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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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[Hecke] Leitwolf
Junior Member
Join Date: Jul 2009
Old 07-15-2009 , 13:07   Re: quake sounds [Revamped] (Version 2.61 / Updated July 15, 2009)
Reply With Quote #161

Can anyone fix the Problem with the "Round_Play" in the DoD:S Plugin? The Sound isnīt played....
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Grrrrrrrrrrrrrrrrrrr
Senior Member
Join Date: Oct 2007
Old 07-17-2009 , 15:33   Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)
Reply With Quote #162

updated.

Does sound precaching work for everyone?
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[Hecke] Leitwolf
Junior Member
Join Date: Jul 2009
Old 07-17-2009 , 17:39   Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)
Reply With Quote #163

Sorry Grrrrrrrrrrrrrrrrrrr ( 19 times r) the precache is working but the "Round_Start" isnīt played. Iīve set an Sound for Serverjoin but played is the Headshotsound?!?!
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GEVREKA
Member
Join Date: Sep 2006
Old 07-17-2009 , 19:18   Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)
Reply With Quote #164

Join Server is NOT working. No sound when I connect to my server. v2.7 of this plugin.

Code:
    "join server"
    {
        "standard"        "quake/joinserver.mp3"
        "female"        "quake/joinserver.mp3"        
        "config"        "0"
    }
}
Server: srcds\orangebox\tf\sound\quake\joinserver.mp3
Client: Steam\steamapps\<user>\team fortress 2\tf\sound\quake\joinserver.mp3

It works with the old plugin (1.8 version) perfectly. Something in the .sp file is incorrect. TF2 Server, Latest SVN SourceMod Dev + Metamod: Source Dev.

Last edited by GEVREKA; 07-18-2009 at 14:10.
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[Hecke] Leitwolf
Junior Member
Join Date: Jul 2009
Old 07-18-2009 , 00:10   Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)
Reply With Quote #165

Quote:
Originally Posted by GEVREKA View Post
Join Server is NOT working. No sound when I connect to my server. v2.7 of this plugin.

Code:
    "join server"
    {
        "standard"        "quake/joinserver.mp3"
        "female"        "quake/joinserver.mp3"        
        "config"        "0"
    }
}
Server: srcds\orangebox\tf\sound\quake\joinserver.mp3
Client: Steam\steamapps\s_sherifa_s\team fortress 2\tf\sound\quake\joinserver.mp3

It works with the old plugin (1.8 version) perfectly. Something in the .sp file is incorrect. TF2 Server, Latest SVN SourceMod Dev + Metamod: Source Dev.

Config "0" means to play the Sound not, Set config to "1" likt his

Code:
    "join server"
    {
        "standard"        "quake/joinserver.mp3"
        "female"        "quake/joinserver.mp3"        
        "config"        "1"
    }
}

From the first Page of thsi Thread:

"config" ""
The field works as follows:
0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim
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[Hecke] Leitwolf
Junior Member
Join Date: Jul 2009
Old 07-18-2009 , 01:51   Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)
Reply With Quote #166

Okay Grrrrrrrrrrrrrrrrrr there is an bigger Bug in the 2.7 On FirstBlood, Domination, DoubleKill, GrenadeKill and so on the only Sound that will played is "Headshot" but the Text is right! Like HeadshotSound to Firstblood-Text / Headshotsound to GrenadeKill-Text / Headshotsound to DuoubleKill-Text... You know what i mean?
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[Hecke] Leitwolf
Junior Member
Join Date: Jul 2009
Old 07-18-2009 , 02:09   Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)
Reply With Quote #167

Little Update: The FemaleSounds are working fine. Round-Start -Sound still missing!
[Hecke] Leitwolf is offline
Grrrrrrrrrrrrrrrrrrr
Senior Member
Join Date: Oct 2007
Old 07-18-2009 , 13:32   Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)
Reply With Quote #168

@[Hecke] Leitwolf: I'm confused. Are you still having the problem where it plays the headshot sound for every event?

@GEVREKA: After you made the change [Hecke] Leitwolf told you to make, does the Join Server sound work?
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Last edited by Grrrrrrrrrrrrrrrrrrr; 07-18-2009 at 15:38.
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GEVREKA
Member
Join Date: Sep 2006
Old 07-18-2009 , 14:10   Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)
Reply With Quote #169

Yep, it works well, 10x .
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GEVREKA
Member
Join Date: Sep 2006
Old 07-18-2009 , 23:19   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #170

Problems with compiling:

Code:
//// quakesounds.sp
// quakesounds.sp(80) : warning 234: symbol "AskPluginLoad" is marked as depreca
ted: Use AskPluginLoad2() instead
//
// Header size:           3728 bytes
// Code size:            14748 bytes
// Data size:            87264 bytes
// Stack/heap size:      16384 bytes; Total requirements:  122124 bytes
//
// 1 Warning.
//
// Compilation Time: 0,39 sec
// ----------------------------------------
It's in line 79:

Code:
public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
When I tries to fix this, changing line to:

Code:
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
It says when:

Code:
//// quakesounds.sp
// quakesounds.sp(83) : warning 213: tag mismatch
// Header size:           3728 bytes
// Code size:            14748 bytes
// Data size:            87264 bytes
// Stack/heap size:      16384 bytes; Total requirements:  122124 bytes
//
// 1 Warning.
//
// Compilation Time: 0,41 sec
// ----------------------------------------
Also the difference in 1.7.0 and 1.7.5 is:

Code:
return Plugin_Handled;
In the end of file (removed from 1.7.5) and:

Code:
LogError("Quake Sounds: Cannot precache sound: %s", soundsFiles[i]);
OK, good, but what's this error when I tries to compile ?
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