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Solved Block lava / toxic damage (CS)


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Ricky
Senior Member
Join Date: Jul 2005
Old 09-25-2017 , 16:56   Block lava / toxic damage (CS)
Reply With Quote #1

Looking for a simple script to block damage or death that occurs on certain custom maps, whether it be a pool of lava or a out of bounds area of the map. This damage is not the same as drowning but similar.

Last edited by Ricky; 09-26-2017 at 05:30.
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 09-25-2017 , 21:24   Re: Block lava / toxic damage (CS)
Reply With Quote #2

I think with the "dmg_bits" you can block a specific damage. Example:

Code:
public fw_TakeDamage(const victim, inflictor, const attacker, Float:damage, dmg_bits) {     if (victim != attacker || !is_user_alive(attacker))         return HAM_IGNORED;         // Isn't fall damage?     if (~(dmg_bits & DMG_FALL))         return HAM_IGNORED;         return HAM_SUPERCEDE; }
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Ricky
Senior Member
Join Date: Jul 2005
Old 09-25-2017 , 23:06   Re: Block lava / toxic damage (CS)
Reply With Quote #3

Thanks for the attempt but it didn't work for my needs! The death type is trigger_hurt and I think there should be several topics regarding this matter.
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 09-26-2017 , 05:36   Re: Block lava / toxic damage (CS)
Reply With Quote #4

I modified the code above. Also you can play with trigger_hurt's key values and set damage to 0.

Code:
public fw_TakeDamage(const victim, inflictor, const attacker, Float:damage, dmg_bits)
{
    if (!attacker)
         return HAM_IGNORED

    static class[32]
    pev(attacker, pev_classname, class, charsmax(class))
   
    if (equal(class, "trigger_hurt"))
         return HAM_SUPERCEDE

    return HAM_IGNORED;
}
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Last edited by NiHiLaNTh; 09-26-2017 at 05:36.
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Ricky
Senior Member
Join Date: Jul 2005
Old 09-29-2017 , 15:19   Re: Block lava / toxic damage (CS)
Reply With Quote #5

Quote:
Originally Posted by NiHiLaNTh View Post
I modified the code above. Also you can play with trigger_hurt's key values and set damage to 0.

Code:
public fw_TakeDamage(const victim, inflictor, const attacker, Float:damage, dmg_bits)
{
    if (!attacker)
         return HAM_IGNORED

    static class[32]
    pev(attacker, pev_classname, class, charsmax(class))
   
    if (equal(class, "trigger_hurt"))
         return HAM_SUPERCEDE

    return HAM_IGNORED;
}
Solved. Thank you!
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