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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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h00x
Senior Member
Join Date: Jun 2009
Old 06-09-2009 , 00:32   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #111

Well, the quake sounds are well known for the old Quake MegaTF muti class servers back in the 90's It would be nice to see the plugin split and tuned for TF2. It was just a request, although I think that TF2 might already have the sounds embedded into the client/server to the dom/rev sounds? Anyways, my point was when a player hits 4 kills with the quakesounds it says player is dominated, on tf2... But on the hud when a user is killed by the player and respawns and is yet killed again the hud shows player dominated by such player which I beleive to be a trigger. So I was just saying it would be nice to apend the sound to the dominate and revenge trigger so we could have the old quake megatf style back when a user really is dominating the other user, and that would free up a kill sound on a baisc player killed 4 people so far sound in one life. lol

I dunno, I guess I just miss QuakeWorld Mega TF 2fort4 lol Edit: 2fort5 ;o)

thanks for your reply though.

Last edited by h00x; 06-09-2009 at 04:43.
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Unsichtbar
Member
Join Date: Oct 2007
Old 06-09-2009 , 00:58   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #112

I guess this part is my problem (around line 651):

Code:
if(config & 8)
    {
        for (new i = 1; i <= iMaxClients; i++)
        {
            if(IsClientInGame(i) && !IsFakeClient(i) && textPreference[i])
            {
                PrintCenterText(i, "%t", translationName, attackerName, victimName);
            }
        }
    }
    else
    {
        if(config & 16 && textPreference[attackerClient])
        {
            PrintCenterText(attackerClient, "%t", translationName, attackerName, victimName);
        }
        if(config & 32 && textPreference[victimClient])
        {
            PrintCenterText(victimClient, "%t", translationName, attackerName, victimName);
        }        
    }
I just added before:

Code:
PrintToChatAll("%t", translationName, attackerName, victimName);
To test if i get any text output and it works. Now i have the whole text in the chat. Can't figure out whats the problem behind but so far it works for chat messages.
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psychonic

BAFFLED
Join Date: May 2008
Old 06-09-2009 , 07:57   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #113

Quote:
Originally Posted by h00x
I was wondering since the Domination and Revenge are triggered now can a sound set be configured for them instead of using for example killsound 4 for "Is Dominating" To set a sound just for them alone and add another sound for kill 4?
Quote:
Originally Posted by psychonic View Post
This could be done, but there are two considerations.

1) This is just meant to emulate the sounds in Quake/UT at each streak level.

2) Only TF2 (and DODS?) have Domination and Revenge.
@Grrrrrrrrrrrrrrrrrr
If you want to add this for TF2, there is an event int on player_death called "death_flags". I made a post here telling what each flag is, including attacker or assister triggered domination or revenge http://forums.alliedmods.net/showpos...98&postcount=2
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Brasil
Junior Member
Join Date: May 2009
Old 06-10-2009 , 13:39   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #114

yo guys, i cant get this plugin to work at all on my server. (menu won't work either)
i am new to running a server... and source mod.
anyone know what might be the problem?
i extracted and uploaded everything where it should be.

i think the server just isnt loading the plugin. how do i do that?
i tried placing this in sourcemod.cfg

sm_quakesounds_version 2.50
sm_quakesounds_enable 1
sm_quakesounds_announce 1
sm_quakesounds_text 1
sm_quakesounds_sound 1

but that wont work, and i dont think its right either
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Grrrrrrrrrrrrrrrrrrr
Senior Member
Join Date: Oct 2007
Old 06-10-2009 , 15:51   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #115

@h00x & psychonic: Yes, I will implement this feature in the next version.

@psychonic: After I add the new feature requested by h00x, your contributions to this plug-in will make up about 1/3 of the plug-in. So, I'm adding your name into the plug-in as a developer.

@alpetras: I am not sure why mp_teamplay would effect this plug-in. I will do some testing and reply back to you in this post.

@Unsichtbar: The plug-in prints messages to the center of the players screen, PrintCenterText(), and not to the chat. If you want the plug-in to print to the chat, replace "PrintCenterText" with "PrintToChat".
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Last edited by Grrrrrrrrrrrrrrrrrrr; 06-10-2009 at 15:55.
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Unsichtbar
Member
Join Date: Oct 2007
Old 06-10-2009 , 23:15   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #116

For some reason there is no center text output on my server with the posted configuration so i added the chat output before any checks to see if the plugin will do any output at all.
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igotfits
Senior Member
Join Date: May 2009
Old 06-12-2009 , 18:17   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #117

i completely give up on this mod, the other version the original post of this mod i got everything working except the !quake command, quake command.
now on this version nothing working i put everything where its suppose to be and yet nothing no menu no nothing. i restarted my server after i removed the other files and added these new ones.
on the old thread i askd someone about my !quake commands and they said do this..

"Use Metamod with the vdf loader. After this it will work."

now what exactly do i do, no instructions.. this is the only mod that doesnt work on my server i loaded everyother mod with success...
please help my final try, i been at this mod for 1 month
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 06-13-2009 , 11:41   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #118

Feature request:

Reset kill streak every round.
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ALL YOU CAN EAT
New Member
Join Date: Jun 2009
Old 06-14-2009 , 16:11   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #119

hi,
I have a problem with your quakesound_css plugin.
If i add new Sound sets in the quakesoundslist then i can not open the quake menu ingame. Here my quakesoundlist.txt
Code:
"QuakeSoundsList"
{
    "sound sets"
    {
        "sound set 1"        "standard"
        "sound set 2"        "female"
        "sound set 3"        "german"
        "sound set 4"        "nquake"
        "sound set 5"        ""
    }
    "headshot"
    {
        "1"
        {
            "standard"        "quake/headshot.mp3"
            "female"        "quake/female/headshot.mp3"
            "german"        "quake/german/headshot.mp3"
            "nquake"        "quake/nquake/headshot.mp3"
            "config"        "2"
        }    
        "3"
        {
            "standard"        "quake/hattrick.wav"
            "female"        "quake/female/headshot.mp3"
            "german"        "quake/german/hattrick.mp3"
            "nquake"        "quake/nquake/boomheadshot.mp3"
            "config"        "2"
        }
        "5"
        {
            "standard"        "quake/headhunter.wav"
            "female"        "quake/female/headshot.mp3"
            "german"        "quake/german/headhunter.mp3"
            "nquake"        "quake/nquake/headhunter.wav"
            "config"        "2"
        }        
    }
    "killsound"
    {
        "4"
        {
            "standard"        "quake/dominating.mp3"
            "female"        "quake/female/dominating.mp3"
            "german"        "quake/german/dominating.mp3"
            "nquake"        "quake/nquake/dominating.mp3"
            "config"        "2"
        }    
        "6"
        {
            "standard"        "quake/rampage.mp3"
            "female"        "quake/female/rampage.mp3"
            "german"        "quake/german/rampage.mp3"
            "nquake"        "quake/nquake/rampage.mp3"
            "config"        "2"
        }
        "8"
        {
            "standard"        "quake/killingspree.mp3"
            "female"        "quake/female/killingspree.mp3"
            "german"        "quake/german/killingspree.mp3"
            "nquake"        "quake/nquake/killingspree.mp3"
            "config"        "2"
        }
        "10"
        {
            "standard"        "quake/monsterkill.mp3"
            "female"        "quake/female/monsterkill.mp3"
            "german"        "quake/german/monsterkill.mp3"
            "nquake"        "quake/nquake/monsterkill.mp3"
            "config"        "2"
        }
        "14"
        {
            "standard"        "quake/unstoppable.mp3"
            "female"        "quake/female/unstoppable.mp3"
            "german"        "quake/german/unstoppable.mp3"
            "nquake"        "quake/nquake/unstoppable.mp3"
            "config"        "2"
        }
        "16"
        {
            "standard"        "quake/ultrakill.mp3"
            "female"        "quake/female/ultrakill.mp3"
            "german"        "quake/german/nsu-psyhopath.mp3"
            "nquake"        "quake/nquake/ultrakill.mp3"
            "config"        "2"
        }
        "18"
        {
            "standard"        "quake/godlike.mp3"
            "female"        "quake/female/godlike.mp3"
            "german"        "quake/german/godlike.mp3"
            "nquake"        "quake/nquake/godlike.mp3"
            "config"        "2"
        }
        "20"
        {
            "standard"        "quake/wickedsick.mp3"
            "female"        "quake/female/wickedsick.mp3"
            "german"        "quake/german/wickedsick.mp3"
            "nquake"        "quake/nquake/wickedsick.mp3"
            "config"        "2"
        }
        "22"
        {
            "standard"        "quake/impressive.mp3"
            "female"        "quake/female/wickedsick.mp3"
            "german"        "quake/german/impressive.mp3"
            "nquake"        "quake/impressive.mp3"
            "config"        "2"
        }
        "24"
        {
            "standard"        "quake/ludicrouskill.mp3"
            "female"        "quake/female/holyshit.mp3"
            "german"        "quake/german/ludicrouskill.mp3"
            "nquake"        "quake/nquake/ludicrouskill.mp3"
            "config"        "2"
        }
        "26"
        {
            "standard"        "quake/holyshit.mp3"
            "female"        "quake/female/holyshit.mp3"
            "german"        "quake/german/holyshit.mp3"
            "nquake"        "quake/nquake/holyshit.mp3"
            "config"        "2"
        }        
    }
    "combo"
    {
        "2"
        {
            "standard"        "quake/doublekill.mp3"
            "female"        "quake/female/multikill.mp3"
            "german"        "quake/german/multikill.mp3"
            "nquake"        "quake/nquake/multikill.mp3"
            "config"        "0"
        }    
        "3"
        {
            "standard"        "quake/triplekill.mp3"
            "female"        "quake/female/multikill.mp3"
            "german"        "quake/german/multikill.mp3"
            "nquake"        "quake/nquake/multikill.mp3"
            "config"        "2"
        }
        "4"
        {
            "standard"        "quake/multikill.mp3"
            "female"        "quake/female/multikill.mp3"
            "german"        "quake/german/multikill.mp3"
            "nquake"        "quake/nquake/multikill.mp3"
            "config"        "2"
        }
        "5"
        {
            "standard"        "quake/megakill.mp3"
            "female"        "quake/megakill.mp3"
            "german"        "quake/german/multikill.mp3"
            "nquake"        "quake/nquake/megakill.mp3"
            "config"        "2"
        }        
    }
    "first blood"
    {
        "standard"        "quake/firstblood.mp3"
        "female"        "quake/female/firstblood.mp3"
        "german"        "quake/german/firstblood.mp3"
        "nquake"        "quake/firstblood.mp3"
        "config"        "2"
    }
    "grenade"
    {
        "standard"        "quake/perfect.mp3"
        "female"        "quake/perfect.mp3"
        "german"        "quake/german/wickedsick.mp3"
        "nquake"        "quake/nquake/wickedsick.mp3"
        "config"        "2"
    }
    "selfkill"
    {
        "standard"        "quake/humiliation.mp3"
        "female"        "quake/humiliation.mp3"
        "german"        "quake/german/humiliation.mp3"
        "nquake"        "quake/nquake/humiliation.mp3"
        "config"        "2"
    }
    "round play"
    {
        "standard"        "quake/play.wav"
        "female"        "quake/female/prepare.mp3"
        "german"        "quake/play.wav"
        "nquake"        "quake/play.wav"
        "config"        "2"
    }
    "knife"
    {
        "standard"        "quake/humiliation.mp3"
        "female"        "quake/female/bottomfeeder.mp3"
        "german"        "quake/german/humiliation.mp3"
        "nquake"        "quake/nquake/humiliation.mp3"
        "config"        "2"
    }
    "teamkill"
    {
        "standard"        "quake/teamkiller.mp3"
        "female"        "quake/teamkiller.mp3"
        "german"        "quake/teamkiller.mp3"
        "nquake"        "quake/teamkiller.mp3"
        "config"        "2"
    }
    "join server"
    {
        "standard"        "quake/play.wav"
        "female"        "quake/female/prepare.mp3"
        "german"        "quake/play.wav"
        "nquake"        "quake/play.wav"        
        "config"        "2"
    }
}
Now where is the mistake and can you help me.

greetz
ALL YOU CAN EAT
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onlyamd
Senior Member
Join Date: Apr 2009
Location: Chicago,IL
Old 06-16-2009 , 22:34   Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
Reply With Quote #120

Any way to get melee sounds added for TF2? Im still using the old version because of melee sounds. Thanks!
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