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[csgo] how to stop server from makinh .nav files for maps


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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 01-06-2015 , 08:55   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #11

Ok I've found something new which I suspected. This problem of creating nav files only happens during warmup round (if you have this enabled). AFter the warmup this does not happen. I also have -nobots in command line.

I'm now going to change my warmup time to 5-10 seconds, or disable it.
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Mitchell
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Join Date: Mar 2010
Old 01-06-2015 , 13:47   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #12

Quote:
Originally Posted by nelioneil View Post
Ok I've found something new which I suspected. This problem of creating nav files only happens during warmup round (if you have this enabled). AFter the warmup this does not happen. I also have -nobots in command line.

I'm now going to change my warmup time to 5-10 seconds, or disable it.
i would check your warmup settings, i think gamemodes.txt sets a bot qouta mode fill to match the players that should be joining or something along those lines, depending on your server type warmpup can still be used to buffer people still joining for the first round.
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TUSK3N1337
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Join Date: Dec 2013
Location: Sweden
Old 01-13-2015 , 18:16   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #13

I have used this plugin and it does not generate nav files for me ;)

https://forums.alliedmods.net/showthread.php?t=237004
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ZASTRELIS
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Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 05-21-2018 , 10:26   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #14

Not found any solve for this problem. But I understand that it often happens at warmup round, so.. -nobots + fix

Code:
public OnPluginStart() {     AddCommandListener(Command_JoinTeam, "jointeam"); } public Action Command_JoinTeam(int client, const char[] command, int argc) {     if(!IsValidated(client) || (argc < 1))     {         return Plugin_Stop;     }         if(GameRules_GetProp("m_bWarmupPeriod") && GetClientTeam(client) >= 2)     {         PrintToConsole(client, "Spawn Blocked!");         return Plugin_Stop;     }         ... }

Last edited by ZASTRELIS; 05-21-2018 at 10:39.
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KillMan
Member
Join Date: Aug 2017
Location: Belarus
Old 05-23-2018 , 09:14   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #15

Quote:
Originally Posted by ZASTRELIS View Post
Not found any solve for this problem. But I understand that it often happens at warmup round, so.. -nobots + fix
3 years
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 05-23-2018 , 22:16   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #16

just create fake .nav for all your maps
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leshuQQ
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Join Date: Dec 2019
Location: Ukraine
Old 02-02-2020 , 22:05   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #17

Quote:
Originally Posted by Bacardi View Post
seems empty nav files not help, need something inside that file.
So you are free to try this nav file, just make copy and rename it to map name.

I generate this nav inside 256 cube, it's pretty small file I got.
this is for CSGO

*edit
of course unzip this zip first
hi, how u created that test file? I mean: how to understand "u generated it inside 256 cube?"
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