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How to remove the "No Recoil" from the hero


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SimonLANO
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Join Date: Dec 2008
Old 07-07-2012 , 19:39   How to remove the "No Recoil" from the hero
Reply With Quote #1

Hello, i have a hero called green beret on my server... but it has no recoil in the .sma file and i want to remove it... does someone know how to remove the no recoil only ? Heres the CODE:

Code:
// greenberet

/* CVARS - copy and paste to shconfig.cfg

//Greenberet
greenberet_level 11
greenberet_health 400		//how much health green beret has
greenberet_armor 300		//how much armor green beret has
greenberet_gravity 0.40		//how much gravity green beret has
greenberet_m4a1mult 2.0			//Damage multiplyer for his m4a1

*/

#include <amxmod>
#include <Vexd_Utilities>
#include <superheromod>

// VARIABLES
new gHeroName[]="Greenberet"
new gHasgreenberetPower[SH_MAXSLOTS+1]
new gClosestDist[SH_MAXSLOTS+1]
new Float:gPunchAngle[3] = {0.0,0.0,0.0}
//----------------------------------------------------------------------------------------------
public plugin_init()
{
	// Plugin Info
	register_plugin("SUPERHERO Greenberet","1.1","AsianBoi")

	// DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG
	register_cvar("greenberet_level", "11")
        register_cvar("greenberet_health", "400")
	register_cvar("greenberet_armor", "300")
        register_cvar("greenberet_gravity", "0.40")
        register_cvar("greenberet_m4a1mult", "2.0")

	// FIRE THE EVENT TO CREATE THIS SUPERHERO!
	shCreateHero(gHeroName, "Elite Beret", "Awesome M4 + More Damage", false, "greenberet_level" )

	// REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)

	// INIT
	register_srvcmd("greenberet_init", "greenberet_init")
	shRegHeroInit(gHeroName, "greenberet_init")

	register_event("ResetHUD", "newSpawn","b")
	register_event("CurWeapon", "weaponChange","be","1=1")
	register_event("Damage", "greenberet_damage","b","2!0")

	// Let Server know about greenberet's Variable
        shSetMaxHealth(gHeroName, "greenberet_health")
	shSetMaxArmor(gHeroName, "greenberet_armor")
	shSetMinGravity(gHeroName, "greenberet_gravity")
	shSetShieldRestrict(gHeroName)
        
        set_task(1.0,"greenberet_loop",0,"",0,"b" )
}
//----------------------------------------------------------------------------------------------
public plugin_precache()
{
	precache_model("models/shmod/greenberet_v_m4a1.mdl")
        precache_model("models/shmod/greenberet_p_m4a1.mdl")
}
//----------------------------------------------------------------------------------------------
public greenberet_init()
{
	// First Argument is an id
	new temp[6]
	read_argv(1,temp,5)
	new id=str_to_num(temp)

	// 2nd Argument is 0 or 1 depending on whether the id has the hero
	read_argv(2,temp,5)
	new hasPowers = str_to_num(temp)

	gHasgreenberetPower[id] = (hasPowers != 0)

	//Reset thier shield restrict status
	//Shield restrict MUST be before weapons are given out
	shResetShield(id)

	if ( !is_user_alive(id) ) return

	if ( gHasgreenberetPower[id] ) {
		greenberet_weapons(id)
                set_user_footsteps(id, 1)
                switchmodel(id)
	}
	else {
		engclient_cmd(id,"drop","weapon_m4a1")
                shRemHealthPower(id)
		shRemArmorPower(id)
		shRemGravityPower(id)
		
	}
}
//----------------------------------------------------------------------------------------------
public newSpawn(id)
{
	if ( gHasgreenberetPower[id] && is_user_alive(id) && shModActive() ) {
		set_task(0.1, "greenberet_weapons", id)

		new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
		if (wpnid != CSW_M4A1 && wpnid > 0) {
			new wpn[32]
			get_weaponname(wpnid,wpn,31)
			engclient_cmd(id,wpn)
		}
	}
}
//----------------------------------------------------------------------------------------------
public greenberet_weapons(id)
{
	if ( is_user_alive(id) && shModActive() ) {
		shGiveWeapon(id,"weapon_m4a1")
	}
}
//----------------------------------------------------------------------------------------------
public switchmodel(id)
{
	if ( !is_user_alive(id) || !gHasgreenberetPower[id] ) return
	new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
	if (wpnid == CSW_M4A1) {
		// Weapon Model change thanks to [CCC]Taz-Devil
		Entvars_Set_String(id, EV_SZ_viewmodel, "models/shmod/greenberet_v_m4a1.mdl")
                Entvars_Set_String(id, EV_SZ_weaponmodel, "models/shmod/greenberet_p_m4a1.mdl")
	}
}
//----------------------------------------------------------------------------------------------
public weaponChange(id)
{
	if ( !gHasgreenberetPower[id] || !shModActive() ) return

	new wpnid = read_data(2)
	new clip = read_data(3)

	if ( wpnid != CSW_M4A1 ) return

	switchmodel(id)

	// Never Run Out of Ammo!
	if ( clip == 0 ) {
		shReloadAmmo(id)
	}
}
//----------------------------------------------------------------------------------------------
public greenberet_damage(id)
{
	if (!shModActive() || !is_user_alive(id)) return

	new damage = read_data(2)
	new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
	new headshot = bodypart == 1 ? 1 : 0

	if ( attacker <= 0 || attacker > SH_MAXSLOTS ) return

	if ( gHasgreenberetPower[attacker] && weapon == CSW_M4A1 && is_user_alive(id) ) {
		// do extra damage
		new extraDamage = floatround(damage * get_cvar_float("greenberet_m4a1") - damage)
		if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "m4a1", headshot )
	}
}
//----------------------------------------------------------------------------------------------
public greenberet_loop()
{
	if ( !shModActive() || !hasRoundStarted() ) return

	new distance, Origin[3], eOrigin[3]
	new players[SH_MAXSLOTS], pnum, id, enemy

	get_players(players, pnum, "a")

	for (new i = 0; i < pnum; i++) {
		id = players[i]
		if ( gHasgreenberetPower[id] && is_user_alive(id) ) {

			gClosestDist[id] = 1182

			for (new e = 0; e < pnum; e++) {
				enemy = players[e]
				if( !is_user_alive(enemy) || get_user_team(id) == get_user_team(enemy) ) continue

				get_user_origin(id, Origin)

				get_user_origin(enemy, eOrigin)

				distance = get_distance(eOrigin, Origin)

				if (distance <= gClosestDist[id]){
					gClosestDist[id] = distance
				}
			}

			// get_distance() returns inches and 1 inch = 0.0254 meters
			if (gClosestDist[id] * 0.0254 <= 10.0) {
				set_hudmessage(255, 0, 0, 0.01, 0.27, 1, 6.0, 0.5, 0.1, 0.1, 155)
				show_hudmessage(id, "DANGER!  Enemy Detected Within 10 Meters!!!")
			}
			else if (gClosestDist[id] * 0.0254 <= 20.0) {
				set_hudmessage(255, 155, 0, 0.01, 0.27, 1, 6.0, 0.5, 0.1, 0.1, 155)
				show_hudmessage(id, "WARNING! Enemy Detected Within 20 Meters!!")
			}
			else if (gClosestDist[id] * 0.0254 <= 30.0) {
				set_hudmessage(255, 255, 255, 0.01, 0.27, 1, 6.0, 0.5, 0.1, 0.1, 155)
				show_hudmessage(id, "CAUTION!  Enemy Detected Within 30 Meters!")
			}
		}
	}
}
//----------------------------------------------------------------------------------------------
public client_PreThink(id)
{
	if(gHasgreenberetPower[id] && is_user_alive(id))
	{
		entity_set_vector(id,EV_VEC_punchangle,gPunchAngle);
	}
}
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 07-07-2012 , 21:36   Re: How to remove the "No Recoil" from the hero
Reply With Quote #2

Remove that last forward called "client_prethink". That is everything after the last "//----------------------" part.
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SimonLANO
Member
Join Date: Dec 2008
Old 07-08-2012 , 14:10   Re: How to remove the "No Recoil" from the hero
Reply With Quote #3

Thanks Jelle, That fixed it
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