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[TF2] Deathrun v1.2.1


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Mitchell
~lick~
Join Date: Mar 2010
Old 01-29-2014 , 09:37   Re: [TF2] Deathrun v1.2.1
Reply With Quote #101

So what if no one is on blue?
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 01-29-2014 , 09:47   Re: [TF2] Deathrun v1.2.1
Reply With Quote #102

Then somebody must sacriface himself and join blue if they want to start playing
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Last edited by Oshizu; 01-29-2014 at 09:47.
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Bijou
Junior Member
Join Date: Jan 2014
Old 01-29-2014 , 09:47   Re: [TF2] Deathrun v1.2.1
Reply With Quote #103

Quote:
Originally Posted by Oshizu View Post
You didn't read probatly my recent post
I solved engi builded, scout double jump.

But i dont know still fix that mix the member in blue.

*ah ha sorry ! i understand your saying.

Last edited by Bijou; 01-29-2014 at 09:49.
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Mitchell
~lick~
Join Date: Mar 2010
Old 01-29-2014 , 09:48   Re: [TF2] Deathrun v1.2.1
Reply With Quote #104

Quote:
Originally Posted by Bijou View Post
But i dont know still fix that mix the member in blue.
That's a feature.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 01-29-2014 , 13:33   Re: [TF2] Deathrun v1.2.1
Reply With Quote #105

Can you maybe add the option of "Max Activators"? I like the idea of joining BLU team if you want to be the activator, but it sometimes spawns 4 or more and this is too many. Are you able to let us define how many we want alive on BLU with a cvar?

Maybe I am just not understanding this new system properly
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 01-29-2014 , 13:46   Re: [TF2] Deathrun v1.2.1
Reply With Quote #106

Quote:
Originally Posted by Snaggle View Post
Can you maybe add the option of "Max Activators"? I like the idea of joining BLU team if you want to be the activator, but it sometimes spawns 4 or more and this is too many. Are you able to let us define how many we want alive on BLU with a cvar?

Maybe I am just not understanding this new system properly
Player's amount in blue is defined by ratio

I've used same balancing system i used in my jailbreak plugin
When i have time i'il add some cvars for modifying it
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Last edited by Oshizu; 01-29-2014 at 14:02.
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Ren3gade
Senior Member
Join Date: Jul 2010
Old 01-31-2014 , 20:06   Re: [TF2] Deathrun v1.2.1
Reply With Quote #107

Quote:
Originally Posted by Oshizu View Post
Player's amount in blue is defined by ratio

I've used same balancing system i used in my jailbreak plugin
When i have time i'il add some cvars for modifying it
Yeah :/
Sometimes its setting 2 players to the blue team, and sometimes it keeps picking the same people. I only want it to chose 1 person, and not the same person every round.

Thanks.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 02-01-2014 , 04:36   Re: [TF2] Deathrun v1.2.1
Reply With Quote #108

Quote:
Originally Posted by Ren3gade View Post
Yeah :/
Sometimes its setting 2 players to the blue team, and sometimes it keeps picking the same people. I only want it to chose 1 person, and not the same person every round.

Thanks.
Quote:
Originally Posted by Oshizu View Post
Instead of random switching players from red into death, it depends on people who want to be in blue before arena round becomes active
I'il show two examples
1. There are 2 people in blue and rest is in red
- Those guys in blue will stay in blue because they're only ones who wanted to be Death

2. There are 15 people in blue and rest is in red
- Random people will be kept in blue
- When ratio reaches it's limit rest of people will be sent back to red
Quote:
Originally Posted by Mitchell View Post
That's a feature.
It's been already explained couple of times
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sheng
Member
Join Date: Jan 2013
Old 02-03-2014 , 21:12   Re: [TF2] Deathrun v1.2.1
Reply With Quote #109

I have a bug in the new version, Some people Canīt enter either of the teams blu Or Red, and stay in spectator, unless they reconnect several times until they can access one of the teams, this Didnīt happen with the old version, so for now Iīm staying with that,also I Didnīt like it the new system, because it keeps almost 2 or more activators, and are the same every time sometimes there are people that didnīt want to be in the blue team to be an activator, but every round they switch between teams randomly also, I Canīt explain that system to everybody, so for that, I will wait for a new update with maybe some cvars to return the old deathrun.
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Last edited by sheng; 02-03-2014 at 21:18.
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Research
SourceMod Donor
Join Date: Nov 2011
Old 02-05-2014 , 08:10   Re: [TF2] Deathrun v1.2.1
Reply With Quote #110

2.0.0ver - every player can move in round wait time
maybe I comeback in 1.2.1 :s
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