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FF2 [Almost Resolved :D] CBS and HH Jr. Don't Show Up, Other Bosses Do


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ThePilotGuy
Junior Member
Join Date: Apr 2013
Old 04-12-2013 , 14:28   [Almost Resolved :D] CBS and HH Jr. Don't Show Up, Other Bosses Do
Reply With Quote #1

Hi there. I'm having a problem with FF2.

The Christian Brutal Sniper and the Headless Horseman Junior's models don't show up. The other bosses' models show up fine.

Why is this? My quickdownload server has the correct bz2 files, I'm running the latest version of ff2 according to the DL thread, etc.

Last edited by ThePilotGuy; 04-12-2013 at 17:05.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 04-12-2013 , 15:47   Re: CBS and HH Jr. Don't Show Up, Other Bosses Do
Reply With Quote #2

I really need to update that thread.

You need new CBS and HHH models, a new CBS config, and a new HHH config.
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ThePilotGuy
Junior Member
Join Date: Apr 2013
Old 04-12-2013 , 16:31   Re: CBS and HH Jr. Don't Show Up, Other Bosses Do
Reply With Quote #3

Thank you!

Another question:

My background music won't play for some reason. it downloads correctly (I've checked), but it doesn't play in-game.

Here's the boss' config file:

Code:
"character"
{
    "name" "Luna"
    "class" "2"
    "model" "models/custom/luna_v/sniper.mdl"
    "ragedist" "350.0"

    "description_en" "Princess Luna:\nSo much blood and melee weapons!\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (low-distance stun + bow): taunt when the Rage Meter is full."
    "description_ru" "Христианский Брутальный Снайпер:\nСтолько крови и холодного оружия!\nСупер Прыжок: альт.огонь, посмотри наверх и встань.\nСупер-падение: в воздухе смотри вниз и присядь.\nЯрость (оглушение вблизи + лук): сделай насмешку, когда Счетчик Ярости полон."
    
    "weapon1"
    {
        "name"    "tf_weapon_club"
        "index"    "171"
        "show" "1"
    }
    "ability1"
    {
        "name" "charge_bravejump"
        "arg0"    "1"
        "arg1"    "1.5"
        "arg2"    "5"
        "plugin_name"    "default_abilities"
    }
    "ability2"
    {
        "name" "rage_stun"
        "arg1"    "5.0"
        "plugin_name"    "default_abilities"
    }
    "ability3"
    {
        "name" "rage_preventtaunt"
        "plugin_name"    "default_abilities"
    }
    "ability4"
    {
        "name" "rage_stunsg"
        "arg1"    "7.0"
        "plugin_name"    "default_abilities"
    }
    "ability5"
    {
        "name" "charge_weightdown"
        "arg0"    "3"
        "plugin_name"    "default_abilities"
    }
    "ability6"
    {
        "name" "special_cbs_multimelee"
        "plugin_name"    "ff2_1st_set_abilities"
    }
    "ability7"
    {
        "name" "rage_cbs_bowrage"
        "plugin_name"    "ff2_1st_set_abilities"
    }
    "sound_begin"
    {
        "1" "vo/sniper_specialweapon08.wav"
    }
    "sound_kspree"
    {
        "1"    "vo/taunts/sniper_taunts02.wav"
        "2"    "vo/sniper_award01.wav"
        "3"    "vo/sniper_award02.wav"
        "4"    "vo/sniper_award03.wav"
        "5"    "vo/sniper_award04.wav"
        "6"    "vo/sniper_award05.wav"
        "7"    "vo/sniper_award06.wav"
        "8"    "vo/sniper_award07.wav"
        "9"    "vo/sniper_award08.wav"
        "10"    "vo/sniper_award09.wav"
        "11"    "vo/sniper_award10.wav"
        "12"    "vo/sniper_award11.wav"
        "13"    "vo/sniper_award12.wav"
        "14"    "vo/sniper_award13.wav"
        "15"    "vo/sniper_award14.wav"
        "16"    "vo/sniper_specialweapon08.wav"
    }
    "sound_death"
    {
        "1"    "vo/sniper_paincrticialdeath02.wav"
        "2"    "vo/sniper_paincrticialdeath03.wav"
        "3"    "vo/sniper_paincrticialdeath04.wav"
        "4"    "vo/sniper_paincrticialdeath01.wav"
    }
    "sound_ability"
    {
        "1"    "vo/taunts/sniper_taunts02.wav"
        "2"    "vo/taunts/sniper_taunts15.wav"
        "3"    "vo/taunts/sniper_taunts16.wav"
        "4"    "vo/taunts/sniper_taunts23.wav"
        "slot4" "1"
    }
    "sound_bgm"
    {
        "path1"    "freak_fortress_2/luna/lunasong.mp3"
        "time1"    "156"
    }
    "download"
    {
        "1"    "sound/freak_fortress_2/luna/lunasong.mp3"
    }
}

Last edited by Powerlord; 04-12-2013 at 16:41. Reason: Change to code block
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 04-12-2013 , 16:42   Re: CBS and HH Jr. Don't Show Up, Other Bosses Do
Reply With Quote #4

Quote:
Originally Posted by ThePilotGuy View Post
Thank you!

Another question:

My background music won't play for some reason. it downloads correctly (I've checked), but it doesn't play in-game.
Versions of FF2 prior to 1.08 (which isn't out yet) don't automatically precache sound_bgm sections (aka background music), meaning you'll need this section in addition to what you already have:

Code:
     "sound_precache"
    {
        "1"    "freak_fortress_2/luna/lunasong.mp3"
    }
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Last edited by Powerlord; 04-12-2013 at 16:44. Reason: quoted code block was pushing things way over
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ThePilotGuy
Junior Member
Join Date: Apr 2013
Old 04-12-2013 , 16:50   Re: [2nd Question Too, Not Resolved] CBS and HH Jr. Don't Show Up, Other Bosses Do
Reply With Quote #5

I've done that too; didn't work.

Edit: Worked this time. odd.

Is there a way I can make the background music louder? It seems a but quiet compared to say the millenair's holiday even though if I open both files on my local computer they sound just as loud as each other.

Last edited by ThePilotGuy; 04-12-2013 at 17:05.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 04-14-2013 , 00:41   Re: [Almost Resolved :D] CBS and HH Jr. Don't Show Up, Other Bosses Do
Reply With Quote #6

the only way to make any music clip louder is to use a audio editor and boost the volume and save it as a new music file

and then edit the config to call on this new wav or mp3
and put this new file on the server and in the redirects

there is no volume config
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