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Infinite Round (v2.1.2)


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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 03-31-2017 , 17:21   Re: Infinite Round (v2.1.2)
Reply With Quote #661

You can't use this plugin on ReHLDS. As far as I know, ReHLDS has a built-in infinite round cvar.
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Last edited by OciXCrom; 03-31-2017 at 17:22.
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ivani6651
Member
Join Date: Feb 2017
Old 04-01-2017 , 04:30   Re: Infinite Round (v2.1.2)
Reply With Quote #662

Quote:
Originally Posted by OciXCrom View Post
You can't use this plugin on ReHLDS. As far as I know, ReHLDS has a built-in infinite round cvar.
How to do kz server does not end the round and placed more than two players to enter other stand spectator and can not play?
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 04-01-2017 , 12:34   Re: Infinite Round (v2.1.2)
Reply With Quote #663

Why does the round even end on a kz server? If you're using kz_ maps with no objectives, it should not end.
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TBagT
Member
Join Date: Aug 2016
Location: Lithuania
Old 05-23-2017 , 09:25   Re: Infinite Round (v2.1.2)
Reply With Quote #664

Is it possible to make this work with round terminator plugin that you created ? Because some orpheu files contain different values in both of these plugins. Because when I select block ct win it also block the timer's win is it possible only block terrorist team extermination ?

EDIT: So I managed to use only infinite round only when ct's die, everything works except when timer ends it doesn't end the round.
Yeah so fixed it with some checks and user_silentkill( id );

Last edited by TBagT; 05-23-2017 at 13:08.
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wickedd
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Join Date: Nov 2009
Old 05-23-2017 , 20:35   Re: Infinite Round (v2.1.2)
Reply With Quote #665

Quote:
Originally Posted by TBagT View Post
Is it possible to make this work with round terminator plugin that you created ?
Yes...it's possible.
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Ricky
Senior Member
Join Date: Jul 2005
Old 10-02-2017 , 06:04   Re: Infinite Round (v2.1.2)
Reply With Quote #666

The cvar_util module might be broken with git-5138. Had it working fine with git-5135. I have all the necessary files installed, cvar_util module in modules folder, and "cvar_util" listed in modules.ini, etc.

Code:
L 10/02/2017 - 00:56:27: [AMXX] Plugin "cu_amx_cvar_fix.amxx" failed to load: Module/Library "cvar_util" required for plugin.  Check modules.ini.
L 10/02/2017 - 00:56:27: [AMXX] Plugin "infinite_round.amxx" failed to load: Module/Library "cvar_util" required for plugin.  Check modules.ini.
Also getting this error with git-5138 compiler and several versions before that.

Code:
cvar_util.inc(61) : warning 201 : redefinition of constant/macro (symbol "cvarBounds")
infinite_round.sma(191) : error 021 : symbol already defined: "MaxClients"
infinite_round.sma(351) : erorr 022 : must be lvalue (non-constant)
2 Errors.
Could not locate output file (compile failed)
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-02-2017 , 06:14   Re: Infinite Round (v2.1.2)
Reply With Quote #667

Try https://forums.alliedmods.net/showpo...&postcount=182 ?
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Ricky
Senior Member
Join Date: Jul 2005
Old 10-02-2017 , 06:37   Re: Infinite Round (v2.1.2)
Reply With Quote #668

Tried this and forgot to mention. This one interferes with round terminator causing its functions to not work properly. Round end function won’t end rounds. This was not an issue when using RT with the official IR version using 5135.

I have this cvar set, ir_block_roundend "gh". However, this setting shouldn't block rounds from ending using the "objective" flag in RT. The "gh" flags should only block team elimination rounds.

Last edited by Ricky; 10-02-2017 at 07:19.
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My Nigga
New Member
Join Date: Oct 2017
Old 10-22-2017 , 11:26   Re: Infinite Round
Reply With Quote #669

I Downloaded the Plugin in my server . but i wants that the round ends while one player alive only stay , I don't Find Other plugins which Can Help me , If You have a Solution please help
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Old 11-15-2017, 15:20
Natsheh
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Old 02-24-2018, 08:20
veliflst
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Clauu
Senior Member
Join Date: Feb 2008
Location: RO
Old 02-24-2018 , 16:40   Re: Infinite Round (v2.1.2)
Reply With Quote #670

Hi, used this few months ago and server crashed(seg fault) when it had 2-3 players on it. In the past server was not having any issues(it's just a small csdm server only for fun with friends) and also there was no modifications done beside installing this plugin. Coincidence or not but the crash happened exactly when triggered conditions were probably blocked such as ct/t win - new round. Personally I am skeptical about 'patching' virtual memory in order to bypass such functions and most likely that's why crash occurred.

Last edited by Clauu; 02-24-2018 at 16:49.
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