Hello all,
We've run into a weird case of high var (high CPU usage) on our dedicated servers. Weird part being, the variance goes and remains high (~3) when the GOTV broadcast starts and stays for approximately the gotv delay (105s in our case). So am talking about high var somewhere around the 3rd round. Rest of the game runs smooth. We've confirmed that the behaviour is same without sourcemod and metamod.
Using
Code:
perf record -p <pid> -g
we also found that every instance of such high var was associated with high CPU usage by an object in engine.so as shown
here (The address remains the same in every run)
Game Config: 128 Tick, 16 slot (10 players, 6 spectators), GOTV1 and GOTV2 enabled, delay 105s, GOTV tickrate 32
CPU: Intel(R) Xeon(R) CPU E5-2666 v3 @ 2.90GHz
OS: Ubuntu 14.04.4