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Uninamer (Unicode name changer)


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kill0r
Junior Member
Join Date: Jun 2007
Old 04-26-2008 , 17:33   Re: Uninamer (Unicode name changer)
Reply With Quote #11

Most players hate to get renamed, just kick them. And btw. "ClientCommand(clientSlot, "name \"%s\"", nameBuf);" is useless, alias name "echo lol" ftw ;-)

Last edited by kill0r; 04-26-2008 at 17:37.
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Jérémie
Member
Join Date: Feb 2008
Old 04-29-2008 , 18:39   Re: Uninamer (Unicode name changer)
Reply With Quote #12

Quote:
Originally Posted by r5053 View Post
God idea for a plugin i can't tell you how i hate it if there are players with special chars in the name,
Nice, but some of us have non-ascii character in our language, and thus in our Steam alias.

If someone is allowed "Mozart" as a pseudo, why would I be punish for choosing "Dvořák" for example?

Although, I agree that people using wrong unicode glyph to "emulate" standard character, like a new l33t alphabet or something, are just dumb and should be kicked on sight. But there's a nuance here.
Quote:
it's looking like shit in the webinterface of my TF2 stats plugin because it can't display the special chars on the webpage
That's most probably an issue with your webpage, nothing wrong with unicode.
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 04-30-2008 , 02:42   Re: Uninamer (Unicode name changer)
Reply With Quote #13

update - improved the utf-8 handling as suggested by sfPlayer

@jeremie: you're right. the national chars are a reason to allow unicode names. but I have made the observation that users of "funny" unicode substitution names have a strong tendency to be complete idiots.

on my server I allow exactly 2 unicode chracters. that has to be enough - in my opinion - even for "Dvořák"
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 04-30-2008 , 03:23   Re: Uninamer (Unicode name changer)
Reply With Quote #14

update 2: implemented kick instead of renaming. warning, needs a translation file now.
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 05-11-2008 , 19:23   Re: Uninamer (Unicode name changer)
Reply With Quote #15

This plugin is great, but ive noticed a problem.

Often users who join, who then have their name renamed - will just rename themselves back to whatever they joined with. It would be great to have this plugin keep monitoring only users that have special chars in their name and change when necessary/
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 05-12-2008 , 04:43   Re: Uninamer (Unicode name changer)
Reply With Quote #16

The names are re-checked every round-end so they are renamed again if they got back to their unicode name. I made the observation that these guys normally get tired of renaming after a few rounds ...

But as a matter of fact I coded this plugin with Counterstrike Source where the roundtimes are shorter than for games with player respawning. I will think about a solution.
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sofwmrebiteme
Member
Join Date: Jan 2007
Old 07-18-2008 , 11:13   Re: Uninamer (Unicode name changer)
Reply With Quote #17

I take that this mod will not work on the final version of dod
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 07-18-2008 , 15:23   Re: Uninamer (Unicode name changer)
Reply With Quote #18

And could you give me a clue why you think so?
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 07-18-2008 , 18:59   Re: Uninamer (Unicode name changer)
Reply With Quote #19

Because the orange box engine uses the steam friends name rather than a name generated via the "name" command.

To change it you would use
Code:
setinfo name "Name"
but that is a protected client command.
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 07-18-2008 , 19:54   Re: Uninamer (Unicode name changer)
Reply With Quote #20

yes, maybe. but that's something I would not mess around with - even if I could.
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