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[L4D & L4D2] Infected Ghost Leap


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-08-2009 , 06:00   Re: [L4D] Infected Ghost Leap
Reply With Quote #21

The Performance hit is next to nothing im told. L4D runs a lot of OnGameFrame stuff itself.
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-08-2009 , 06:17   Re: [L4D] Infected Ghost Leap
Reply With Quote #22

Ah alright thanks! *Grabs plugin*
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madcap
Senior Member
Join Date: Feb 2009
Old 08-08-2009 , 11:41   Re: [L4D] Infected Ghost Leap
Reply With Quote #23

Quote:
Originally Posted by Whosat View Post
Haha you really did it
Just wondering if there will be any significant performance hits with this plugin on SM 1.2? I noticed you're using OnGameFrame.
Been running some plugins for months that use OnGameFrame, it really is not a big deal. If it had caused a problem our host would have complained immediately since we were only allotted x amount of cpu.
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-08-2009 , 12:40   Re: [L4D] Infected Ghost Leap
Reply With Quote #24

Oooh that's good to know thanks!
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 08-12-2009 , 14:55   Re: [L4D] Infected Ghost Leap
Reply With Quote #25

Quote:
Originally Posted by AtomicStryker View Post
There, it's Ghost Leap now. Edhmelus is right in to some degree, i've done magnificent Boomer Rocket Pounces with this Plugin.

But oh its so much fun xD
Yeah the term POUNCE is what was confusing. Pounce implies jumping into a person and scratching them until knocked off like a hunter does. So what is a Boomer Rocket Pounce?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-12-2009 , 16:53   Re: [L4D] Infected Ghost Leap
Reply With Quote #26

http://www.youtube.com/watch?v=_LfjEIJSgRE

That.
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olj
Veteran Member
Join Date: Jun 2009
Old 08-13-2009 , 11:53   Re: [L4D] Infected Ghost Leap
Reply With Quote #27

Hey, got your plugin (for 1.3 sm version). WORKS GREAT, but there is one problem - No matter how fast i move before leap, i got the same leap velocity. And you stated that if you move slow you wont leap high and far. Can you look into it or add cvar to control base leap velocity? I dont know if the same happens in 1.2 version. Also, a hint message for infected players would be nice, but again, i dont know a way to hook "entering ghost mode". Anyway - super awesome plugin.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-13-2009 , 12:34   Re: [L4D] Infected Ghost Leap
Reply With Quote #28

I assume you mean vertical jump power, which is always the same all right.

It's because there's no such thing as jumping too high ... the worst that could happen is you knock against a ceiling and fall down
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olj
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Join Date: Jun 2009
Old 08-13-2009 , 15:08   Re: [L4D] Infected Ghost Leap
Reply With Quote #29

Well, if i just tap key a little it wont jump so far, so its ok, thanx. Need an effective way to hook entering ghost state to print out hint message now, and it will be perfect. How about ghost_spawn_time event. I think i will test something like this: getting spawntime from event and if its less than x seconds (ideally, right before entering ghost mode) create message for player. Can you try this? I have local server running now, cant test right now.
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Last edited by olj; 08-13-2009 at 15:12.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-13-2009 , 16:57   Re: [L4D] Infected Ghost Leap
Reply With Quote #30

Use an OnGameFrame check for being Alive (fires on Ghosts) and being a Ghost. Then set the Player as 'ghostly'. On player_spawn reset that attribute and all is golden.
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