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[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)


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Krufftys Killers
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Join Date: Jan 2014
Old 09-19-2021 , 13:51   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #231

Make a vscripts folder inside the scripts folder then put all .nuts in the vscripts folder and It will work
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HarryPotter
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Old 09-19-2021 , 18:00   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #232

Quote:
Originally Posted by dahyun4220 View Post
There are places on the nomercy map where the road doesn't pass. If you look at the video above, I doesn't go through the window at 3:02.
Quote:
Originally Posted by Krufftys Killers View Post
Make a vscripts folder inside the scripts folder then put all .nuts in the vscripts folder and It will work
I forgot to create vscript folder in -left4dead2\scripts,
sorry, download again.
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Last edited by HarryPotter; 09-19-2021 at 18:01.
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dahyun4220
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Join Date: Sep 2021
Old 09-20-2021 , 00:28   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #233

Quote:
Originally Posted by HarryPotter View Post
I forgot to create vscript folder in -left4dead2\scripts,
sorry, download again.
After exploding the gas station at c8m3, it doesn't go over to the big window. Is this also a bug?

(fatal error) Going up the roof and can't going through the big window.
+c1m4 Atritum sometimes After coming down from the elevator, the elevator door won't open.
And even small events among c2m2_fairgrounds sometimes wooden boards don't disappear.

Last edited by dahyun4220; 09-20-2021 at 10:40.
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HarryPotter
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Old 09-20-2021 , 11:11   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #234

Quote:
Originally Posted by dahyun4220 View Post
After exploding the gas station at c8m3, it doesn't go over to the big window. Is this also a bug?

(fatal error) Going up the roof and can't going through the big window.
+c1m4 Atritum sometimes After coming down from the elevator, the elevator door won't open.
And even small events among c2m2_fairgrounds sometimes wooden boards don't disappear.
need a video, or I don't know what's going on
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dahyun4220
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Old 09-20-2021 , 12:01   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #235

https://youtu.be/m8O9TlWWGm4
Quote:
Originally Posted by HarryPotter View Post
need a video, or I don't know what's going on
I think there's a invisible wall. I can't cross the way.

Last edited by dahyun4220; 09-21-2021 at 09:44.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 09-20-2021 , 12:56   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #236

Is not a "bug", is an invisible wall added by TLS update.

It only removes the invisible wall (classname:env_physics_blocker, targetname: anv_mapfixes_shortcut_booster_TMP2) after starting the forklift event.
(this was done to prevent people using shortcuts to bypass the horde event)

You can "fix" it by commenting those lines

Or just the one with the targetname I mentioned.

TLS update created too many new entities so is hard to find one by one, I usually disable all the changes.

In case of HarryPotter specific map changes, maybe would be better to ignore these maps from the script.

I think that TLS vscript changes is running even when not in versus gamemode in that github version

Btw this may not work forever, since the next update probably will bring some changes to these files (again)
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Last edited by Marttt; 09-20-2021 at 13:02.
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dahyun4220
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Join Date: Sep 2021
Old 09-20-2021 , 13:39   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #237

Quote:
Originally Posted by Marttt View Post
Is not a "bug", is an invisible wall added by TLS update.

It only removes the invisible wall (classname:env_physics_blocker, targetname: anv_mapfixes_shortcut_booster_TMP2) after starting the forklift event.
(this was done to prevent people using shortcuts to bypass the horde event)

You can "fix" it by commenting those lines

Or just the one with the targetname I mentioned.

TLS update created too many new entities so is hard to find one by one, I usually disable all the changes.

In case of HarryPotter specific map changes, maybe would be better to ignore these maps from the script.

I think that TLS vscript changes is running even when not in versus gamemode in that github version

Btw this may not work forever, since the next update probably will bring some changes to these files (again)
I removed the line, and it works very well. Is there a defect if I remove this line?
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Marttt
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Old 09-20-2021 , 16:39   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #238

Can't say for sure since TLS script creates/"fixes" a lot of things.
You can comment only the lines I mentioned here.
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HarryPotter
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Old 09-20-2021 , 17:27   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #239

Quote:
Originally Posted by Marttt View Post
It only removes the invisible wall (classname:env_physics_blocker, targetname: anv_mapfixes_shortcut_booster_TMP2) after starting the forklift event.
(this was done to prevent people using shortcuts to bypass the horde event)
Thanks, Marttt, I already fixed. add these lines to kill.

Quote:
Originally Posted by dahyun4220 View Post
https://youtu.be/m8O9TlWWGm4

I think there's a transparent wall. I can't cross the way.
You are playing versus mode, right?
I didn't consider versus when I make these.
No wonder I can not find the issue

Now you can cross the way after the gas station explodes.
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Last edited by HarryPotter; 09-20-2021 at 17:35.
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dahyun4220
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Join Date: Sep 2021
Old 09-20-2021 , 21:48   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #240

Quote:
Originally Posted by HarryPotter View Post
Thanks, Marttt, I already fixed. add these lines to kill.


You are playing versus mode, right?
I didn't consider versus when I make these.
No wonder I can not find the issue

Now you can cross the way after the gas station explodes.
thank you so much!! btw Are you going to add more maps later?

Last edited by dahyun4220; 09-21-2021 at 04:04.
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