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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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Xecutioner
Junior Member
Join Date: Nov 2020
Old 11-07-2020 , 17:16   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #481

I have this error how the fix this ?

Code:
L 11/08/2020 - 01:14:19: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6)
L 11/08/2020 - 01:14:19: [SM] Blaming: ohp_zombiereloaded.smx
L 11/08/2020 - 01:14:19: [SM] Call stack trace:
L 11/08/2020 - 01:14:19: [SM] [1] Line 1092, zr/weapons/zmarket.inc::ZMarketCookiesToArray
L 11/08/2020 - 01:14:19: [SM] [2] Line 1152, zr/weapons/zmarket.inc::ZMarketRebuy
L 11/08/2020 - 01:14:19: [SM] [3] Line 209, zr/weapons/zmarket.inc::ZMarketCheckRebuy
L 11/08/2020 - 01:14:19: [SM] [4] Line 177, zr/weapons/zmarket.inc::ZMarketOnClientSpawnPost
L 11/08/2020 - 01:14:19: [SM] [5] Line 373, zr/weapons/weapons.inc::WeaponsOnClientSpawnPost
L 11/08/2020 - 01:14:19: [SM] [6] Line 218, zr/event.inc::EventPlayerSpawnPost
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riddarren
Junior Member
Join Date: Nov 2020
Old 11-08-2020 , 12:58   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #482

Xecutioner and I are having two major problems.

The first is what he sent in the code box regarding the ZMarket

And the other, which is very essential for server to be operated, is about infection. The last person does not turn into a zombie(altough the hotfix.smx offered by Franc1sco was uploaded to the server.). And in the next round, the person, no matter he is the last one or not, does not turn into zombie anyway and stays as if he was human. This circle continues in the same way in the coming rounds as well which leads to lots of zombies with human models.

The hotfix can solve the HP problem, but not the model problem because it competely crashes the server.

We need help on these issues.

Last edited by riddarren; 11-08-2020 at 13:01.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-08-2020 , 13:09   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #483

For a better support, provide your playerclasses.txt and models.txt. The sm plugins output, log errors and steps how to reproduce your issue. Thanks.
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Xecutioner
Junior Member
Join Date: Nov 2020
Old 11-08-2020 , 13:16   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #484

Quote:
Originally Posted by Franc1sco View Post
For a better support, provide your playerclasses.txt and models.txt. The sm plugins output, log errors and steps how to reproduce your issue. Thanks.
Code:
[21:12:26] [SM] Listing 112 plugins:
[21:12:26] 001 "[ZR] Boss Hit Marker" by null, Modified by. Someone
[21:12:26] 002 "[ZR] No Alone Infection & No Armor" (1.1) by DSASDFGH, REZOR, Modified by. Someone
[21:12:26] 003 "Log Connections" (1.1) by Xander (Player 1)
[21:12:26] 004 "SwapTeam" (1.2.6) by Rogue - Originally by MistaGee
[21:12:26] 005 "Basic Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 006 "entWatch" (3.8.130) by Prometheum & zaCade. Edits: George & Obus & BotoX
[21:12:26] 007 "Takım Fix" (1.1.0) by kgns
[21:12:26] 008 "[CSGO] Cekilis eklentisi" (2.0) by Jeux
[21:12:26] 009 "Automatic Drops" (2.0.0) by kgns
[21:12:26] 010 "oyunhost.net Komut Logu" (1.2.0) by kgns
[21:12:26] 011 "Basic Ban Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 012 "Map configs" (1.3) by Berni
[21:12:26] 013 "Player Stacker" (1.0) by Blodia
[21:12:26] 014 "[ZR] Hide Teammates" (1.3) by IT-KiLLER, Modified by. Someone
[21:12:26] 015 "NoShake" (1.0.1) by BotoX
[21:12:26] 016 "SQL Admins (Threaded)" (1.11.0.6659) by AlliedModders LLC & kgns
[21:12:26] 017 "Chat command" (1.1) by Arkarr
[21:12:26] 018 "NativeVotes" (1.1.0 beta 8) by Powerlord
[21:12:26] 019 "[UMC] Map Weight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 020 "Player Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 021 "oyunhost.net" (7.0.0) by kgns
[21:12:26] 022 "Nick Değiştirme Engelleyici" (1.1) by kgns
[21:12:26] 023 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
[21:12:26] 024 "Advertisements" (2.0.3) by Tsunami & kgns
[21:12:26] 025 "[CSS/CS:GO] AbNeR ResetScore" (1.5fix) by AbNeR_CSS
[21:12:26] 026 "[UMC] Post-Played Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 027 "[UMC] End of Map Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 028 "[ZR] Repeat Kill Detector" (1.0.3) by GoD-Tony + BotoX
[21:12:26] 029 "Elbasi Silah ve Bıçak Ver" (0.3) by Xecutioner
[21:12:26] 030 "[UMC] Admin Menu" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 031 "Weapons & Knives" (1.7.0) by kgns | oyunhost.net
[21:12:26] 032 "[UMC] Rock The Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 033 "Basic Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 034 "[UMC] Map Rate Reweight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 035 "ZR Remove Healthshots on Infect" (1.0) by Franc1sco franug
[21:12:26] 036 "Aktiflik" (2.0.0) by kgns
[21:12:26] 037 "Noblock for players and nades" (1.0) by tommie113
[21:12:26] 038 "Chat-Processor" (2.0.9) by Keith Warren (Drixevel)
[21:12:26] 039 "Nextmap" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 040 "Thirdperson" (1.0) by CS.Center
[21:12:26] 041 "Fake Say" (1.0.0) by kgns
[21:12:26] 042 "Reklam Önleyici" (1.0.0) by kgns
[21:12:26] 043 "[UMC] Time Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 044 "[UMC] End of Map Vote Warnings" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 045 "[CS:GO] Map Rate" (1.3) by Ryan "FLOOR_MASTER" Mannion & Chefe, Edit by. Someone
[21:12:26] 046 "oyunhost.net Güncelleme Kontrol" (1.0.0) by kgns
[21:12:26] 047 "No Bots" (1.0.0) by kgns
[21:12:26] 048 "Fix Zmarket" (1.0) by EmojiQ
[21:12:26] 049 "CS:GO particle auto-precacher" (1.2.4) by Copypaste Slim
[21:12:26] 050 "Fun Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 051 "[ZR] Buy Commands" (1.1) by Someone, Modified by. Someone
[21:12:26] 052 "[UMC] Ultimate Mapchooser Core" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 053 "Özel Mesaj" (2.0.0) by kgns
[21:12:26] 054 "Basic Info Triggers" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 055 "Tur Sonu Müzikleri" (1.0.0) by kgns
[21:12:26] 056 "Reserved Slots" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 057 "Steam Works Group Manager" (1.9) by Someone
[21:12:26] 058 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 059 "Plugin Manager" (1.00) by Rachnus
[21:12:26] 060 "Adminlik Bilgileri" (1.0.0) by kgns
[21:12:26] 061 "[UMC] Player Count Monitor" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 062 "SM ZR Force Teams" (1.1) by Franc1sco franug
[21:12:26] 063 "[ZR] Colors with SteamWorks" (1.0) by Franc1sco franug, Modified by. Someone
[21:12:26] 064 "ZR Class Fix" (3.1) by Franc1sco franug
[21:12:26] 065 "Easy RR" (1.0.1) by KryptoNite [IL]
[21:12:26] 066 "No Blood" (1.0.1) by Bara
[21:12:26] 067 "Discord API" (1.0) by .#Zipcore, Credits: Shavit, bara, ImACow and Phire
[21:12:26] 068 "Anti-Flood" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 069 "Chat Processor - Simple Chat Processor Wrapper" (1.0.0) by Keith Warren (Drixevel)
[21:12:26] 070 "Basic Comm Control" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 071 "[SWGM] Command Listener" (1.2) by Someone
[21:12:26] 072 "[SM] Tagi Değiştirici" (1.0.1) by kgns
[21:12:26] 073 "[UMC] Map Commands" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 074 "Silahver" (1.0.2) by kgns
[21:12:26] 075 "Admin Help" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 076 "SM Franug CSGO Ammo fix" (1.1) by Franc1sco franug
[21:12:26] 077 "Client Preferences" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 078 "[UMC] Player Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 079 "Renkli HSay" (1.0.0) by kgns
[21:12:26] 080 "[UMC] Echo Nextmap" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 081 "[CS:S] Block Radio" (2.0.3) by TimeBomb
[21:12:26] 082 "Sound Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 083 "Silah Crash Fix" (1.0.0) by kgns
[21:12:26] 084 "Gloves" (1.0.4) by kgns | oyunhost.net
[21:12:26] 085 "Silah Sil" (1.0.0) by kgns
[21:12:26] 086 "[ZR] Boss Hit Rank" by null, Modified by. Someone
[21:12:26] 087 "[ZR] Simple Show Name" (1.2) by SHUFEN from POSSESSION.tokyo, Modified by. Someone
[21:12:26] 088 "Discord: CallAdmin" (1.1) by .#Zipcore
[21:12:26] 089 "HP Ver" (1.0.1) by kgns
[21:12:26] 090 "Kill Komudu" (1.0) by AirCrack-NG & kgns
[21:12:26] 091 "CallAdmin" (0.1.5) by Impact, Popoklopsi
[21:12:26] 092 "SM Show Health Victim" (3.1) by Franc1sco Steam: franug
[21:12:26] 093 "Banlast" (1.0.0) by kgns
[21:12:26] 094 "[ZR] Grenade Effects" (2.0) by FrozDark (HLModders.ru LLC)
[21:12:26] 095 "Discord ve IP Reklam (!dc/!discord/!ip)" (1.0.2) by kgns | oyunhost.net
[21:12:26] 096 "Fortnite player hits" (1.2.0) by GAMMA CASE
[21:12:26] 097 "Zombie:Reloaded" (3.4.1 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug
[21:12:26] 098 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 099 "Admin Menu" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 100 "[CS:GO] TOP DEFENDERS" (1.0) by IT-KiLLER, Modefied by. Someone
[21:12:26] 101 "[UMC] Prefix Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 102 "[UMC] Vote Command" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 103 "Paraşüt" (2.7) by kgns
[21:12:26] 104 "Basic Chat" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 105 "Teleport Player" (1.8) by Headline, Original: HyperKiLLeR
[21:12:26] 106 "[UMC] Native Voting" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 107 "Spec List" (1.0.1) by kgns
[21:12:26] 108 "Harita Temizleme" (1.0.0) by kgns
[21:12:26] 109 "Fun Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 110 "[ZR] Boss Hud" (2.6) by AntiTeal, Modified by. Someone
[21:12:26] 111 "HUD Write" (1.3) by Mithat Guner
[21:12:26] 112 "[ZR] Last Human Resistance" (v1.2) by Franc1sco steam: franug
Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:   Description:
// ----------------------------------------------------------------------------
// name     Name of model file, without extension.
// path     Path to model files. MUST end with "/".
// team     Model type:
//              "zombies"
//              "humans"
// access   Access type:
//              "public"        - Everyone can use the model.
//              "admins"        - Model can only be used by admins.    
//              "hidden"        - Model is excluded from public random selections.
//              "motherzombies" - Model can only be used by mother zombies.
//              "group"         - Use group authentication.
// group    If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
    "gozombie"
    {
        "name"      "gozombie"
        "path"      "models/player/kuristaja/zombies/gozombie/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "classic"
    {
        "name"      "classic"
        "path"      "models/player/kuristaja/zombies/classic/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "charple"
    {
        "name"      "charple"
        "path"      "models/player/kuristaja/zombies/charple/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "zpz"
    {
        "name"      "zpz"
        "path"      "models/player/kuristaja/zombies/zpz/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "fatty"
    {
        "name"      "fatty"
        "path"      "models/player/kuristaja/zombies/fatty/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "scrake_nomask"
    {
        "name"      "scrake_nomask"
        "path"      "models/player/custom_player/kodua/scrake_albino/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    // Special model examples:
    // -----------------------
    
    // Only admins can use this zombie model.
    //"admin_zombie"
    //{
    //    "name"      "1337model"
    //    "path"      "models/player/adminmodels/"
    //    "team"      "zombies"
    //    "access"    "admins"
    //    "group"     ""
    //}
    
    // Only members of the zr_vip group in SourceMod can use this human model.
    //"vip_human"
    //{
    //    "name"      "vipmodel"
    //    "path"      "models/player/vip/"
    //    "team"      "humans"
    //    "access"    "group"
    //    "group"     "zr_vip"
    //}
    
    // This model will be excluded from public random selections. Only classes
    // that use "random_hidden" or explicit specify this model will be able to use it.
    //"hidden"
    //{
    //    "name"      "hiddenmodel"
    //    "path"      "models/player/"
    //    "team"      "humans"
    //    "access"    "hidden"
    //    "group"     ""
    //}
}
Code:
// ============================================================================
//
//                    Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:               Values:     Description:
// ----------------------------------------------------------------------------
// enabled                  yes/no      Enables or disables a class.
// team                     number      Specifies what team the class belongs to:
//                                      0 - Zombies
//                                      1 - Humans
//                                      2 - Admin mode classes (incomplete feautre!)
// team_default             yes/no      Marks the class as the default class in the team.
// flags                    number      Special class flags (bit field). To combine multiple flags
//                                      use a sum of the flag values. Available flags:
//                                      1 - Admins only
//                                      2 - Mother zombies only
// group                    text        Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name                     text        The class name used in class menu.
// description              text        The class description used in class menu.
// model_path               text        Path to model to use. Relative to cstrike folder.
// model_skin_index         number      Model skin index to use if model support multiple skins. First skin is 0.
// alpha_initial            number      Initial transparency setting.
// alpha_damaged            number      Transparency when damaged.
// alpha_damage             number      How much damage to do before switching alpha.
// overlay_path             text        Overlay displayed at the player.
// nvgs                     yes/no      Give and turn on night vision.
// fov                      number      Field of view value. 90 is default.
// has_napalm               yes/no      Allows player to throw napalm grenades. Humans only.
// napalm_time              decimal     Napalm burn duration. Zombies only.
// immunity_mode            text        Special immunity modes. Some modes only works on humans or zombies:
//                                      "none"   - Instant infection.
//                                      "kill"   - Humans are instantly killed instead of turning zombies when attacked by zombies.
//                                      "full"   - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
//                                      "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
//                                      "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
//                                      "delay"  - Delay infection for a certain number of seconds.
//                                      "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's *********bercharge). Deploy with "zshield" command.
// immunity_amount          number      Immunity data value (humans only). Depends on the immunity mode above:
//                                      "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
//                                      "delay"  - Number of seconds the infection is delayed since first hit by a zombie.
//                                      "shield" - Number of seconds the shield is active.
// immunity_cooldown        number      Number of seconds of cooldown for temporary immunity actions, depending on mode.
//                                      "delay"  - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
//                                      "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage           on/off      Disables fall damage.
// health                   number      How many health points to give.
// health_regen_interval    decimal     Sets the regeneration interval. 0 to disable.
// health_regen_amount      number      How much HP to give per interval.
// health_infect_gain       number      How much HP to give when the player infects someone. Zombies only.
// kill_bonus               number      How many points to give per kill. Zombies only.
// speed                    decimal     The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback                decimal     Force of the knockback when shot at. Zombies only.
// jump_height              decimal     Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance            decimal     Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "Need brains!!! Arrrrggghh!"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/classic/classic.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "390"
        "knockback"             "3.2"
        "jump_height"           "1.1"
        "jump_distance"         "1.2"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast"
        "description"           "-HP | +Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/zpz/zpz.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "7.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "2500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "400"
        "kill_bonus"            "2"
        
        "speed"                 "420"
        "knockback"             "4.0"
        "jump_height"           "1.3"
        "jump_distance"         "1.2"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/charple/charple.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "270"
        "knockback"             "3.5"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
    
    "zombie_heavy"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Heavy"
        "description"           "+HP | -Speed | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/fatty/fatty.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
        
        "speed"                 "250"
        "knockback"             "2.0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "scrakeclass"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Scrake [$]"
        "description"           "+HP Regen | -Speed | -Knockback"
        
        // Model
        "model_path"            "models/player/custom_player/kodua/scrake_albino/scrake_nomask.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "6000"
        "health_regen_interval" "0.10"
        "health_regen_amount"   "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
        
        "speed"                 "250"
        "knockback"             "2.0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "mother_zombie"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "2"
        "group"                 ""
        
        "name"                  "Mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "0"
        "napalm_time"           "5.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "4"
        
        "speed"                 "432"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    "mother_zombie_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "3"
        "group"                 ""
        
        "name"                  "Admin mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "3.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "1"
        
        "speed"                 "486"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           "Default Counter-Strike settings"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "+Speed"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "0"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_light"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "-Speed | +Jump | +Immunity"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "infect"        // Invulnerable to infection,
        "immunity_amount"       "25"            // until HP go below 25.
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.4"
        "jump_distance"         "1.4"
    }
}
In addition, when there are 5 people and the last person becomes a zombie, the model does not change when the next round turns the last person of the previous round into a zombie.
Xecutioner is offline
riddarren
Junior Member
Join Date: Nov 2020
Old 11-08-2020 , 13:21   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #485

Also this is the error log of the second problem when hotfix.smx is not loaded.

Code:
L 11/08/2020 - 21:19:36: [SM] Exception reported: Invalid client index. (0)
L 11/08/2020 - 21:19:36: [SM] Blaming: ohp_zombiereloaded.smx
L 11/08/2020 - 21:19:36: [SM] Call stack trace:
L 11/08/2020 - 21:19:36: [SM]   [0] ThrowNativeError
L 11/08/2020 - 21:19:36: [SM]   [1] Line 74, zr/api/api.inc::APIValidateClientIndex
L 11/08/2020 - 21:19:36: [SM]   [2] Line 83, zr/api/class.api.inc::APISelectClientClass
L 11/08/2020 - 21:19:36: [SM]   [4] ZR_SelectClientClass
L 11/08/2020 - 21:19:36: [SM]   [5] Line 135, E:\Github\sm-zombiereloaded-3-Franug-Edition\optional plugins\zr_classfix.sp::SetDefaultClass
L 11/08/2020 - 21:19:36: [SM]   [6] Line 126, E:\Github\sm-zombiereloaded-3-Franug-Edition\optional plugins\zr_classfix.sp::Timer_SetDefaultClass
riddarren is offline
Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-08-2020 , 14:57   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #486

Quote:
Originally Posted by Xecutioner View Post
Code:
[21:12:26] [SM] Listing 112 plugins:
[21:12:26] 001 "[ZR] Boss Hit Marker" by null, Modified by. Someone
[21:12:26] 002 "[ZR] No Alone Infection & No Armor" (1.1) by DSASDFGH, REZOR, Modified by. Someone
[21:12:26] 003 "Log Connections" (1.1) by Xander (Player 1)
[21:12:26] 004 "SwapTeam" (1.2.6) by Rogue - Originally by MistaGee
[21:12:26] 005 "Basic Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 006 "entWatch" (3.8.130) by Prometheum & zaCade. Edits: George & Obus & BotoX
[21:12:26] 007 "Takım Fix" (1.1.0) by kgns
[21:12:26] 008 "[CSGO] Cekilis eklentisi" (2.0) by Jeux
[21:12:26] 009 "Automatic Drops" (2.0.0) by kgns
[21:12:26] 010 "oyunhost.net Komut Logu" (1.2.0) by kgns
[21:12:26] 011 "Basic Ban Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 012 "Map configs" (1.3) by Berni
[21:12:26] 013 "Player Stacker" (1.0) by Blodia
[21:12:26] 014 "[ZR] Hide Teammates" (1.3) by IT-KiLLER, Modified by. Someone
[21:12:26] 015 "NoShake" (1.0.1) by BotoX
[21:12:26] 016 "SQL Admins (Threaded)" (1.11.0.6659) by AlliedModders LLC & kgns
[21:12:26] 017 "Chat command" (1.1) by Arkarr
[21:12:26] 018 "NativeVotes" (1.1.0 beta 8) by Powerlord
[21:12:26] 019 "[UMC] Map Weight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 020 "Player Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 021 "oyunhost.net" (7.0.0) by kgns
[21:12:26] 022 "Nick Değiştirme Engelleyici" (1.1) by kgns
[21:12:26] 023 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
[21:12:26] 024 "Advertisements" (2.0.3) by Tsunami & kgns
[21:12:26] 025 "[CSS/CS:GO] AbNeR ResetScore" (1.5fix) by AbNeR_CSS
[21:12:26] 026 "[UMC] Post-Played Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 027 "[UMC] End of Map Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 028 "[ZR] Repeat Kill Detector" (1.0.3) by GoD-Tony + BotoX
[21:12:26] 029 "Elbasi Silah ve Bıçak Ver" (0.3) by Xecutioner
[21:12:26] 030 "[UMC] Admin Menu" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 031 "Weapons & Knives" (1.7.0) by kgns | oyunhost.net
[21:12:26] 032 "[UMC] Rock The Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 033 "Basic Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 034 "[UMC] Map Rate Reweight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 035 "ZR Remove Healthshots on Infect" (1.0) by Franc1sco franug
[21:12:26] 036 "Aktiflik" (2.0.0) by kgns
[21:12:26] 037 "Noblock for players and nades" (1.0) by tommie113
[21:12:26] 038 "Chat-Processor" (2.0.9) by Keith Warren (Drixevel)
[21:12:26] 039 "Nextmap" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 040 "Thirdperson" (1.0) by CS.Center
[21:12:26] 041 "Fake Say" (1.0.0) by kgns
[21:12:26] 042 "Reklam Önleyici" (1.0.0) by kgns
[21:12:26] 043 "[UMC] Time Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 044 "[UMC] End of Map Vote Warnings" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 045 "[CS:GO] Map Rate" (1.3) by Ryan "FLOOR_MASTER" Mannion & Chefe, Edit by. Someone
[21:12:26] 046 "oyunhost.net Güncelleme Kontrol" (1.0.0) by kgns
[21:12:26] 047 "No Bots" (1.0.0) by kgns
[21:12:26] 048 "Fix Zmarket" (1.0) by EmojiQ
[21:12:26] 049 "CS:GO particle auto-precacher" (1.2.4) by Copypaste Slim
[21:12:26] 050 "Fun Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 051 "[ZR] Buy Commands" (1.1) by Someone, Modified by. Someone
[21:12:26] 052 "[UMC] Ultimate Mapchooser Core" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 053 "Özel Mesaj" (2.0.0) by kgns
[21:12:26] 054 "Basic Info Triggers" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 055 "Tur Sonu Müzikleri" (1.0.0) by kgns
[21:12:26] 056 "Reserved Slots" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 057 "Steam Works Group Manager" (1.9) by Someone
[21:12:26] 058 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 059 "Plugin Manager" (1.00) by Rachnus
[21:12:26] 060 "Adminlik Bilgileri" (1.0.0) by kgns
[21:12:26] 061 "[UMC] Player Count Monitor" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 062 "SM ZR Force Teams" (1.1) by Franc1sco franug
[21:12:26] 063 "[ZR] Colors with SteamWorks" (1.0) by Franc1sco franug, Modified by. Someone
[21:12:26] 064 "ZR Class Fix" (3.1) by Franc1sco franug
[21:12:26] 065 "Easy RR" (1.0.1) by KryptoNite [IL]
[21:12:26] 066 "No Blood" (1.0.1) by Bara
[21:12:26] 067 "Discord API" (1.0) by .#Zipcore, Credits: Shavit, bara, ImACow and Phire
[21:12:26] 068 "Anti-Flood" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 069 "Chat Processor - Simple Chat Processor Wrapper" (1.0.0) by Keith Warren (Drixevel)
[21:12:26] 070 "Basic Comm Control" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 071 "[SWGM] Command Listener" (1.2) by Someone
[21:12:26] 072 "[SM] Tagi Değiştirici" (1.0.1) by kgns
[21:12:26] 073 "[UMC] Map Commands" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 074 "Silahver" (1.0.2) by kgns
[21:12:26] 075 "Admin Help" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 076 "SM Franug CSGO Ammo fix" (1.1) by Franc1sco franug
[21:12:26] 077 "Client Preferences" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 078 "[UMC] Player Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 079 "Renkli HSay" (1.0.0) by kgns
[21:12:26] 080 "[UMC] Echo Nextmap" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 081 "[CS:S] Block Radio" (2.0.3) by TimeBomb
[21:12:26] 082 "Sound Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 083 "Silah Crash Fix" (1.0.0) by kgns
[21:12:26] 084 "Gloves" (1.0.4) by kgns | oyunhost.net
[21:12:26] 085 "Silah Sil" (1.0.0) by kgns
[21:12:26] 086 "[ZR] Boss Hit Rank" by null, Modified by. Someone
[21:12:26] 087 "[ZR] Simple Show Name" (1.2) by SHUFEN from POSSESSION.tokyo, Modified by. Someone
[21:12:26] 088 "Discord: CallAdmin" (1.1) by .#Zipcore
[21:12:26] 089 "HP Ver" (1.0.1) by kgns
[21:12:26] 090 "Kill Komudu" (1.0) by AirCrack-NG & kgns
[21:12:26] 091 "CallAdmin" (0.1.5) by Impact, Popoklopsi
[21:12:26] 092 "SM Show Health Victim" (3.1) by Franc1sco Steam: franug
[21:12:26] 093 "Banlast" (1.0.0) by kgns
[21:12:26] 094 "[ZR] Grenade Effects" (2.0) by FrozDark (HLModders.ru LLC)
[21:12:26] 095 "Discord ve IP Reklam (!dc/!discord/!ip)" (1.0.2) by kgns | oyunhost.net
[21:12:26] 096 "Fortnite player hits" (1.2.0) by GAMMA CASE
[21:12:26] 097 "Zombie:Reloaded" (3.4.1 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug
[21:12:26] 098 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 099 "Admin Menu" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 100 "[CS:GO] TOP DEFENDERS" (1.0) by IT-KiLLER, Modefied by. Someone
[21:12:26] 101 "[UMC] Prefix Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 102 "[UMC] Vote Command" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 103 "Paraşüt" (2.7) by kgns
[21:12:26] 104 "Basic Chat" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 105 "Teleport Player" (1.8) by Headline, Original: HyperKiLLeR
[21:12:26] 106 "[UMC] Native Voting" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 107 "Spec List" (1.0.1) by kgns
[21:12:26] 108 "Harita Temizleme" (1.0.0) by kgns
[21:12:26] 109 "Fun Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 110 "[ZR] Boss Hud" (2.6) by AntiTeal, Modified by. Someone
[21:12:26] 111 "HUD Write" (1.3) by Mithat Guner
[21:12:26] 112 "[ZR] Last Human Resistance" (v1.2) by Franc1sco steam: franug
Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:   Description:
// ----------------------------------------------------------------------------
// name     Name of model file, without extension.
// path     Path to model files. MUST end with "/".
// team     Model type:
//              "zombies"
//              "humans"
// access   Access type:
//              "public"        - Everyone can use the model.
//              "admins"        - Model can only be used by admins.    
//              "hidden"        - Model is excluded from public random selections.
//              "motherzombies" - Model can only be used by mother zombies.
//              "group"         - Use group authentication.
// group    If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
    "gozombie"
    {
        "name"      "gozombie"
        "path"      "models/player/kuristaja/zombies/gozombie/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "classic"
    {
        "name"      "classic"
        "path"      "models/player/kuristaja/zombies/classic/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "charple"
    {
        "name"      "charple"
        "path"      "models/player/kuristaja/zombies/charple/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "zpz"
    {
        "name"      "zpz"
        "path"      "models/player/kuristaja/zombies/zpz/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "fatty"
    {
        "name"      "fatty"
        "path"      "models/player/kuristaja/zombies/fatty/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "scrake_nomask"
    {
        "name"      "scrake_nomask"
        "path"      "models/player/custom_player/kodua/scrake_albino/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    // Special model examples:
    // -----------------------
    
    // Only admins can use this zombie model.
    //"admin_zombie"
    //{
    //    "name"      "1337model"
    //    "path"      "models/player/adminmodels/"
    //    "team"      "zombies"
    //    "access"    "admins"
    //    "group"     ""
    //}
    
    // Only members of the zr_vip group in SourceMod can use this human model.
    //"vip_human"
    //{
    //    "name"      "vipmodel"
    //    "path"      "models/player/vip/"
    //    "team"      "humans"
    //    "access"    "group"
    //    "group"     "zr_vip"
    //}
    
    // This model will be excluded from public random selections. Only classes
    // that use "random_hidden" or explicit specify this model will be able to use it.
    //"hidden"
    //{
    //    "name"      "hiddenmodel"
    //    "path"      "models/player/"
    //    "team"      "humans"
    //    "access"    "hidden"
    //    "group"     ""
    //}
}
Code:
// ============================================================================
//
//                    Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:               Values:     Description:
// ----------------------------------------------------------------------------
// enabled                  yes/no      Enables or disables a class.
// team                     number      Specifies what team the class belongs to:
//                                      0 - Zombies
//                                      1 - Humans
//                                      2 - Admin mode classes (incomplete feautre!)
// team_default             yes/no      Marks the class as the default class in the team.
// flags                    number      Special class flags (bit field). To combine multiple flags
//                                      use a sum of the flag values. Available flags:
//                                      1 - Admins only
//                                      2 - Mother zombies only
// group                    text        Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name                     text        The class name used in class menu.
// description              text        The class description used in class menu.
// model_path               text        Path to model to use. Relative to cstrike folder.
// model_skin_index         number      Model skin index to use if model support multiple skins. First skin is 0.
// alpha_initial            number      Initial transparency setting.
// alpha_damaged            number      Transparency when damaged.
// alpha_damage             number      How much damage to do before switching alpha.
// overlay_path             text        Overlay displayed at the player.
// nvgs                     yes/no      Give and turn on night vision.
// fov                      number      Field of view value. 90 is default.
// has_napalm               yes/no      Allows player to throw napalm grenades. Humans only.
// napalm_time              decimal     Napalm burn duration. Zombies only.
// immunity_mode            text        Special immunity modes. Some modes only works on humans or zombies:
//                                      "none"   - Instant infection.
//                                      "kill"   - Humans are instantly killed instead of turning zombies when attacked by zombies.
//                                      "full"   - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
//                                      "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
//                                      "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
//                                      "delay"  - Delay infection for a certain number of seconds.
//                                      "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's *********bercharge). Deploy with "zshield" command.
// immunity_amount          number      Immunity data value (humans only). Depends on the immunity mode above:
//                                      "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
//                                      "delay"  - Number of seconds the infection is delayed since first hit by a zombie.
//                                      "shield" - Number of seconds the shield is active.
// immunity_cooldown        number      Number of seconds of cooldown for temporary immunity actions, depending on mode.
//                                      "delay"  - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
//                                      "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage           on/off      Disables fall damage.
// health                   number      How many health points to give.
// health_regen_interval    decimal     Sets the regeneration interval. 0 to disable.
// health_regen_amount      number      How much HP to give per interval.
// health_infect_gain       number      How much HP to give when the player infects someone. Zombies only.
// kill_bonus               number      How many points to give per kill. Zombies only.
// speed                    decimal     The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback                decimal     Force of the knockback when shot at. Zombies only.
// jump_height              decimal     Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance            decimal     Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "Need brains!!! Arrrrggghh!"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/classic/classic.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "390"
        "knockback"             "3.2"
        "jump_height"           "1.1"
        "jump_distance"         "1.2"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast"
        "description"           "-HP | +Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/zpz/zpz.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "7.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "2500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "400"
        "kill_bonus"            "2"
        
        "speed"                 "420"
        "knockback"             "4.0"
        "jump_height"           "1.3"
        "jump_distance"         "1.2"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/charple/charple.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "270"
        "knockback"             "3.5"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
    
    "zombie_heavy"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Heavy"
        "description"           "+HP | -Speed | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/fatty/fatty.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
        
        "speed"                 "250"
        "knockback"             "2.0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "scrakeclass"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Scrake [$]"
        "description"           "+HP Regen | -Speed | -Knockback"
        
        // Model
        "model_path"            "models/player/custom_player/kodua/scrake_albino/scrake_nomask.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "6000"
        "health_regen_interval" "0.10"
        "health_regen_amount"   "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
        
        "speed"                 "250"
        "knockback"             "2.0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "mother_zombie"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "2"
        "group"                 ""
        
        "name"                  "Mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "0"
        "napalm_time"           "5.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "4"
        
        "speed"                 "432"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    "mother_zombie_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "3"
        "group"                 ""
        
        "name"                  "Admin mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "3.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "1"
        
        "speed"                 "486"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           "Default Counter-Strike settings"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "+Speed"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "0"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_light"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "-Speed | +Jump | +Immunity"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "infect"        // Invulnerable to infection,
        "immunity_amount"       "25"            // until HP go below 25.
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.4"
        "jump_distance"         "1.4"
    }
}
In addition, when there are 5 people and the last person becomes a zombie, the model does not change when the next round turns the last person of the previous round into a zombie.
You have a lot plugins and a lot of unknown plugins, surely some of these are causing conflicts, try disabling one per one for find the cause. Also about your last human infection issue, disable "[ZR] Last Human Resistance" then.
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riddarren
Junior Member
Join Date: Nov 2020
Old 11-08-2020 , 15:21   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #487

Thank you for help

Yet, we already have set the plugin up in an empty server in case of any conflict. However, we had the same result about these two errors.

Also, we set up Last Human Resistance to look if we can fix the class error. The error was available before Last Human Resistance.

More piece of advice you can give us? Thanks.

Last edited by riddarren; 11-08-2020 at 15:21.
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riddarren
Junior Member
Join Date: Nov 2020
Old 11-08-2020 , 15:45   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #488

We've solved the problem with the help of a friend who supplied an old edited zombiereloaded.smx to us. Thanks nevertheless.
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Laser32
AlliedModders Donor
Join Date: Sep 2006
Location: Germany (Schwerin)
Old 11-15-2020 , 08:31   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #489

I have a problem

I want to add a model and have edited all config files
this message comes up

Quote:
L 11/15/2020 - 13:48:09: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid model_path at index 33. File not found: "models/player/custom_player/kaesar2018/thanos.mdl"
L 11/15/2020 - 13:48:09: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 33, disabled class. Class error flags: 128.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-16-2020 , 15:54   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #490

Quote:
Originally Posted by Laser32 View Post
I have a problem

I want to add a model and have edited all config files
this message comes up
The log file say that you missing that file.

Quote:
Originally Posted by Xecutioner View Post
I have this error how the fix this ?

Code:
L 11/08/2020 - 01:14:19: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6)
L 11/08/2020 - 01:14:19: [SM] Blaming: ohp_zombiereloaded.smx
L 11/08/2020 - 01:14:19: [SM] Call stack trace:
L 11/08/2020 - 01:14:19: [SM] [1] Line 1092, zr/weapons/zmarket.inc::ZMarketCookiesToArray
L 11/08/2020 - 01:14:19: [SM] [2] Line 1152, zr/weapons/zmarket.inc::ZMarketRebuy
L 11/08/2020 - 01:14:19: [SM] [3] Line 209, zr/weapons/zmarket.inc::ZMarketCheckRebuy
L 11/08/2020 - 01:14:19: [SM] [4] Line 177, zr/weapons/zmarket.inc::ZMarketOnClientSpawnPost
L 11/08/2020 - 01:14:19: [SM] [5] Line 373, zr/weapons/weapons.inc::WeaponsOnClientSpawnPost
L 11/08/2020 - 01:14:19: [SM] [6] Line 218, zr/event.inc::EventPlayerSpawnPost
It should be fixed with the latest commit https://github.com/Franc1sco/sm-zomb...Franug-Edition
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Last edited by Franc1sco; 11-16-2020 at 15:55.
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