Ok so I'm messing around with CreateEntityByName in my C++ plugin. I've managed to set up the signatures and whatnot and am able to spawn an entity (and set it's model). All fine and dandy.
Now, my second objective is to mess around with it's KeyValues and inputs. This is the entity I am looking at
http://developer.valvesoftware.com/wiki/Prop_physics.
I remember pRED pointing me to a few virtual functions that set the KeyValues. Ok, got those done too (haven't fully tested them).
My question is this: Check out the inputs for prop_physics
http://developer.valvesoftware.com/w...physics#Inputs. Is there a way I can use these inputs?
I'm thinking I'd have to use the virtual function 35 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,in t), but I'm not sure. If anyone has been able to mess with entity inputs, and would like to point me in the right direction, I'd be greatful