help on spawn protection
Reply With Quote #1

I decided to use the 'CS:S DM Version 0.97 Beta' because the 2.0 didnt work either for spawnn protection... but this one seemed simplier. But it still doesnt work, i have everything set up... i even tested to see if the cssdm.cfg was running by changing the 'respawn_health' and that worked.... but for the spawn protection, no lucky, these are my settings;

Code:
;CS:S DM Configuration File
; Default settings by BAILOPAN
; This file was packaged with CS:S DM 0.95

;Menu flags: 
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
; x - do not display any menu for CS:S DM

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; n - night vision goggles

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade

;Spawn flags:
; 0 - no random spawning
; 1 - preset spawning

[settings]
menus = ps
spawnmode = 1
autoitems = ahg
grenades = fh
flash_num = 1

;Mapchange stuff, for stripper users
auto_mapchange = 0
mapchange_file = mapcycle.txt

;Spawn protection stuff
;Time in seconds, 0=disabled
protection = 5
;type, 0=default (god mode for X seconds or until a shot is fired)
;      1=old style (500 HP for X seconds, then back to 100)
protection_type = 1
protcolor_red = 0
protcolor_green = 255
protcolor_blue = 0
protcolor_alpha = 20

;respawn wait style
; 0 - automatic, time based
; 1 - requires a mouse click (wait time must pass first)
; The mouse click is experimental and currently
;  does not work as expected because of CS:S's spectator mode.
respawn_wait_method = 0

;Time before players respawn after death, either automatically
; or by clicking their mouse (mode 1).
respawn_wait_time = 2.0

;Set the amount of health players respawn with.
respawn_health = 180

;Dead body stay time, in seconds
;0 = instant removal, 20=max
body_stay_time = 5

;DO NOT SET mp_friendlyfire to 1 - FFA WILL NOT WORK!
free_for_all = 0

;strips initial weapons as a player/bot spawns
;(note: does not remove the knife)
strip_weapons = 0

;allows C4 to drop from a player
;if 0, C4 is stripped from players and cannot drop
allow_c4 = 0

;If 1, players can hit their reload key to refill their ammo.
;(As of 0.95 this must be done manually, it's not automatic)
auto_refill = 1




;Format for weapon menus is:
;shortname "Display Name" menupage
;Add "blocked" to the end to block the weapon from showing up
; Or just delete it from the list

;Do not edit the menu #s for this one!
[secondary]
usp USP 0
glock Glock 0
deagle Deagle 0
p228 P228 0
elite Elite 0
fiveseven "Five Seven" 0

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1 
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 2
awp AWP 2
sg550 SG550 2
m249 M249 2
g3sg1 G3SG1 2
ump45 "UMP 45" 3
mp5navy "MP5 Navy" 3
m3 M3 3
xm1014 XM1014 3
tmp TMP 3
mac10 "Mac 10" 3
p90 P90 3

;if you want a weapon to be given to players automatically, 
; list it here.  This occurs directly on spawn.
;It happens after any weapons stripping.
[auto_weapons]

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botweapons]
deagle
ak47
m4a1
awp
galil
aug
usp
Any suggestions....
scyther27 is offline
BAILOPAN
Join Date: Jan 2004
Old 11-28-2007 , 10:52   Re: (CS:S DM Version 0.97 Beta) Help on spawn protection
Reply With Quote #2

What doesn't work about the spawn protection in version 2?

In version 0.97 the spawn protection worked identically if you set the type to "1".
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