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Team Balance Immunity


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tatercrisp
SourceMod Donor
Join Date: Mar 2008
Location: Chicken Coop
Old 09-11-2011 , 13:17   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #121

Quote:
Originally Posted by psychonic View Post
Edit:

Sucks for there not to be a free one available. Since no one was able or willing to fix the original, I whipped up this one which should get the job done. It uses a different approach, just hooking the CanBeAutobalanced function on the player (I think that it maybe didn't exist before).

Included fronan's sample plugins adapted to the new include.

glhf
Thanks

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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 09-12-2011 , 14:12   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #122

Quote:
Originally Posted by psychonic View Post
It uses a different approach, just hooking the CanBeAutobalanced function on the player (I think that it maybe didn't exist before).
I see this function also exists on CS:S/DoD:S but uses different offsets. Will it work for those games as well just by updating the gamedata?
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psychonic

BAFFLED
Join Date: May 2008
Old 09-12-2011 , 14:30   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #123

Quote:
Originally Posted by GoD-Tony View Post
I see this function also exists on CS:S/DoD:S but uses different offsets. Will it work for those games as well just by updating the gamedata?
Possibly. It's in the code from being in the "teamplayroundbased" gamerules (CTeamplayRoundBasedRules in the sdk though I think the autobalance stuff was added after the sdk was realized). I don't think that either CS:S nor DOD:s gamerules inherit that.

Edit: though i guess CanBeAutobalanced on the player comes from CBaseMultiplayerPlayer (which is why the func is in css/dods). It's possible that may their autobalancers also call that, so back to "possibily". Give it a try.

Last edited by psychonic; 09-12-2011 at 14:34.
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psychonic

BAFFLED
Join Date: May 2008
Old 10-14-2011 , 14:12   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #124

For anyone using my version on the last page, I updated the zip with new gamedata for yesterday's game update.
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markg
Senior Member
Join Date: Jan 2009
Old 10-16-2011 , 00:39   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #125

thanks for fixing it, my servers dont crash any more

but it still sometimes autobalances. i compiled the plugin from the new/updated version just in case that was it.

any ideas?

thanks,

mark
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wizzrobe
Junior Member
Join Date: Oct 2011
Old 10-16-2011 , 14:45   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #126

Thanks for the update! This is simply the best balance immunity tool I've used.
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th3dud3
Member
Join Date: Oct 2011
Location: California, USA
Old 10-22-2011 , 13:10   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #127

Ok new to this thing. But how does this work without having the plugin psychonic? I got all the rest just missing the .smx file. tried the old .smx and it does not run.
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PolyQuad
Member
Join Date: Oct 2011
Old 10-23-2011 , 12:18   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #128

Does anyone have this working? Using the latest sm snapshot but it crashes on every autobalance evalution
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 10-23-2011 , 15:33   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #129

I know. Use the one psycho-something releaed.
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th3dud3
Member
Join Date: Oct 2011
Location: California, USA
Old 10-23-2011 , 21:08   Re: [EXTENSION] TF2 Team Balance Immunity
Reply With Quote #130

Quote:
Originally Posted by Mike_BoG View Post
I know. Use the one psycho-something releaed.
This is the one i am trying to use. But it did not come with a .smx file.
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