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Nade Modes (Nomexous) v11.2


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redboyke
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Join Date: May 2008
Old 08-11-2008 , 04:20   Re: Nade Modes (Nomexous)
Reply With Quote #31

Is it possible to add team color trip laser so that the own team can walk trough them without the nade detonating
also the nade have to stick out a bit to make it shootable
lets say that the tripmine has 500HP when the other team shoots at the nade on the wall it disactivates or exploides when trip laser HP is 0.


i was testing it on the CS_italy map and i planted like 20 of those nades and CT could not pass without dieing.
to give CT fair chance it should be distroyable mines.

Last edited by redboyke; 08-11-2008 at 04:23.
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ot_207
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Location: Romania The Love Country
Old 08-11-2008 , 08:29   Re: Nade Modes (Nomexous)
Reply With Quote #32

The plugin follows mp_friendlyfire cvar, if you set it to 0 then the nades will have the team collor and won't detonate when teammates activate them.
There is also a cvar that can be set with the menu. If the owner activates the nade or not.

And good idea, with the nade hp. Will add to the plugin!
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BeasT
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Location: Lithuania
Old 08-11-2008 , 09:53   Re: Nade Modes (Nomexous)
Reply With Quote #33

Can you make it compatible with biohazard? I mean when you get infected and you are transfered to terr, the he should detonate itself, because now the he transfers it self to terr too (trip and motion he's)

Last edited by BeasT; 08-11-2008 at 10:20.
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redboyke
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Old 08-11-2008 , 11:02   Re: Nade Modes (Nomexous)
Reply With Quote #34

Quote:
Originally Posted by ot_207 View Post
The plugin follows mp_friendlyfire cvar, if you set it to 0 then the nades will have the team collor and won't detonate when teammates activate them.
There is also a cvar that can be set with the menu. If the owner activates the nade or not.

And good idea, with the nade hp. Will add to the plugin!
Well i try to make my server realistic thats why i have friendly fire on
but i dont want everybody to run in to someone's nade on purpose
people get banned for 20min after 3TK's
is there some way around to still have friendlyfire on but not detonate the nade when teammate paces it?
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Dores
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Join Date: Jun 2008
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Old 08-11-2008 , 11:45   Re: Nade Modes (Nomexous)
Reply With Quote #35

You should make a bot control that makes the bots randomly choose nade modes every once in awhile. Just a suggestion. Nice plugin GJ
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ot_207
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Old 08-11-2008 , 12:12   Re: Nade Modes (Nomexous)
Reply With Quote #36

Quote:
Originally Posted by BeasT View Post
Can you make it compatible with biohazard? I mean when you get infected and you are transfered to terr, the he should detonate itself, because now the he transfers it self to terr too (trip and motion he's)
Will try. Don't know if it's possible. I must look at biohazzard plugin code.
Quote:
Originally Posted by redboyke View Post
Well i try to make my server realistic thats why i have friendly fire on
but i dont want everybody to run in to someone's nade on purpose
people get banned for 20min after 3TK's
is there some way around to still have friendlyfire on but not detonate the nade when teammate paces it?
Ok, then I will add a new cvar with team play. The plugin won't follow friendlyfire anymore.
Quote:
Originally Posted by dor123 View Post
You should make a bot control that makes the bots randomly choose nade modes every once in awhile. Just a suggestion. Nice plugin GJ
It's not a bad idea, but the bots don't know how to throw them sometimes, so it is a little pointless. I will add the feature, all the nade types will work for them exept satchel charge and trip grenade.
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redboyke
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Old 08-11-2008 , 12:16   Re: Nade Modes (Nomexous)
Reply With Quote #37

Quote:
Originally Posted by ot_207 View Post
Ok, then I will add a new cvar with team play. The plugin won't follow friendlyfire anymore.
thx man
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ot_207
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Old 08-12-2008 , 05:48   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #38

New Version 5.9

PHP Code:
Version 5.8 
 
Added compatibility with Biohazzard/Zombie Plague ModThe nades will be removed when a player is turned into a zombie 

Version 5.9 
 
Added new cvar for teamplay the plugin won`t follow friendlyfire anymore, bot support 
Need testers that have biohazzard or zombie plague mod to see if the nades will be removed if a player is turned into a zombie
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Last edited by ot_207; 08-12-2008 at 05:54.
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Fry!
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Join Date: Apr 2008
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Old 08-12-2008 , 06:20   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #39

Ok, I can test for Zombie Plague.
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BeasT
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Join Date: Apr 2007
Location: Lithuania
Old 08-12-2008 , 06:39   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #40

Works with biohazard. Thank you!
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