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[CS:GO/ZP] Zombie Plague Mod 8.3.2


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jaxoR
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Join Date: Dec 2014
Location: Argentina
Old 10-15-2015 , 15:33   Re: [CS:GO] Zombie Plague (Ammo,Buysystem Lvl's) (10.10.2015)
Reply With Quote #81

You make a Zombie Plague with 2k of lines, and you don't know this key?


Last edited by jaxoR; 10-15-2015 at 15:34.
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gubka
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Location: Russia
Old 10-15-2015 , 23:54   Re: [CS:GO] Zombie Plague (Ammo,Buysystem Lvl's) (10.10.2015)
Reply With Quote #82

This is only alpha version, THIS KEY MAKE SCREENSHOTS
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Last edited by gubka; 10-16-2015 at 09:32.
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yash1441
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Join Date: Feb 2015
Location: Illuminati HQ
Old 10-16-2015 , 11:08   Re: [CS:GO] Zombie Plague (Ammo,Buysystem Lvl's) (10.10.2015)
Reply With Quote #83

Quote:
Originally Posted by gubka View Post
This is only alpha version, THIS KEY MAKE SCREENSHOTS
Nice going, will try the plugin once it reaches Beta stage! Very excited.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 10-16-2015 , 23:26   Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (17.10.2015)
Reply With Quote #84

UPDATE****

Quote:
-Version: 4.0.0 Stable (Oct 17, 2015)
* Recoded buyammo1, buyammo2, now add exatly classic amount of ammo for weapons
* Added zombie model claws (from CSO2)
* Added cvars (zp_settings.txt into [../addons/sourcemod/data])
* Minor changes to the code and other fixes
* Added block fog and lighing for zm_ ze_ maps (dark maps)
* Recode zombieme system
* Remove human, zombie hands skin (they was bugged)
* Added capital letters for WeaponMode menu
* Added sound for ammo buying and armor buying (ported from CS 1.6)
* Change human models to standart, remove skin hands
* Optimized keyvalues
* Recoded custom lighings
* Add new macros _MENU_ON_COMMAND, see in .sp
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 10-17-2015 , 10:35   Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (17.10.2015)
Reply With Quote #85

ok i tried it on your test server
here are some problems

1.) your count down sound is broken and i think its because you didn't kill your previous timer
2.) there are still flickers noted with custom hands
3.) maybe add bots to your test server for testing purpose because when only 1 person is on the server it will just keep terminateing the round when he turns into a zombie
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gubka
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Location: Russia
Old 10-17-2015 , 10:43   Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (17.10.2015)
Reply With Quote #86

On my server I didn't have problems with claws , timer

Because I used 0

Quote:
/**
* If a plugin takes too long to execute, hanging or freezing the game server in the process,
* SourceMod will attempt to terminate that plugin after the specified timeout length has
* passed. You can disable this feature by setting the value to "0".
*/
"SlowScriptTimeout" "8"
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8guawong
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Old 10-17-2015 , 10:48   Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (17.10.2015)
Reply With Quote #87

Quote:
Originally Posted by gubka View Post
On my server I didn't have problems with claws , timer

Because I used 0
i went to 46.174.49.59:27373
and it does have the count down timer bug
and can't really test the arm flicker b/c round keeps ending after i was turned into a zombie
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gubka
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Old 10-17-2015 , 11:20   Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (17.10.2015)
Reply With Quote #88

This very old version, i didnt update my server, dont test it on 46.174.49.59:27373, test it on your computer
i am disable this server now
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Last edited by gubka; 10-17-2015 at 11:20.
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gubka
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Old 10-17-2015 , 11:25   Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (17.10.2015)
Reply With Quote #89

Tiny update*
Quote:
-Version: 4.0.1 Stable (Oct 17, 2015)
* Add killtimer for main task
* If you alone on server, mod don't started
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8guawong
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Old 10-17-2015 , 16:36   Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (17.10.2015)
Reply With Quote #90

Quote:
Originally Posted by gubka View Post
Tiny update*
ok yea its good you added killtimer
but still hope you can find a way to stop the flicker (yes i tested the change weapon model snippet on my server)
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