Raised This Month: $106 Target: $400
 26% 

AlliedModders now on GitHub


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Author Message
BAILOPAN
Join Date: Jan 2004
Old 05-26-2014 , 23:41   AlliedModders now on GitHub
#1

Hi, everyone. I'm excited to announce that the source code for our major projects is now officially hosted on GitHub!

The world of source control has changed a lot since we started in 2004, and every few years we re-evaluate what tools might be best for the job. GitHub is unique in having a huge community, friendly user interface, and the capability to integrate with our existing tools. We're confident it will ensure a longer life for our projects by offering visibility and accessibility outside of our infrastructure - not just for us, but for contributors as well.

The following repositories are now live:The corresponding Mercurial repositories will no longer be updated.

We will continue to use Bugzilla for bug reporting, issue tracking, and technical communication. For patches to projects, pull requests via GitHub are preferred, and most PRs will not need corresponding bug reports. But often an idea may be large, complex, or contentious - and then it's best to open up discussion early so when the PR is ready, it is more likely to be accepted.

We've also prepared a short Git Tutorial on the wiki.

As always, thanks for your support! And special thanks to Nephyrin for helping us with the transition.
__________________
egg

Last edited by BAILOPAN; 05-27-2014 at 05:32.
BAILOPAN is offline
deathkilla
Senior Member
Join Date: Mar 2011
Old 05-27-2014 , 00:41   Re: AlliedModders now on GitHub
#2

That's great news!

Good Job!
__________________
Elite Gamers
Visit us:www.Elite-Gamers.org
deathkilla is offline
Sillium
AlliedModders Donor
Join Date: Sep 2008
Location: Germany
Old 05-27-2014 , 03:00   Re: AlliedModders now on GitHub
#3

Keep up the good work!
__________________
brb, dishes have developed their own language and are talking to the garbage about overthrowing me... i must correct this


www.unterwasserpyromanen.de
Sillium is offline
Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 05-27-2014 , 03:49   Re: AlliedModders now on GitHub
#4

I'm really happy about that.
__________________
Impact123 is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-27-2014 , 11:44   Re: AlliedModders now on GitHub
#5

The only issue I can see here now is that we no longer have separate repositories for each HL2SDK, plus the central and releases branch of MM:S and SourceMod are now just branches of each other.

This makes it trickier to switch between them unless we intentionally check out the same project multiple times, meaning we now have a much, much, much larger file size footprint to deal with.
Edit 2: Apparently it's possible to just check out a specific branch, but it takes extra time to do this from a non-command-line client.

Edit: Incidentally, git doesn't store revision number, how will this change how builds are numbered?
__________________
Am I back? Well, we'll see.

Last edited by Powerlord; 05-27-2014 at 12:01.
Powerlord is offline
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 05-27-2014 , 11:57   Re: AlliedModders now on GitHub
#6

Quote:
Originally Posted by Powerlord View Post
Edit: Incidentally, git doesn't store revision number, how will this change how builds are numbered?
Code:
git rev-list --count HEAD
It might not be linear; but it still functions.
KyleS is offline
BAILOPAN
Join Date: Jan 2004
Old 05-27-2014 , 13:40   Re: AlliedModders now on GitHub
#7

You might want to take a look at checkout-deps.sh from sourcemod/tools. It grabs one copy of the HL2SDK and then clones it locally for each branch. It should result in 400MB of traffic instead of 7GB and around the same space used as before.

I don't understand your other problem since with Mercurial you had to check out multiple repositories to grab release/central versions.
__________________
egg
BAILOPAN is offline
BAILOPAN
Join Date: Jan 2004
Old 05-27-2014 , 13:45   Re: AlliedModders now on GitHub
#8

As Kyle said the build numbers still increase monotonically, but build numbers have essentially been useless since we moved off Subversion. They're mostly there as a short substitute for time stamps.
__________________
egg
BAILOPAN is offline
ecca
Sexy Santa
Join Date: Jan 2011
Old 05-27-2014 , 13:59   Re: AlliedModders now on GitHub
#9

Awesome , i like to browse git more than any other
__________________
ecca is offline
Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Brazil
Old 05-27-2014 , 14:50   Re: AlliedModders now on GitHub
#10

Quote:
Originally Posted by Powerlord View Post
This makes it trickier to switch between them unless we intentionally check out the same project multiple times, meaning we now have a much, much, much larger file size footprint to deal with.
You can probably use the git-new-workdir thingie to have checkouts of different branches from a single repo, which should use about the same disk space as the Mercurial setup.

Good luck if you're on Windows though
Seta00 is offline
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:39.


Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Theme made by Freecode