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Dota 2 Dedicated Servers


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expertcode
Junior Member
Join Date: Apr 2014
Old 06-23-2014 , 11:01   Re: Dota 2 Dedicated Servers
Reply With Quote #131

On windows Server working
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expertcode
Junior Member
Join Date: Apr 2014
Old 06-23-2014 , 11:03   Re: Dota 2 Dedicated Servers
Reply With Quote #132

HTML Code:
Server waking up from hibernation
Client "ZMag" connected (31.181.94.122:64319).
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
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expertcode
Junior Member
Join Date: Apr 2014
Old 06-23-2014 , 11:16   Re: Dota 2 Dedicated Servers
Reply With Quote #133

I needed extract vpk files on linux server?
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DragonbornEngineer
Junior Member
Join Date: Mar 2013
Old 06-26-2014 , 04:48   Re: Dota 2 Dedicated Servers
Reply With Quote #134

Help my hero isn't showing up at all

Log:

Code:
abaddon@abaddon-K45VM:~/dota 2 beta$ ./srcds_run -game dota -exec autoexec.cfg +map reflex.bsp -debug
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler
Adding VPK file: /home/abaddon/dota 2 beta/dota/pak01
Adding VPK file: /home/abaddon/dota 2 beta/platform/pak01
Did not detect any valid joysticks.
WARNING: unable to link Test_StartScript and Test_StartScript because one or more is a ConCommand.
WARNING: unable to link Test_RandomChance and Test_RandomChance because one or more is a ConCommand.
WARNING: unable to link Test_LoopForNumSeconds and Test_LoopForNumSeconds because one or more is a ConCommand.
WARNING: unable to link Test_Loop and Test_Loop because one or more is a ConCommand.
WARNING: unable to link Test_LoopCount and Test_LoopCount because one or more is a ConCommand.
WARNING: unable to link Test_StartLoop and Test_StartLoop because one or more is a ConCommand.
WARNING: unable to link log_flags and log_flags because one or more is a ConCommand.
WARNING: unable to link log_color and log_color because one or more is a ConCommand.
WARNING: unable to link log_verbosity and log_verbosity because one or more is a ConCommand.
WARNING: unable to link log_level and log_level because one or more is a ConCommand.
WARNING: unable to link log_dumpchannels and log_dumpchannels because one or more is a ConCommand.

Console initialized.
Adding VPK file: /home/abaddon/dota 2 beta/dota/sound_vo_english
Could not get IReplayDirector interface from library serverGame.dll loaded for "Dota 2"
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
---- Host_NewGame ----
ConVarRef dota_local_custom_game doesn't point to an existing ConVar
TraceRayVerticalGroundHeight() disabled for 'maps/reflex.bsp'
TraceRayVerticalGroundHeight() disabled for 'maps/reflex.bsp'
TraceRayVerticalGroundHeight() disabled for 'maps/reflex.bsp'
Host_NewGame on map reflex
ConVarRef r_flashoverbudget doesn't point to an existing ConVar
Executing dedicated server config file
SoundEmitter:  adding map sound overrides from  scripts/game_sounds_custom.txt [45 total, 1 replacements, 0 duplicated  replacements]
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[[REFLEX]] start
[[REFLEX]] test
[REFLEX] reflex.lua
[REFLEX] creating reflex game mode
dota_base_game_mode executing script: scripts/vscripts/addon_game_mode.lua
[REFLEX] Starting to load Reflex gamemode...
[REFLEX] Rules set
[REFLEX] entity_killed event set
[REFLEX] reflex_wat set
[REFLEX] reflex_set_ability set
[REFLEX] values set
[REFLEX] Precaching stuff...
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
[REFLEX] Done precaching!
[REFLEX] Done loading Reflex gamemode!


Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Model props_gameplay/antler_trap_01.mdl over budget: 8640 tris, 1 batches
Model props_gameplay/antler_trap_02.mdl over budget: 8640 tris, 1 batches
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$rimlightcolor" in "$rimlightcolor"
Error in .VMT file: error parsing vector element "$rimlightcolor" in "$rimlightcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULAR_BLOOM_COLOR" in "$SPECULAR_BLOOM_COLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULAR_BLOOM_COLOR" in "$SPECULAR_BLOOM_COLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Error in .VMT file: error parsing vector element "$rimlightcolor" in "$rimlightcolor"
Error in .VMT file: error parsing vector element "$rimlightcolor" in "$rimlightcolor"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$specularcolor" in "$specularcolor"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$rimlightcolor" in "$rimlightcolor"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$rimlightcolor" in "$rimlightcolor"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Setting breakpad minidump AppID = 570
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
CAsyncWavDataCache:  0 .wavs total 0 bytes, 0,00 % of capacity
exec: couldn't exec server.cfg
Server is hibernating
Connection to Steam servers successful, Game Server SteamID [A:1:2642105350:4418] (90090970355028998).
CDOTAGCServerSystem - adding listener
   VAC secure mode is activated.
GC Connection established for server version 0
Server waking up from hibernation
Client "Abaddon" connected (192.168.1.120:51640).
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
[REFLEX] AutoAssignPlayer
[REFLEX] Capturing game mode...
[REFLEX] Beginning Think
[REFLEX] getting index
[REFLEX] team sizes 0  --  0
[REFLEX] setting to good guys
PR:SetFullyJoinedServer 0:[U:1:99205063] true
PR:SetLeaverStatus 0:[U:1:99205063] DOTA_LEAVER_NONE
PR:SetConnectionState 0:[U:1:99205063] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
[REFLEX] playerID: 0
[REFLEX] SteamID: 99205063
Requesting account 99205063 resources without rank.
CGCJobRequestBatchPlayerResourcesResponse: Received 1 account resources.
PR:SetTextChatBanned 0:[U:1:99205063] false
PR:SetVoiceChatBanned 0:[U:1:99205063] false
PR:SetLowPriority 0:[U:1:99205063] false
PR:SetPlayerReservedState 0:[U:1:99205063] true
PR:SetSelectedHero 0:[U:1:99205063] npc_dota_hero_sven(18)
PR:SetPlayerReservedState 0:[U:1:99205063] false
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Missing ability: sven_storm_bolt
Missing ability: attribute_bonus
Missing ability: sven_storm_bolt
Missing ability: sven_warcry
Missing ability: sven_storm_bolt
Missing ability: sven_gods_strength
Missing ability: sven_storm_bolt
Missing ability: attribute_bonus
Missing ability: attribute_bonus
Missing ability: sven_warcry
Missing ability: sven_gods_strength
Missing ability: sven_warcry
Missing ability: sven_warcry
Missing ability: sven_great_cleave
Missing ability: sven_great_cleave
Missing ability: sven_gods_strength
Missing ability: sven_great_cleave
Missing ability: sven_great_cleave
Missing ability: attribute_bonus
Missing ability: attribute_bonus
Missing ability: attribute_bonus
Missing ability: attribute_bonus
Missing ability: attribute_bonus
Missing ability: attribute_bonus
Missing ability: attribute_bonus
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
Error in .VMT file: error parsing vector element "$SPECULARCOLOR" in "$SPECULARCOLOR"
Error in .VMT file: error parsing vector element "$RIMLIGHTCOLOR" in "$RIMLIGHTCOLOR"
PR:SetPlayerReservedState 0:[U:1:99205063] false
PR:SetSelectedHero 0:[U:1:99205063] npc_dota_hero_sven(18)
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
DataTable warning: npc_dota_hero_sven: Out-of-range value (inf) in SendPropFloat 'm_flPlaybackRate', clamping.
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
m_flPreGameStartTime set to 17,40
m_flStateTransitionTime set to 107,40
[REFLEX] InitializeRound called
Console: Round 1 starts in 60 seconds!
DataTable warning: npc_dota_hero_sven: Out-of-range value (inf) in SendPropFloat 'm_flPlaybackRate', clamping.
[REFLEX] in pregame
[REFLEX] got assigned hero
[REFLEX] setting hero assignment
[REFLEX] playerID: 0
[REFLEX] setting stuff for player0
[REFLEX] GOLD SET FOR PLAYER 0
[REFLEX] Initializing player 0
[REFLEX] NextXP: 100
[REFLEX] XP Boost 100
DataTable warning: npc_dota_hero_sven: Out-of-range value (inf) in SendPropFloat 'm_flPlaybackRate', clamping.
DataTable warning: npc_dota_hero_sven: Out-of-range value (inf) in SendPropFloat 'm_flPlaybackRate', clamping.
quit
Packed store /home/abaddon/dota 2 beta/dota/sound_vo_english with refcount > 0.
Kam Jun 26 10:31:33 WIB 2014: Server Quit

abaddon@abaddon-K45VM:~/dota 2 beta$
DataTable warning: npc_dota_hero_sven: Out-of-range value (inf) in SendPropFloat 'm_flPlaybackRate', clamping. -> This is probably the cause, I'm using reflex addon, frota also creates the same condition

Picture:


autoexec.cfg:

Code:
dota_local_addon_enable 1;dota_local_addon_game  Reflex;dota_local_addon_map Reflex;dota_force_gamemode  15;update_addon_paths;
It also happen to all pick:



Same error
DragonbornEngineer is offline
KBarterCZ
Junior Member
Join Date: Jul 2012
Old 07-03-2014 , 16:16   Re: Dota 2 Dedicated Servers
Reply With Quote #135

Hello guys,

I've followed instructions in the first post, with some differences. I'll try to explain, what I did:

Steamcmd: logged in with steam username
Downloaded app_id 570
Copied 4 needed files to game/bin dir

Run: srcds_run has something wrong, I tried to find bugs in run file. First was Illegal instruction on line 356, 3170, something wrong with $HL_CMD.

After I copied runtimes to run ./run.sh ./srcds_run <params>, it returned with same line, but 3287 Illegal instruction.

Sadly, thats all I've encountered so far.
I understand that Dota 2 Dedicated Linux could be still in beta stage, but does anybody have any ideas what to do?
Or is the linux version in worse state than others?

Since I wasn't able to run it, metamod Dota fix wasn't functional. I presume metamod runs only when server fully loads before map load.

Server: Debian Wheezy i386

Last edited by KBarterCZ; 07-03-2014 at 16:17.
KBarterCZ is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-04-2014 , 09:02   Re: Dota 2 Dedicated Servers
Reply With Quote #136

What's the output of 'cat /proc/cpuinfo'?
__________________
asherkin is offline
KBarterCZ
Junior Member
Join Date: Jul 2012
Old 07-04-2014 , 10:35   Re: Dota 2 Dedicated Servers
Reply With Quote #137

Quote:
Originally Posted by asherkin View Post
What's the output of 'cat /proc/cpuinfo'?
I'm copying & pasting standard ouptut, its pure x86 machine.

Code:
processor       : 0
vendor_id       : GenuineIntel
cpu family      : 15
model           : 2
model name      : Intel(R) Pentium(R) 4 CPU 2.66GHz
stepping        : 9
microcode       : 0x17
cpu MHz         : 2660.048
cache size      : 512 KB
fdiv_bug        : no
hlt_bug         : no
f00f_bug        : no
coma_bug        : no
fpu             : yes
fpu_exception   : yes
cpuid level     : 2
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe up pebs bts cid xtpr
bogomips        : 5320.09
clflush size    : 64
cache_alignment : 128
address sizes   : 36 bits physical, 32 bits virtual
I don't think cpu will have any impact of this (If I understand Your request was for me), I think its more software problem.

I've continued in my research myself to make sure I didn't made any mistakes before such as running it without steam runtime.

I've made a virtualized linux machine (Lubuntu Trusty) in windows to get necesary files listed in first post and also to get native steam-runtime from Linux Steam client as well.

I was forced to use only steamcmd.sh method to get DOTA files (interesting, there is "pure" linux dedicated server with ID 247060 and another with ID 580, both aren't public to download, even with normal account).

In short, I got Dota files via steamcmd, all was O.K. Then I copied files (steamclient.so and so on) to dota 2 beta/bin and made a test run WITHOUT metamod dota fix. Later on, I've applied steam runtime, firstly downloaded from first post and then copied the rest from native client and ran it with run.sh supplied in steam-runtime.

I ran srcds_run with -debug option, so I'm posting its content, maybe it will help.
Standard output after running:
Code:
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
/home/srcds/Steam/steamapps/common/dota_2_beta/srcds_run: řádek 356:  2573 Illegal instruction (SIGILL)      (core dumped [obraz paměti uložen]) $HL_CMD

warning: Could not load shared library symbols for linux-gate.so.1.
Do you need "set solib-search-path" or "set sysroot"?
debug.cmds:5: Error in sourced command file:
No function contains program counter for selected frame.
Post about crashes or other issues at https://forums.alliedmods.net/showthread.php?t=236635
Pá čec  4 16:32:17 CEST 2014: Server restart in 10 seconds
^CPá čec  4 16:32:20 CEST 2014: Server Quit
And debug.log:
Code:
----------------------------------------------
CRASH: Pá čec  4 16:22:06 CEST 2014
Start Line: ./srcds_linux -game dota +map dota -debug
[New LWP 3145]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/i386-linux-gnu/i686/cmov/libthread_db.so.1".
Core was generated by `./srcds_linux -game dota +map dota -debug'.
Program terminated with signal 4, Illegal instruction.
#0  0xb738e9d2 in ?? () from /home/srcds/Steam/steamapps/common/dota_2_beta/bin/libtier0.so
#0  0xb738e9d2 in ?? () from /home/srcds/Steam/steamapps/common/dota_2_beta/bin/libtier0.so
#1  0xb738eed3 in ?? () from /home/srcds/Steam/steamapps/common/dota_2_beta/bin/libtier0.so
#2  0xb7390b7b in ?? () from /home/srcds/Steam/steamapps/common/dota_2_beta/bin/libtier0.so
#3  0xb77648ae in ?? () from /lib/ld-linux.so.2
#4  0xb77649a4 in ?? () from /lib/ld-linux.so.2
#5  0xb7768a02 in ?? () from /lib/ld-linux.so.2
#6  0xb7764756 in ?? () from /lib/ld-linux.so.2
#7  0xb77681e4 in ?? () from /lib/ld-linux.so.2
#8  0xb7703cbc in ?? () from /lib/i386-linux-gnu/i686/cmov/libdl.so.2
#9  0xb7764756 in ?? () from /lib/ld-linux.so.2
#10 0xb770437c in ?? () from /lib/i386-linux-gnu/i686/cmov/libdl.so.2
#11 0xb7703d71 in dlopen () from /lib/i386-linux-gnu/i686/cmov/libdl.so.2
#12 0x080487b3 in main ()
No symbol table info available.
eax            0xf7a0b5ed    -140462611
ecx            0x10c6    4294
edx            0x10c6    4294
ebx            0x53b69869    1404475497
esp            0xbff2e730    0xbff2e730
ebp            0xbff2e7a8    0xbff2e7a8
esi            0x0    0
edi            0x0    0
eip            0xb738e9d2    0xb738e9d2
eflags         0x10203    [ CF IF RF ]
cs             0x73    115
ss             0x7b    123
ds             0x7b    123
es             0x7b    123
fs             0x0    0
gs             0x33    51
From        To          Syms Read   Shared Object Library
                        No          linux-gate.so.1
0xb770c600  0xb773a105  Yes (*)     /lib/i386-linux-gnu/i686/cmov/libm.so.6
0xb7703ad0  0xb770496c  Yes (*)     /lib/i386-linux-gnu/i686/cmov/libdl.so.2
0xb7663d00  0xb76d2208  Yes (*)     /home/srcds/steam-runtime/i386/usr/lib/i386-linux-gnu/libstdc++.so.6
0xb7606870  0xb7612ea7  Yes (*)     /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
0xb746e420  0xb759cd1e  Yes (*)     /lib/i386-linux-gnu/i686/cmov/libc.so.6
0xb7756860  0xb776e19c  Yes (*)     /lib/ld-linux.so.2
0xb7439f50  0xb7450cf8  Yes (*)     /home/srcds/steam-runtime/i386/lib/i386-linux-gnu/libgcc_s.so.1
0xb73ed300  0xb741a7bc  Yes (*)     bin/dedicated_srv.so
0xb73926ec  0xb73a7788  Yes (*)     /home/srcds/Steam/steamapps/common/dota_2_beta/bin/libtier0.so
0xb727b570  0xb729988c  Yes (*)     /home/srcds/Steam/steamapps/common/dota_2_beta/bin/libvstdlib.so
0xb7249fb0  0xb724bc28  Yes (*)     /home/srcds/steam-runtime/i386/lib/i386-linux-gnu/libuuid.so.1
(*): Shared library is missing debugging information.
End of Source crash report
----------------------------------------------
Just a note, "/lib/i386-linux-gnu/i686/cmov/libthread_db.so.1" is symlinked to /lib/i386-linux-gnu/i686/libthread_db.so.1. I'm really curious why it needs this specific library under specific folder, AFAIK after Ubuntu 11.10 (why is this related?) has some changes and some things were changed. This looks like dedicated server has hardcoded path to already-present file, which is not a problem, but unnecessary complication.
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KBarterCZ
Junior Member
Join Date: Jul 2012
Old 07-04-2014 , 10:40   Re: Dota 2 Dedicated Servers
Reply With Quote #138

Sorry for double-post, but I was not able to change some lines. "řádek" = Line, just a small translation to understand what I wrote.

Again, sorry for double post, but when I hit Edit, it shows me just blank edit field.
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Robfire
New Member
Join Date: Jul 2014
Old 07-06-2014 , 03:55   Re: Dota 2 Dedicated Servers
Reply With Quote #139

okay, so, i've installed everything fine, the server works for others to join, however, i have 1 problem -- i can't connect myself. it doesn't give me an error, it just fails to connect as if i wasn't hosting. i'm using the default port, and my friend was able to connect

things i've tried:
  • changing the "clientport" in the launch options of both the server and my game client to something that isn't in use already or the default (3001, which i forwarded), i even did it through console before trying to connect again
  • connecting with the normal 27015 port with my normal ip and localhost, and vice versa
  • specifying the ip, port, and clientport in the launch of my server


i might've forgotten some stuff i might've tried, but this really has me stumped. i've done everything normally and everything seems to go fine, i can even message my friend through the server cmd, but i can't connect no matter what i try, and hosting a listen server while specifying ip, port and clientport doesn't seem to work.
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shmishleniy
Junior Member
Join Date: Jun 2014
Location: Ukraine
Old 07-11-2014 , 16:50   Re: Dota 2 Dedicated Servers
Reply With Quote #140

Quote:
Originally Posted by expertcode View Post
HTML Code:
Server waking up from hibernation
Client "ZMag" connected (31.181.94.122:64319).
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
The same for me on linux after some game updates.

After starting the server console commands not working.

For example:
Code:
~/steam-runtime/run.sh ./srcds_run +dota_wait_for_players_to_load_timeout 230 -game dota -port 27015 +ip 188.226.242.145 +map dota
But after start:
Code:
"dota_wait_for_players_to_load_timeout" = "120"
Info:
Code:
meta list
Listing 3 plugins:
  [01] SourceMod (1.7.0-dev+4650) by AlliedModders LLC
  [02] Dota 2 Fixups (2.0.0) by Nicholas Hastings
  [03] SDK Tools (1.7.0-dev+4650) by AlliedModders LLC

sm plugins list
[SM] Listing 17 plugins:
  01 "Basic Ban Commands" (1.7.0-dev+4650) by AlliedModders LLC
  02 "Basic Chat" (1.7.0-dev+4650) by AlliedModders LLC
  03 "Admin File Reader" (1.7.0-dev+4650) by AlliedModders LLC
  04 Disabled: "Nextmap" (1.7.0-dev+4650) by AlliedModders LLC
  05 "Admin Help" (1.7.0-dev+4650) by AlliedModders LLC
  06 "Player Commands" (1.7.0-dev+4650) by AlliedModders LLC
  07 "Fun Votes" (1.7.0-dev+4650) by AlliedModders LLC
  08 "Reserved Slots" (1.7.0-dev+4650) by AlliedModders LLC
  09 "Basic Commands" (1.7.0-dev+4650) by AlliedModders LLC
  10 "Basic Info Triggers" (1.7.0-dev+4650) by AlliedModders LLC
  11 "Basic Votes" (1.7.0-dev+4650) by AlliedModders LLC
  12 "Basic Comm Control" (1.7.0-dev+4650) by AlliedModders LLC
  13 "Admin Menu" (1.7.0-dev+4650) by AlliedModders LLC
  14 "Sound Commands" (1.7.0-dev+4650) by AlliedModders LLC
What's going on with server?
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