Member
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08-24-2014
, 08:03
Re: Zombie CSO theme problem
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#23
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Quote:
Originally Posted by zmd94
Just change the previous code with this:
PHP Code:
public ball_think(ball) { if(!is_valid_ent(ball)) return;
new Float:oldangles[3],Float:angles[3] pev(ball,pev_angles,oldangles) angles[0] = oldangles[0] + random_float(20.0,100.0) angles[1] = oldangles[1] + random_float(10.0,80.0) angles[2] = oldangles[2] + random_float(10.0,80.0) set_pev(ball,pev_angles,angles)
new Float:Velocity[3] pev(ball,pev_velocity,Velocity)
if(Velocity[0] < 1.0 && Velocity[2] < 1.0 && Velocity[1] < 1.0) remove_entity(ball) if(is_valid_ent(ball)) entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1)
}
If the first code not works, just use the second code (However, I believe the first code will works. By the way, just try first):
PHP Code:
public ball_think(ball) { if(!is_valid_ent(ball)) return; new Float:oldangles[3],Float:angles[3] pev(ball,pev_angles,oldangles) angles[0] = oldangles[0] + random_float(20.0,100.0) angles[1] = oldangles[1] + random_float(10.0,80.0) angles[2] = oldangles[2] + random_float(10.0,80.0) set_pev(ball,pev_angles,angles) new Float:Velocity[3] pev(ball,pev_velocity,Velocity) if(Velocity[0] < 1.0 && Velocity[2] < 1.0 && Velocity[1] < 1.0) { remove_entity(ball) return } entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1)
}
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ty that helped
here is more
PHP Code:
#include <amxmodx> #include <fakemeta> #include <fakemeta_util> #include <engine> #include <xs> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombieplague> //#include <csomod>
//##################################################################### //#######################CONFIGURATION################################# //#####################################################################
#define WEAPONKEY 65645 #define reload_time 116.0/30.0 #define draw_time 1.2
#define v_model "models/cso/v_skull11.mdl" #define p_model "models/cso/p_skull11.mdl" #define w_model "models/cso/w_skull11.mdl"
#define used_weapon "weapon_xm1014" #define CSW_WEAPON CSW_XM1014
#define weapon_name "weapon_skull11_cso" #define death_message "skull11"
#define anim_draw 4 #define anim_reload 3 #define anim_shoot {1,2} //First, last
//#####################################################################
#define WEAP_LINUX_XTRA_OFF 4 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define m_flNextAttack 83
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const GUNSHOT_DECALS[]={ 41, 42, 43, 44, 45 } #if defined weapon_name new precache_sprites[][]={"sprites/cso/hud_skull11.spr"} #endif new fire_sounds[][]={"weapons/skull11_1.wav"}
new precache_sounds[][]={"weapons/skull11_boltpull.wav","weapons/skull11_clipin.wav","weapons/skull11_clipout.wav"}
new bool:has_weapon[33] new in_reload[33],wpn_clip[33] new Float:cl_pushangle[33][3],g_orig_event,in_primary_attack new cvar_dmgx,cvar_recoil,cvar_rof,cvar_clip,cvar_ammo,cvar_rof2,cvar_knockback
new mode[33] enum { mode_slug, mode_buckshot }
new item #if defined weapon_name new msg_weaponlist #endif
new last_wpn[33] new mdl_shell new shell[33]
public plugin_init() { register_plugin("Skull-11","3.3","Nandee") cvar_dmgx=register_cvar("skull11_dmgx","2.2") cvar_recoil=register_cvar("skull11_recoil","1.2") cvar_rof=register_cvar("skull11_rof","1.0") cvar_rof2=register_cvar("skull11_rof2","2.0") cvar_clip=register_cvar("skull11_clip","28") cvar_ammo=register_cvar("skull11_ammo","5") cvar_knockback=register_cvar("skull11_knockback","35") #if defined weapon_name register_clcmd(weapon_name,"switch_weapon") #endif register_event("CurWeapon","event_curwpn","be","1=1") register_message(get_user_msgid("DeathMsg"),"msg_death") register_forward(FM_SetModel,"fw_setmodel") register_forward(FM_PlaybackEvent,"fw_playback_event") register_forward(FM_UpdateClientData,"fw_updateclientdata_post",1) register_forward(FM_CmdStart,"fw_cmdstart") RegisterHam(Ham_Item_AddToPlayer,used_weapon,"hevent_atp",1) RegisterHam(Ham_TakeDamage,"player","hevent_damage") RegisterHam(Ham_TakeDamage,"func_breakable","hevent_damage") RegisterHam(Ham_TakeDamage,"info_target","hevent_damage") RegisterHam(Ham_Weapon_PrimaryAttack, used_weapon, "hevent_primary_attack") RegisterHam(Ham_Weapon_PrimaryAttack, used_weapon, "hevent_primary_attack_post",1) RegisterHam(Ham_Item_PostFrame,used_weapon,"hevent_postframe") RegisterHam(Ham_Weapon_Reload,used_weapon,"hevent_reload") RegisterHam(Ham_Weapon_Reload,used_weapon,"hevent_reload_post",1) RegisterHam(Ham_Item_Deploy,used_weapon,"hevent_deploy_post",1) RegisterHam(Ham_Use,"func_tank","hevent_usetank_post",1) RegisterHam(Ham_Use,"func_tankmortar","hevent_usetank_post",1) RegisterHam(Ham_Use,"func_tankrocket","hevent_usetank_post",1) RegisterHam(Ham_Use,"func_tanklaser","hevent_usetank_post",1) RegisterHam(Ham_TraceAttack,"player","hevent_traceattack",1) RegisterHam(Ham_TraceAttack,"worldspawn","hevent_traceattack",1) RegisterHam(Ham_TraceAttack,"func_breakable","hevent_traceattack",1) RegisterHam(Ham_TraceAttack,"func_wall","hevent_traceattack",1) RegisterHam(Ham_TraceAttack,"func_door","hevent_traceattack",1) RegisterHam(Ham_TraceAttack,"func_door_rotating","hevent_traceattack",1) RegisterHam(Ham_TraceAttack,"func_plat","hevent_traceattack",1) RegisterHam(Ham_TraceAttack,"func_rotating","hevent_traceattack",1) RegisterHam(Ham_Killed,"player","hevent_killed",1) item=zp_register_extra_item("Skull-11",200,ZP_TEAM_HUMAN) //item=cso_register_item("\rSkull-11",2500,SHOP_PRIMARY_WEAPON,0) register_clcmd("say /skull11","cmd_weapon") #if defined weapon_name msg_weaponlist=get_user_msgid("WeaponList") #endif }
public fw_cmdstart(id, uc_handle, seed) { if(!is_user_alive(id)) return if(get_user_weapon(id) != CSW_WEAPON || !has_weapon[id]) return new button,oldbutton button=get_uc(uc_handle, UC_Buttons) oldbutton=pev(id,pev_oldbuttons) if(button&IN_ATTACK2&&!(oldbutton&IN_ATTACK2)) { if(mode[id]==mode_slug) { mode[id]=mode_buckshot client_print(id,print_center,"Change to Buckshot mode") } else if(mode[id]==mode_buckshot) { mode[id]=mode_slug client_print(id,print_center,"Change to Slug mode") } } return } public plugin_precache() { precache_model(p_model) precache_model(v_model) precache_model(w_model) #if defined weapon_name new txt[64] format(txt,63,"sprites/%s.txt",weapon_name) precache_generic(txt) for(new i;i<sizeof precache_sprites;i++) precache_model(precache_sprites[i]) #endif for(new i;i<sizeof fire_sounds;i++) precache_sound(fire_sounds[i]) for(new i;i<sizeof precache_sounds;i++) precache_sound(precache_sounds[i]) register_forward(FM_PrecacheEvent,"fw_precache_event_post",1) mdl_shell=precache_model("models/shotgunshell.mdl") }
//public cso_item_selected(id,itemid) public zp_extra_item_selected(id,itemid) { if(item==itemid) { drop_pri(id) has_weapon[id]=true new wpn=give_item(id,used_weapon) if(wpn>0) { engclient_cmd(id,used_weapon) cs_set_weapon_ammo(wpn,get_pcvar_num(cvar_clip)) cs_set_user_bpammo (id,CSW_WEAPON,get_pcvar_num(cvar_clip)*get_pcvar_num(cvar_ammo)) mode[id]=mode_buckshot /*#if defined anim_draw UTIL_PlayWeaponAnimation(id,anim_draw) #endif #if defined weapon_name message_begin(MSG_ONE,msg_weaponlist,_,id) write_string(has_weapon[id]?weapon_name:used_weapon) write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(CSW_WEAPON) write_byte(0) message_end() #endif*/ } } }
public client_connect(id) has_weapon[id]=false public client_disconnect(id) has_weapon[id]=false public hevent_killed(id) set_task(0.5,"reset_wpn",id+6666)
public zp_user_infected_post(id) set_task(0.5,"reset_wpn",id+6666) public reset_wpn(id) has_weapon[id-6666]=false
public msg_death(msg_id, msg_dest, id) { new weapon[33], attacker get_msg_arg_string(4,weapon, charsmax(weapon)) attacker=get_msg_arg_int(1) if(equal(weapon,"xm1014")&&get_user_weapon(attacker)==CSW_WEAPON&&has_weapon[attacker]&&is_user_connected(attacker)) set_msg_arg_string(4,death_message) return PLUGIN_CONTINUE }
public fw_precache_event_post(type,name[]) { if(equal("events/xm1014.sc",name)) { g_orig_event=get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED }
public fw_playback_event(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if (eventid!=g_orig_event||!in_primary_attack) return FMRES_IGNORED if (!is_user_connected(invoker)) return FMRES_IGNORED
playback_event(flags|FEV_HOSTONLY,invoker,eventid,delay,origin,angles,fparam1,fparam2,iParam1,iParam2,bParam1,bParam2) return FMRES_SUPERCEDE }
public fw_updateclientdata_post(id,sendwpns,cd_handle) { if(!is_user_alive(id)||get_user_weapon(id)!=CSW_WEAPON||!has_weapon[id]) return FMRES_IGNORED set_cd(cd_handle,CD_flNextAttack,get_gametime()+0.001) return FMRES_HANDLED }
public switch_weapon(id) { if(has_weapon[id]&&get_user_weapon(id)!=CSW_WEAPON) engclient_cmd(id,used_weapon) }
public hevent_deploy_post(wpn) { new id=pev(wpn,pev_owner) if(!is_user_alive(id)||!has_weapon[id]) return #if defined draw_time set_pdata_float(id,m_flNextAttack,draw_time,PLAYER_LINUX_XTRA_OFF) #endif #if defined anim_draw UTIL_PlayWeaponAnimation(id,anim_draw) #endif #if defined weapon_name message_begin(MSG_ONE,msg_weaponlist,_,id) write_string(has_weapon[id]?weapon_name:used_weapon) write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(CSW_WEAPON) write_byte(0) message_end() #endif }
public hevent_traceattack(ent,attacker,Float:damage,Float:dir[3],ptr,type) { if(!is_user_alive(attacker)||get_user_weapon(attacker)!=CSW_WEAPON||!has_weapon[attacker]) return HAM_IGNORED new id=attacker new Float:endpos[3] get_tr2(ptr,TR_vecEndPos,endpos) if(mode[attacker]==mode_slug) { new nve[3] get_user_origin(attacker,nve,3) endpos[0]=float(nve[0]) endpos[1]=float(nve[1]) endpos[2]=float(nve[2]) set_tr2(ptr,TR_vecEndPos,endpos) } if(pev_valid(ent)) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) engfunc(EngFunc_WriteCoord,endpos[0]) engfunc(EngFunc_WriteCoord,endpos[1]) engfunc(EngFunc_WriteCoord,endpos[2]) write_byte(GUNSHOT_DECALS[random_num(0,(sizeof GUNSHOT_DECALS)-1)]) write_short(ent) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) engfunc(EngFunc_WriteCoord,endpos[0]) engfunc(EngFunc_WriteCoord,endpos[1]) engfunc(EngFunc_WriteCoord,endpos[2]) write_byte(GUNSHOT_DECALS[random_num(0,(sizeof GUNSHOT_DECALS)-1)]) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) engfunc(EngFunc_WriteCoord,endpos[0]) engfunc(EngFunc_WriteCoord,endpos[1]) engfunc(EngFunc_WriteCoord,endpos[2]) write_short(attacker) write_byte(GUNSHOT_DECALS[random_num(0,(sizeof GUNSHOT_DECALS)-1)]) message_end() } if(shell[id]==7) shell[id]=0 shell[id]++ if(shell[id]>1) return HAM_IGNORED //Shell new Float:player_origin[3], Float:origin[3], Float:origin2[3], Float:gunorigin[3], Float:oldangles[3], Float:v_forward[3], Float:v_forward2[3], Float:v_up[3], Float:v_up2[3], Float:v_right[3], Float:v_right2[3], Float:viewoffsets[3]; pev(id,pev_v_angle, oldangles) pev(id,pev_origin,player_origin) pev(id, pev_view_ofs, viewoffsets) engfunc(EngFunc_MakeVectors, oldangles) global_get(glb_v_forward, v_forward) global_get(glb_v_up, v_up) global_get(glb_v_right, v_right) global_get(glb_v_forward, v_forward2) global_get(glb_v_up, v_up2) global_get(glb_v_right, v_right2) xs_vec_add(player_origin, viewoffsets, gunorigin) xs_vec_mul_scalar(v_forward, random_float(9.5,10.5), v_forward) xs_vec_mul_scalar(v_right,random_float(-12.5,-13.5), v_right) xs_vec_mul_scalar(v_up, -3.7, v_up) xs_vec_mul_scalar(v_forward2, 10.0, v_forward2) xs_vec_mul_scalar(v_right2, 3.0, v_right2) xs_vec_mul_scalar(v_up2, -4.0, v_up2) xs_vec_add(gunorigin, v_forward, origin) xs_vec_add(gunorigin, v_forward2, origin2) xs_vec_add(origin, v_right, origin) xs_vec_add(origin2, v_right2, origin2) xs_vec_add(origin, v_up, origin) xs_vec_add(origin2, v_up2, origin2) new Float:velocity[3] get_speed_vector(origin2, origin, random_float(120.0, 160.0), velocity) new angle = random_num(0, 360) new Float:origin3[3] origin3 = origin xs_vec_mul_scalar(v_forward, 3.9, v_forward); xs_vec_add(origin, v_forward, origin);
for(new i; i <= 32; i++) { if(!is_user_connected(i)) continue if(!is_user_alive(i) && pev(i, pev_iuser2) == id && pev(i, pev_iuser1) == 4) { message_begin(MSG_ONE, SVC_TEMPENTITY, _, i) write_byte(TE_MODEL) write_coord_f(origin3[0]) write_coord_f(origin3[1]) write_coord_f(origin3[2]) write_coord_f(velocity[0]) write_coord_f(velocity[1]) write_coord_f(velocity[2]) write_angle(angle) write_short(mdl_shell) write_byte(2) write_byte(30) message_end() } else { message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, i) write_byte(TE_MODEL) write_coord_f(origin[0]) write_coord_f(origin[1]) write_coord_f(origin[2]) write_coord_f(velocity[0]) write_coord_f(velocity[1]) write_coord_f(velocity[2]) write_angle(angle) write_short(mdl_shell) write_byte(2) write_byte(30) message_end() } } //Knockback if(is_user_alive(ent)&&zp_get_user_zombie(ent)) { new Float:velocity[3] pev(ent, pev_velocity, velocity) xs_vec_mul_scalar(dir,damage,dir) xs_vec_mul_scalar(dir,get_pcvar_float(cvar_knockback),dir) xs_vec_add(velocity, dir,dir) set_pev(ent,pev_velocity,dir) } return HAM_IGNORED }
stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(speed * speed / (new_velocity[0] * new_velocity[0] + new_velocity[1] * new_velocity[1] + new_velocity[2] * new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; }
public hevent_damage(id, inflictor, attacker, Float:damage) { if(is_user_alive(attacker)&&damage!=0.0&&get_user_weapon(attacker)==CSW_WEAPON&&has_weapon[attacker]) { SetHamParamFloat(4,damage*get_pcvar_float(cvar_dmgx)) } }
public replace_weapon_models(id) { if(is_user_alive(id)&&get_user_weapon(id)==CSW_WEAPON&&has_weapon[id]) { set_pev(id, pev_viewmodel2,v_model) set_pev(id, pev_weaponmodel2,p_model) } }
public event_curwpn(id) { new wpn=get_user_weapon(id) if(is_user_alive(id)&&has_weapon[id]&&wpn==CSW_WEAPON) { replace_weapon_models(id) if(last_wpn[id]!=wpn) { #if defined anim_draw UTIL_PlayWeaponAnimation(id,anim_draw) #endif } else { new ent=fm_find_ent_by_owner(-1,used_weapon,id) if(!ent) return PLUGIN_CONTINUE new Float:delay,Float:m_delay new Float:rof if(mode[id]==mode_buckshot) rof=get_pcvar_float(cvar_rof) else rof=get_pcvar_float(cvar_rof2) delay=get_pdata_float(ent,46,WEAP_LINUX_XTRA_OFF)*rof m_delay=get_pdata_float(ent,47,WEAP_LINUX_XTRA_OFF)*rof if(delay>0.0) { set_pdata_float(ent,46,delay,WEAP_LINUX_XTRA_OFF) set_pdata_float(ent,47,m_delay,WEAP_LINUX_XTRA_OFF) } } } last_wpn[id]=get_user_weapon(id) return PLUGIN_HANDLED }
public fw_setmodel(ent, model[]) { if(!is_valid_ent(ent)) return FMRES_IGNORED new classname[33] entity_get_string(ent, EV_SZ_classname, classname, charsmax(classname)) if(!equal(classname, "weaponbox")) return FMRES_IGNORED new owner=entity_get_edict(ent,EV_ENT_owner) if(equal(model, "models/w_xm1014.mdl")) { new weaponid=find_ent_by_owner(-1,used_weapon, ent) if(!is_valid_ent(weaponid)) return FMRES_IGNORED if(has_weapon[owner]) { entity_set_int(weaponid,EV_INT_impulse, WEAPONKEY) has_weapon[owner]=false entity_set_model(ent,w_model) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public hevent_atp(item,id) { if(!is_user_alive(id)) return if(entity_get_int(item,EV_INT_impulse)==WEAPONKEY||has_weapon[id]) { has_weapon[id]=true entity_set_int(item,EV_INT_impulse,0) } //http://wiki.amxmodx.org/CS_WeaponList_Message_Dump #if defined weapon_name message_begin(MSG_ONE,msg_weaponlist,_,id) write_string(has_weapon[id]?weapon_name:used_weapon) write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(CSW_WEAPON) write_byte(0) message_end() #endif }
public hevent_usetank_post(entity,caller,activator,use_type) { if(use_type==0&&is_user_connected(caller)&&get_user_weapon(caller)==CSW_WEAPON&&has_weapon[caller]) { replace_weapon_models(caller) } }
public hevent_primary_attack(ent) { in_primary_attack=1 new id = pev(ent,pev_owner) new clip,ammo get_user_weapon(id,clip,ammo) if(get_user_weapon(id)==CSW_WEAPON&&has_weapon[id]&&clip>0) { pev(id,pev_punchangle,cl_pushangle[id]) new shootanims[2]=anim_shoot UTIL_PlayWeaponAnimation(id,random_num(shootanims[0],shootanims[1])) emit_sound(id, CHAN_WEAPON,fire_sounds[random_num(0,(sizeof fire_sounds)-1)], 1.0, ATTN_NORM, 0, PITCH_NORM) } return HAM_IGNORED } public hevent_primary_attack_post(ent) { in_primary_attack=0 new id=pev(ent,pev_owner) new clip,ammo get_user_weapon(id,clip,ammo) if(has_weapon[id]&&clip>0) { new Float:push[3] pev(id,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[id],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil),push) xs_vec_add(push,cl_pushangle[id],push) set_pev(id,pev_punchangle,push) } return HAM_IGNORED }
public hevent_postframe(ent) { new id=pev(ent,pev_owner) if(!is_user_connected(id)||!has_weapon[id]) return HAM_IGNORED new Float:nextattack=get_pdata_float(id,m_flNextAttack,PLAYER_LINUX_XTRA_OFF) new bpammo=cs_get_user_bpammo(id, CSW_WEAPON) new clip=get_pdata_int(ent,m_iClip,WEAP_LINUX_XTRA_OFF) new inreload=get_pdata_int(ent,m_fInReload, WEAP_LINUX_XTRA_OFF) if(inreload&&nextattack<= 0.0 ) { new j=min(get_pcvar_num(cvar_clip)-clip,bpammo) set_pdata_int(ent,m_iClip,clip+j,WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_WEAPON, bpammo-j) set_pdata_int(ent,m_fInReload, 0,WEAP_LINUX_XTRA_OFF) in_reload[id]=0 } return HAM_IGNORED } public hevent_reload(ent) { new id=pev(ent,pev_owner) if(!is_user_connected(id)||!has_weapon[id]) return HAM_IGNORED wpn_clip[id] = -1 new bpammo=cs_get_user_bpammo(id, CSW_WEAPON) new clip=get_pdata_int(ent,m_iClip,WEAP_LINUX_XTRA_OFF) if(bpammo<=0||clip>=get_pcvar_num(cvar_clip)) return HAM_SUPERCEDE wpn_clip[id]=clip in_reload[id]=1 #if defined anim_reload UTIL_PlayWeaponAnimation(id,anim_reload) #endif return HAM_SUPERCEDE } public hevent_reload_post(ent) { new id=pev(ent,pev_owner) if(!is_user_connected(id)||!has_weapon[id]) return HAM_IGNORED new bpammo=cs_get_user_bpammo(id, CSW_WEAPON) new clip=get_pdata_int(ent,m_iClip,WEAP_LINUX_XTRA_OFF) if(bpammo<=0||clip>=get_pcvar_num(cvar_clip)) return HAM_SUPERCEDE set_pdata_int(ent,m_iClip,wpn_clip[id],WEAP_LINUX_XTRA_OFF) set_pdata_float(ent,m_flTimeWeaponIdle,reload_time,WEAP_LINUX_XTRA_OFF) set_pdata_float(id,m_flNextAttack,reload_time,PLAYER_LINUX_XTRA_OFF) set_pdata_int(ent,m_fInReload,1,WEAP_LINUX_XTRA_OFF) return HAM_SUPERCEDE }
//Stocks stock UTIL_PlayWeaponAnimation(id,sequence) { set_pev(id,pev_weaponanim,sequence) message_begin(MSG_ONE_UNRELIABLE,SVC_WEAPONANIM,.player=id) write_byte(sequence) write_byte(pev(id,pev_body)) message_end() }
stock drop_pri(id) { new const priwpns[][] = { "weapon_shield", "weapon_scout", "weapon_xm1014", "weapon_mac10", "weapon_aug", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_sg552", "weapon_ak47", "weapon_p90" } for(new j = 0; j < sizeof priwpns; j++) { engclient_cmd(id,"drop", priwpns[j]) } }
08/24/2014 - 08 2:03: [AMXX] Run time error 19 (plugin "zp_skull11.amxx") - debug not enabled!
L 08/24/2014 - 08 2:03: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/24/2014 - 08 4:47: Plugin called message_begin with an invalid message id (0).
L 08/24/2014 - 08 4:47: [AMXX] Run time error 10 (plugin "zp_skull11.amxx") (native "message_begin") - debug not enabled!
L 08/24/2014 - 08 4:47: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/24/2014 - 08 7:08: Start of error session.
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