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[L4D/L4D2] Infected Bots Control (1.0.0)


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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 03-29-2010 , 12:28   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1001

Quote:
Originally Posted by mi123645 View Post
I have posted previously in the FAQ and in this topic that the limit is caused by L4D2 ITSELF. L4D DID NOT have this limit.

As to why it's not working, you posted little to no information other than "it just doesn't work". I cannot magically hook myself to an ethernet cable and see whats going on with your configuration. Post your plugin list, infected bot cvars, operating system, and any other additional information that can HELP me which will help you.
NO need, if it doesn't work then nevermind. Left 4 dead 2 gets another point for being gay.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 03-29-2010 , 15:38   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1002

Quote:
Originally Posted by DeltaTimo View Post
can you add a cvar like:
l4d_infectedbots_adminonly 0/1 - disables changing team on coop/survival
?
l4d_infectedbots_infected_team_joinable 0

Quote:
Originally Posted by ghosthunterfool View Post
this plugin Works Great but in co op mode many ppl wants to be the infected... how do i limit the number of human infected players!!! cause i wanted a 5 player co op with 1 human infected + 3 SI bots infected... how do i limit the number of human players for the infected team o.o?
I'll put in a cvar to limit the amount of human players.

Quote:
Originally Posted by Herokim View Post
Ok man, I have random VERY USEFUL GLITCH -

Very often, when I spawn, i get infected "flashlight" It's very often and random. I dunno how i made this but i see like in Versus. Kinda helpful when you are playing Hard Rain....I tell again, its often. I play with friend use z_spawn to spawn ourselves, and what? - Infected Flashlight.
That's normal.

Quote:
Originally Posted by ghosthunterfool View Post
btw when i play as infected during co op i cant see the infected ladders >.> please help and can u include can you add a cvar like:
l4d_infectedbots_adminonly 0/1 - disables changing team on coop/survival
That is normal and not much that can be done. Watch where the other special infected climb to get an idea where the infected ladders are.

And Once again, l4d_infectedbots_infected_team_joinable 0

Quote:
Originally Posted by cigs View Post
Can you not change director_spectate_specials when l4d_infectedbots_infected_team_joinable 0
I don't really see the point. Unless you have spectators watching. But then they could see the whole map and see where the special infected are.

Last edited by mi123645; 03-29-2010 at 15:45.
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staccato
New Member
Join Date: Mar 2010
Old 03-30-2010 , 06:24   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1003

Hey guys! Got a problem with this plugin ... (and can't find a solution for this error Codes on google ...)

As soon as i want to load the plugin via "sm plugins load l4dinfectedbots", i got the following error:

Quote:
L 03/30/2010 - 12:21:43: [SM] Native "HookConVarChange" reported: Invalid convar handle 0 (error 4)
L 03/30/2010 - 12:21:43: [SM] Displaying call stack trace for plugin "l4dinfectedbots.smx":
L 03/30/2010 - 12:21:43: [SM] [0] Line 555, /home/groups/alliedmodders/forums/files/4/8/2/4/5/61650.attach::OnPluginStart()
Metamod & Sourcemod should be installed correctly.
Anyone got an Idea what could be wrong?
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 03-30-2010 , 07:27   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1004

Quote:
Originally Posted by mi123645 View Post
l4d_infectedbots_infected_team_joinable 0

And Once again, l4d_infectedbots_infected_team_joinable 0
he probably meant that if the cvar l4d_infectedbots_adminonly is 1 then add a check for l4d_infectedbots_infected_team_joinable1 if the player joining infected on coop has an admin flag, if not then deny access
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PeterFreimann
Member
Join Date: Dec 2009
Old 03-30-2010 , 11:38   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1005

I use this with L4D2 Survival Linux Server (8Players) and if i go infected no one else can go inf. And i can't switch back to survivors. So i installed the afk-plugin to see if it works. but i can only go spec (with !afk) and infected again (with !ji). !js doesn't work and it doesn't say "team full" (and it isnt full)
edit: ok after mapchange the jointeam menue opens if i type !js and survivors are shown as full... But only 7 Survivors are playing and me as 1 Infected
edit2: i can change teams now because i changed the cvar mp_limitteams from 2 to 0. But still only i can play infected

Last edited by PeterFreimann; 03-30-2010 at 11:51.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 03-30-2010 , 15:53   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1006

Quote:
Originally Posted by staccato View Post
Hey guys! Got a problem with this plugin ... (and can't find a solution for this error Codes on google ...)

As soon as i want to load the plugin via "sm plugins load l4dinfectedbots", i got the following error:

Metamod & Sourcemod should be installed correctly.
Anyone got an Idea what could be wrong?
What game are you running?

Quote:
he probably meant that if the cvar l4d_infectedbots_adminonly is 1 then add a check for l4d_infectedbots_infected_team_joinable1 if the player joining infected on coop has an admin flag, if not then deny access
I see.

Quote:
I use this with L4D2 Survival Linux Server (8Players) and if i go infected no one else can go inf. And i can't switch back to survivors. So i installed the afk-plugin to see if it works. but i can only go spec (with !afk) and infected again (with !ji). !js doesn't work and it doesn't say "team full" (and it isnt full)
edit: ok after mapchange the jointeam menue opens if i type !js and survivors are shown as full... But only 7 Survivors are playing and me as 1 Infected
edit2: i can change teams now because i changed the cvar mp_limitteams from 2 to 0. But still only i can play infected
Quote:
12. Q: There is something wrong with the plugin in general!

A: Post the following information: The operating system (Windows or Linux), The game (L4D or L4D2), Server.cfg (or a list of in-game cvars that were changed), l4dinfectedbots.cfg, post any sourcemod error logs or logs in general and perhaps a detailed description of how I can replicate the problem. This will help me solve problems much quicker and efficiently.
I just put this in the FAQ just recently, it is vitally important that you do this.
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Wildcolt
Junior Member
Join Date: Sep 2009
Old 03-31-2010 , 00:20   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1007

Hey I'm running windows, freshly installed the metamod and sourcemods. The gamedata file is in its place. The smx file is in its place. No cvars even messed with. It keeps randomly crashing in the beginning of maps, i've tested with first map of parish and first map of dark carnival.

It keeps putting this in the log...
Quote:

L 03/30/2010 - 23:50:00: SourceMod error session started
L 03/30/2010 - 23:50:00: Info (map "c2m1_highway") (file "errors_20100330.log")
L 03/30/2010 - 23:50:00: [SM] Plugin encountered error 25: Call was aborted
L 03/30/2010 - 23:50:00: [SM] Native "SetFailState" reported: Use this Left 4 Dead only.
L 03/30/2010 - 23:50:00: [SM] Displaying call stack trace for plugin "sm_l4dvs_mapchanger.smx":
L 03/30/2010 - 23:50:00: [SM] [0] Line 76, /home/groups/alliedmodders/forums/files/4/2/2/8/6/45406.attach::OnPluginStart()

which doesn't really tell me much, it's not even noticing that it is crashing since the game crashes a couple minutes after these reports. I think I can link it to the SI spawning. This is done in coop mode, solo.


I just cleared it twice, and now i dont even get as much in the log as i was getting

Quote:
L 03/31/2010 - 00:13:19: SourceMod log file session started (file "L20100331.log") (Version "1.3.1")
L 03/31/2010 - 00:13:19: -------- Mapchange to c2m1_highway --------
thats it.


Other random tidbits...
Difficulty: advanced
Hosting: Local Client



The crashing problem immediately goes away upon disabling this addon as well.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 03-31-2010 , 01:51   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1008

Quote:
Originally Posted by Wildcolt View Post
Hey I'm running windows, freshly installed the metamod and sourcemods. The gamedata file is in its place. The smx file is in its place. No cvars even messed with. It keeps randomly crashing in the beginning of maps, i've tested with first map of parish and first map of dark carnival.

It keeps putting this in the log...

[/B]which doesn't really tell me much, it's not even noticing that it is crashing since the game crashes a couple minutes after these reports. I think I can link it to the SI spawning. This is done in coop mode, solo.


I just cleared it twice, and now i dont even get as much in the log as i was getting


thats it.


Other random tidbits...
Difficulty: advanced
Hosting: Local Client



The crashing problem immediately goes away upon disabling this addon as well.
The first log is telling me that the sm_l4dvs_mapchanger.smx plugin will not work with L4D2. Can you post your plugin list please?
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Wildcolt
Junior Member
Join Date: Sep 2009
Old 03-31-2010 , 09:20   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1009

Like I said in the latter half, I reinstalled fresh again. So the only plugins now are this, and what comes standard with sourcemod.
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ibmt500
New Member
Join Date: Mar 2010
Old 03-31-2010 , 09:58   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1010

pls, add a function to lock the difficulty in l4d2 vs mode. now the server alaways restore normal difficuly when server restart. thx.
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