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Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)


  
 
 
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 06-26-2013 , 12:51   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #30

Quote:
Originally Posted by Nelak View Post
Since I use end of round voting, I'd love to be able to do this (i.e. If players <=10, use file mapcycle_x for voting; If players >10, use mapcycle_y for voting).
Ultimate MapChooser allows you to do things like this by setting player limits either on specific maps or specific groups.
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Last edited by Powerlord; 06-26-2013 at 12:52.
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