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ZombieMod server settings


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mazdarx8
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Join Date: Aug 2014
Old 11-29-2015 , 11:35   ZombieMod server settings
Reply With Quote #1

Hi,
can you tell me which settings are good for zombiemod servers?
Currently I have this:
sm_cvar sv_turbophysics 1
sm_cvar phys_pushscale 2
sm_cvar sv_pushaway_force 11000
sm_cvar sv_pushaway_max_force 6000

Ticrate 64.

Thank you.
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Neuro Toxin
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Join Date: Oct 2013
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Old 11-29-2015 , 17:37   Re: ZombieMod server settings
Reply With Quote #2

I presume CSGO?
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mazdarx8
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Join Date: Aug 2014
Old 11-30-2015 , 01:39   Re: ZombieMod server settings
Reply With Quote #3

Oh yes sorry, its for CSGO
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 11-30-2015 , 03:18   Re: ZombieMod server settings
Reply With Quote #4

Those settings seem fine. Do you have any props or anything not acting like you expect as you push them?

I also notice your push away force is larger than the max.
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mazdarx8
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Join Date: Aug 2014
Old 11-30-2015 , 06:49   Re: ZombieMod server settings
Reply With Quote #5

Quote:
Originally Posted by Neuro Toxin View Post
Those settings seem fine. Do you have any props or anything not acting like you expect as you push them?

I also notice your push away force is larger than the max.
In the map there are props. But I dont have !zprops or sth like that.
The settings seems fine yes, but if the props are very good placed, the zombies dont have a chance to push it away. I dont know how to explain it.
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 11-30-2015 , 17:43   Re: ZombieMod server settings
Reply With Quote #6

Increase phys_pushscale until your happy.

It's a delicate balance.
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