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[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]


  
 
 
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 02-13-2010 , 21:02   [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]
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Fixes defibrillator re-revive clone bug (on servers higher than 8 players), also fix bug when survivor dead body teleports to clone origin and fix all clients linked animations.

No cvars
No cmds
No natives
No forwards

Changelog:
1.0.1
- Fixed signatures and offsets for last update.
- Logic for search "dead body" changed for get player body with min distance.
- Recompiled with latest L4D2-SDK.
1.0.0.7:
- Fixes possible crashes.
- Improved optimizations.
- Pattern file updated.
1.0.0.4 ( ~ 2100 downloads):
- Fixed crash on GetPlayerByCharacter on *nix.
- Added second version for more debug.
1.0.0.3:
- Fixed compatiblity with DLC The Passing.
1.0.0.1:
- Added detail logs.


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See also other my extensions and plugins fixes 8+ bugs:
- [L4D2] Infected Fix Spawn
- [L4D2] Defibrillator Bug Fix
- [L4D2] Upgrade packs BUG FIX
- [L4D2] 8+ players Bug Fixes
Attached Files
File Type: zip l4d2_defibfix.zip (113.2 KB, 34723 views)
File Type: zip l4d2_defibfix.src.zip (1.22 MB, 3988 views)

Last edited by V10; 07-12-2013 at 09:51.
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