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[L4D & L4D2] Stuck Zombie Melee Fix


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dacomb
Senior Member
Join Date: Oct 2009
Old 12-18-2009 , 13:00   Re: [L4D & L4D2] Stuck Zombie Melee Fix
Reply With Quote #31

thanks man! I appreciate the quick fix!
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 01-15-2010 , 10:31   Re: [L4D & L4D2] Stuck Zombie Melee Fix
Reply With Quote #32

I want to apologize, because i dont fully understand from the first page, what this plugin really does(fixes?), can somebody explain it to me in more detail please?

Last edited by lexantis; 01-15-2010 at 11:06.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-15-2010 , 13:10   Re: [L4D & L4D2] Stuck Zombie Melee Fix
Reply With Quote #33

There is a youtube video on the first page.
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NyteFire
Member
Join Date: Mar 2010
Old 04-25-2010 , 05:03   Re: [L4D & L4D2] Stuck Zombie Melee Fix
Reply With Quote #34

Any problems since The Passing update?
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 11-27-2019 , 16:35   Re: [L4D & L4D2] Stuck Zombie Melee Fix
Reply With Quote #35

* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
Attached Files
File Type: sp Get Plugin or Get Source ([L4D] StuckZombieMeleeFix.sp - 582 views - 4.0 KB)

Last edited by BloodyBlade; 05-18-2021 at 05:12. Reason: Updated
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 09-26-2021 , 15:06   Re: [L4D & L4D2] Stuck Zombie Melee Fix
Reply With Quote #36

Any ideas ?

Code:
L 09/26/2021 - 18:55:17: [SM] Exception reported: Memory leak
L 09/26/2021 - 18:55:17: [SM] Blaming: Stuck_Zombie_Melee_Fix.smx
L 09/26/2021 - 18:55:17: [SM] Call stack trace:
L 09/26/2021 - 18:55:17: [SM]   [0] CreateTimer
L 09/26/2021 - 18:55:17: [SM]   [1] Line 83, plugin.sp::Event_EntShoved
L 09/26/2021 - 18:55:17: [SM] Exception reported: Could not create timer, no more handles
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-26-2021 , 15:17   Re: [L4D & L4D2] Stuck Zombie Melee Fix
Reply With Quote #37

The original plugin where this error is from doe snot close the datapack on these lines:

PHP Code:
if (!IsValidEntity(zombieid)) return Plugin_Handled//did the zombie get disappear somehow?
if (!StrEqual(entclass"Infected")) return Plugin_Handled//make sure it STILL IS a zombie. 
The newer one posted seems to close them. Use the newer one.
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kochiurun119
BANNED
Join Date: Sep 2014
Location: GB
Old 10-26-2023 , 13:55   Re: [L4D & L4D2] Stuck Zombie Melee Fix
Reply With Quote #38

I wish new version of new syntax for compile new sm 1.11 and 1.12
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