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FF2 M7's Bosses


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Epicman.
Senior Member
Join Date: Aug 2015
Location: Canada
Old 03-08-2017 , 16:48   Re: M7's Bosses [The End]
Reply With Quote #171

tbh you shouldnt say you quit.
your basically taking a big break.
besides, your bosses are amazing, why would you want to quit boss making even though most ff2 servers out there has atleast 5 of your bosses?
honestly, your bosses are great. i dont want you to leave this community so soon (thoiguessyoudidstartabout2-3yearagobuthey)
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 04-11-2017 , 07:03   Re: M7's Bosses [True Ending]
Reply With Quote #172

Hello everyone, it is time for one true final update to many of my bosses:

Changelog V57 (The Finale)

Removed the Adfly links (now takes you directly to dropbox)

Bowser:
-Added a Groundslam ability (MIDDLE MOUSE button to use it, 20% RAGE cost)
-Added 2 new themes (Nemesis King Bowser and Adventure's End)
-Added a Speedboost and Stun on life lose

Combat Soldier:
-Lowered Health a little
-Added a second theme (Metal remix of his current theme)

Count Heavnich:
-His minions now have the Fists of steel as weapons and are using the Heavy Bot Boss model
-Added a new theme (Count Cannoli's Theme)

Hatsune Miku:
-Added a new model ( Rigged by Litronom: http://steamcommunity.com/groups/tf2...3901704496180/ )
-Reduced the taunts on rage from 2 to 1

Krimson:
-Added new voice lines

Nepgear:
-Added 3 new rages (ION Cannon, Buffs and Debuffs)
-Made some sounds louder
-Buffed her Sniper Rifle RAGE to act more like a railgun

Shadow Thief:
-Added a new theme (Carpaccio's Theme)

Solid Snake:
-Added a new model ( Rigged by Litronom: http://steamcommunity.com/groups/tf2...ssions/0/?fp=2 )
-Reworked his Big Kill, it slows down enemies and marks them to death now (also increased the ammo from 3 to 6)
-Increased damage of his Grenade Launcher to be around 150 now
-Reduced Blindness and Uber from 4 to 3 seconds
-Increased Outline from 8 to 9 seconds

Sonic.exe:
-Reduced Health
-Increased Ragedamage from 2400 to 2700
-Added Darkness + Outline as a passive ability

Tails Doll:
-Reduced Health a little
-Increased Ragedamage from 2100 to 2500
-Added Darkness + Outline on RAGE

Team Fortress 2 Bosses:
-Has been removed

Zombie Soldier:
-Got a new model (is basically the old one now with the Objector attached to him)
-Got new sounds (based on the Zombie sounds from Plants Vs Zombie)
-Increased timer from 2:15 to 2:50


With that, i hope you will enjoy these changes and have a good day everyone
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Last edited by M76030; 10-09-2018 at 12:26.
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scouttuler
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Join Date: Oct 2016
Location: vsh_apg
Old 04-11-2017 , 09:56   Re: M7's Bosses [True Ending]
Reply With Quote #173

Wow nice xD thanks!
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 07-02-2017 , 05:20   Re: M7's Bosses [True Ending]
Reply With Quote #174

Hello everyone!

No, im not coming back, i have no plans of coming back anytimes soon, so why am i here?

I just wanted to give ya guys the long awaited Blitzkrieg & Bloodrider Duo
If you want them, here you go:

The Blitzkrieg & The Bloodrider Duo

(Be aware that it just includes the duo configs and the duo themes, so you still need to download the two bosses for the other soundfiles, the models, the materials etc.)

I hope you have fun with it and have a good day everyone
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Last edited by M76030; 07-02-2017 at 05:21.
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-29-2018 , 16:45   Re: M7's Bosses [Fixed Subplugin]
Reply With Quote #175

Hello everyone!

While i'm still busy with updating all my public bosses for a total final update (which is like the 4-5 time i said it, lol)
I updated my Subplugin, as i noticed that it suddenly just stopped working.

While i was working on it, i also updated some abilities in it, such as special_multimelee (now a variation of Sarysa's "rage_random_weapon" ability) among others.
New abilites has also been added, such as:
~special_stun
~special_ragetheme
~special_lifelose_theme
~special_lastman_theme
~lifelose_transformation
~rage_revive_bosses
~rage_heal_bosses

More information about those abilities are available on the first post in this thread.
(Note, i renamed the plugin from M7_abilities to m7_abilities_extended)

Have fun!
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Last edited by M76030; 08-29-2018 at 16:46.
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-30-2018 , 10:46   Re: M7's Bosses [Fixed Subplugin]
Reply With Quote #176

Quick update on my subplugin:

Added 2 new abilities to it:
~Get Rage on every kill
~Get Health back on every kill

Have fun with it!
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 10-09-2018 , 12:29   Re: M7's Bosses [Truly the end]
Reply With Quote #177

Hello everyone, this is now the truly, final update.
Yes, i said it numerous times, but from this day onward, i will now longer provide updates for these bosses or work on public Freak Fortress 2 stuff anymore.
It was an amazing (and frustrating) time and i hope you will enjoy this last, very big update.

Final Update

Removed Krimson from the boss list.
I won't go into depths on why, lets just say: past events between the boss' owner and me let up to this decision.

Added New bosses:
-Ryu Hayabusa (Ninja Gaiden)
-Ashley (Wario Ware)
-Lucina (Fire Emblem: Awakening)
-Scrake (Killing Floor)
-Freddy Krueger (A Nightmare On Elm Street)
-Jason Voorhees (Friday The 13th)
-Billy The Doll (SAW)
-Michael Myers (Halloween)
-Dante (Devil May Cry)
-Vergil (Devil May Cry)
-King Bob-omb (Super Mario)
-Kirby (Kirby)
-Raiden (Metal Gear Solid)
-Robbie Rotten (Lazytown)
-Shantae (Shantae)
-Dallas & Hoxton & Chains & Wolf (PAYDAY)
-Bomberman (Bomberman)
-King Dedede (Kirby)
-Meta Knight (Kirby)
-Monika (Doki Doki Literature Club)
-Samus Aran (Metroid)
-Pepsiman (Pepisman)
-Metal Sonic (Sonic)
-Nepgya (Hyperdimension Neptunia)
-The Administrator (Team Fortress 2)
-The Yeti (Team Fortress 2)
-Sexy Heavy & Sexy Medic (TF2 Freak)
-Rage Sniper (TF2 Freak)
-SomeCleanTrash (TF2 Freak) (Made by Gmod Animator WaailsCleanTrash)
-Mr Dan and Dr Dum (TF2 Freaks) (Made by Gmod Animator WaailsCleanTrash)
-The Wight (TF2 Freak) (Made by Gmod Animator WaailsCleanTrash)


Subplugin:
-Fixed an issue, that made the lifelose theme not play, when "lifelose_transformation" wasnt available
-Added another check, to make sure, that the themes are stopped at the end of a round.


All bosses:
-Previous bosses, who had their fastdownload stuff and their normal stuff seperated, have now their stuff combined together again.


Nightmare Medic:
-Remade the sounds to hopefully be compatible with FF2's stupid new 'check' system (which breaks things more than it does check)
-Removed one rage sound file, as those two were basically the same sound
-Edited his theme and cutted out the last 3 seconds of the theme, as it sounded pretty weird

F2P Duo:
-Removed their subplugin, as it wasn't necessary anymore to keep it (as public plugins could do the job better)

Daft Punk Duo:
-Replaced their Teleportation with Super Jumps
-Added one more track: Robot Rock

Bowser:
-Updated his model
-Increased Maximum health a bit
-Remade the sounds to hopefully be compatible with FF2's stupid new 'check' system (which breaks things more than it does check)
-He now summons Minions (Reskinned as Goombas), Transforms into Dry Bowser (complete with new theme, model and weapon), Fires out a single fireball, Stuns everyone around him and gets 3 times his size on life lose

Sonic.exe:
-Replaced Super Jump with Teleportation
-Changed class from Demoman to Scout
-Changed weapon from Invisible Sword to Three Rune Blade (which acts like a sword and disables Double jumping)
-Extended timers on the Defensive buff rage and the sentry stun
-Removed point teleport option (Drain over time version, the ones on Rage is still there)
-Reduced Maximum health a bit

Tails Doll:
-Updated his model
-Replaced his Super Jump with the Point Teleport he had on the Middle Mouse Button (which is now on Alt-Fire)
-Extended timers on the Defensive buff rage and the sentry stun
-Reduced Maximum health a bit
-Increased Rage Damage from 2200 to 3300

Female Sniper:
-Removed the configs with the trio / quad bosses featuring Shadow's Female bosses
-Updated her abilities
-Now can switch to 1 of 9 random melees on each kill and can get 1 of 7 random weapons on Rage
-Updated the duo a bit

Hatsune Miku:
-Decreased speed a bit
-Decreased firing speed of her Melee a bit
-Removed the attributes, where she deals less damage, while having 50% or more health and dealing more, while having 50% or less health

The Horseman:
-Added a second life to him (Health was changed with this in mind): He gains Invisibility, Darkens the map, Outlines everyone on the map and changes themes on life lose.
-Minions now get 100 Health for every enemy player, are around 7% faster than their classes and have the sword attribute on their weapons.
-Made minions unable to pickup healthpacks
-Added some bodyeffects to the boss

The Bloodrider:
-Updated his plugin, now on the same level as Blitzkriegs plugin (Duo has been removed)
-Now has 9 models instead of just one
-Many things have been made customizable for you to change to your liking! (Check out the config to view all the changes!)
-Removed the two download options (Classic and Advance) and made just one folder for this boss

Dic Soupcan:
-Added one second to his rage abilities
-Added a model to him

Female Engineer:
-Reworked the attributes on her weapons a bit
-Added 90% faster switching speed on the weapons

Steve:
-Gave him 2 lives! Now gets his rage weapon and a stronger melee on life lose
-Removed Drain over Time on him, as it was pretty useless (I just added it back then, because i wanted a boss to use it)
-Removed the download lines for the Drain Over Time overlays

Tavish Finnegan DeGroot:
-Gave him 2 lives! Now gets a stronger weapon and a new theme on life lose
-Weakened his main weapon a bit

Shadow Thief:
-Changed his Weapon steal rage: he now gets a Diamond back all the time, but with different propertys, depending on the class he hits and "steals" the weapon from

Nightmare Sniper:
-Updated his subplugin: His Rage ability is now Ability Management System compatible, also allows you to set the health of the people and whenever or not they should have their voice lines blocked.

Count Heavnich:
-Replaced his normal hook with a hook ability: Lasts for 5 seconds and has a cooldown of 3 seconds (Usable when pressing the Middle Mouse button)
-Reworked the attributes of the minions again, so hopefully all attributes are working now
-Updated his GaMetal theme to the 2018 version

Masked Demo:
-Remade the model, yet again (This time, its fully Ubercharge textured supported)
-Added a protection rage, it never expires until it was dealt 750 damage to, which then it breaks (Model change included)
-Buffed the lifelose weapon, with faster swing rate, less knockback and a bit more damage

Neptune:
-Updated the models (both normal and HDD form)
-Changed main weapon from Persian Persuader to the Eyelander
-Added a second theme
-Reduced the timer of the IONCannon rage from 4 to 2 seconds
-Buffed her Drain Over Time weapon
-Reduced her Maxspeed

Nepgear:
-Updated the models (both normal and HDD form)
-Changed main weapon from The Freedom Staff to Shahanshah
-Buffed her Drain Over Time weapon
-Reduced her Maxspeed
-Combined her previous debuff and buff rages into one and added a stun ability
-Buffed her Drain Over Time weapon

Robo Demoknight:
-Increased the number of melees in the Multimelee ability from 4 to 9
-Removed the Demoknight summoning on Reload
-Added Ability Management System to him with 3 rages:
~Minicrits and Knockback Immunity for 8 seconds
~Spawn all dead players as small Robot Demoknights
~Spawn 5 dead players as big Robot Demoknights

Counter Terrorist:
-Made the boss a Spy boss again, while the minions stay Snipers
-Added missing physic files in the download section

Angry Video Game Nerd:
-Moved the sounds to another folder to hopefully be compatible with FF2's stupid new 'check' system (which breaks things more than it does check)

Zombie Soldier:
-Updated his subplugin to fix the timer and add new stuff to it
-Moved the sounds to another folder to hopefully be compatible with FF2's stupid new 'check' system (which breaks things more than it does check)
(As you can tell, i'm not the biggest fan of this check system. If any scripters are out there, please, go into the FF2 plugin and remove this check.
I have to move so many sounds to other folders, because the original folder / sound name had a capital letter in it)

Combat Soldier:
-Updated his model and added a DoT model for him
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Last edited by M76030; 07-09-2019 at 13:58.
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 02-15-2019 , 03:58   Re: M7's Bosses [Truly the end]
Reply With Quote #178

Quote:
Originally Posted by bean312321 View Post
Monika.rar Download file has been corrupted
Hope can be solved, thank you very much.
Can you try it with other bosses, to see if it's the same issues with those?
I have tried to download Monika.rar myself and everything was working just fine.
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LittleWhisKY
New Member
Join Date: May 2019
Old 06-18-2019 , 17:28   Re: M7's Bosses [Truly the end]
Reply With Quote #179

I don't see Chica or Foxy on the boss page.
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 06-28-2019 , 17:19   Re: M7's Bosses [Truly the end]
Reply With Quote #180

Quote:
Originally Posted by LittleWhisKY View Post
I don't see Chica or Foxy on the boss page.
They were removed a long time ago, as someone else made a version of those bosses.
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