I am using this plugin as my stats plugin...
But when my server gets full with 32 players it doesn't show "best score" hud message.
But during less players it works fine and show best score at the end of the round..
Is it Array isssue?
Plugin is very big so m pasting declaration code & best score function.
Attaching full plugin also..
Code:
#include <amxmodx>
#include <amxmisc>
#include <csx>
#include <cstrike>
#include <nvault>
#include <geoip>
//--------------------------------
//Connect announcements.
new name[33][33]
new authid[33][32]
new country[33][46]
new city[33][46]
new user_state[33][46]
new ip[33][32]
new saytext_msgid
new bool:g_changelevel=false
/*Color Chat*/
#define MAXSLOTS 32
enum ChatColor
{
CHATCOLOR_NORMAL = 1,
CHATCOLOR_GREEN,
CHATCOLOR_TEAM_COLOR,
CHATCOLOR_GREY,
CHATCOLOR_RED,
CHATCOLOR_BLUE,
}
new g_TeamName[][] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
new g_msgSayText
new g_msgTeamInfo
// Uncomment to activate log debug messages.
//#define STATSX_DEBUG
// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"
// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"
// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2
// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended
//rank chat
new SzMaxPlayers, SzSayText;
new SzGTeam[3][] = {
"Spectator",
"Terrorist",
"Counter-Terrorist"
}
new PlayerRank[33]
// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 2047
// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6
// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
new g_izKilled[MAX_PLAYERS][5]
// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
new g_iPluginMode = 0
new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]
new g_izSpecMode[MAX_PLAYERS] = {0, ...}
new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0
new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0
new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]
// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
new t_sText[MAX_TEXT_LENGTH + 1] = ""
new t_sName[MAX_NAME_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
new g_HudSync_EndRound
new g_HudSync_SpecInfo
// MastaMan Edition
#define MAX_SORT_COUNT 100
#define MM_MINUTE 60
#define MM_HOUR 3600
#define MM_DAY 86400
#define MM_WEEK 604800
#define MM_MONTH 2592000
#define MM_YEAR 31536000
new bool:szTrigger = true
//New ROUND RANK INFO.
new bool:hasOldRank[33] = false
new OldStats[33]
new marquee_iID
new m_sName[MAX_NAME_LENGTH + 1] = ""
new marquee_place[40] = ""
// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new id, iMaxKillsId, iMaxKills, iMaxHeadShots
iMaxKillsId = 0
iMaxKills = 0
iMaxHeadShots = 0
// Find player
for (id = 1; id < MAX_PLAYERS; id++)
{
if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
iMaxKillsId = id
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}
// Format statistics.
if (iMaxKillsId)
{
id = iMaxKillsId
new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}
return iMaxKillsId
}