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Weapons War v7.5 (26 Weapons)


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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 06-22-2015 , 04:37   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #161

He is saying that you didn't restrict properly weapons. Players with autobuy script(some commands that automatically buy weapons) are still working and players can buy any weapon they want during any war.
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zmd94
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Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 06-23-2015 , 01:05   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #162

I appreciate it, HamletEagle.

Maybe that player can buy other weapons during war, yet the weapon will be unusable. Only choosen weapon for that round can be used. So, it is a waste of money as the player is buying something that they can't use it during that round.

Last edited by zmd94; 06-23-2015 at 01:09.
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zmd94
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Location: Malaysia (9w2zow).
Old 07-24-2015 , 04:07   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #163

Codes now is at GitHub:

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Klatypaus
Member
Join Date: Jan 2015
Old 07-25-2015 , 14:36   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #164

Quote:
Originally Posted by HamletEagle View Post
He is saying that you didn't restrict properly weapons. Players with autobuy script(some commands that automatically buy weapons) are still working and players can buy any weapon they want during any war.
Yes this is exactly what I am saying.

Quote:
Originally Posted by zmd94 View Post
I appreciate it, HamletEagle.

Maybe that player can buy other weapons during war, yet the weapon will be unusable. Only choosen weapon for that round can be used. So, it is a waste of money as the player is buying something that they can't use it during that round.
The players using the script can buy the weapons in their autobuy script and "USE" it. Like if I have a nade round, players who use autobuy script can buy m4/ak 47 and kill other players. I suggest you to block the buyzone entirely only during the weapon war round. Please fix this major bug
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zmd94
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Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 07-25-2015 , 21:40   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #165

Alright. Thank you for reporting this major problem.

So, are players only can use their autobuy script in buyzone only?

Last edited by zmd94; 07-25-2015 at 21:51.
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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 08-24-2015 , 07:22   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #166

Nice idea, but very buggy. For example: player can do one bullet shot from your current weapon when WW Round starts. Player can drop knife and grenades. In "Grenades war" round player have only one (1) grenade?
Player can drop weapon of WW Round multiple times and after reloading pickup ammo hundreds times per second. After WW Round I can't shooting from some weapons in normal round.
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zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 08-24-2015 , 11:41   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #167

Thank you for telling me about the problem. I will fix it.
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zombiesucker
Member
Join Date: Sep 2015
Old 09-02-2015 , 04:26   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #168

hello zmd,, i got propblem when type /cw and get the ak47 ,, cant shoot more bullets when the round ends or the ct team are all dead !! is that one of the functions? or its a bug

Last edited by zombiesucker; 09-02-2015 at 04:26.
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zmd94
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Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 09-04-2015 , 13:44   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #169

I will fix it.
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zombiesucker
Member
Join Date: Sep 2015
Old 09-05-2015 , 01:20   Re: Weapons War v6.7 (26 Weapons)
Reply With Quote #170

Quote:
Originally Posted by zmd94 View Post
I will fix it.

waiting for it
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