Veteran Member
|
07-04-2020
, 12:50
Re: Execute a plugin command from a menu.
|
#2
|
Below is an example of what I use on my TF2 Server. The sounds are specific to TF2. Feel free to use/edit to suite your needs.
PHP Code:
#include <sourcemod>
#include <tf2_stocks>
#pragma semicolon 1
#define PLUGIN_VERSION "1.0"
#define CHEER "/ambient_mp3/bumper_car_cheer3.mp3"
#define BOO "/passtime/crowd_boo.wav"
public Plugin:myinfo =
{
name = "[TF2] Choose Your Prize",
author = "PC Gamer",
description = "Allow TF2 Players to Choose a Prize from Menu",
version = PLUGIN_VERSION,
url = "www.sourcemod.net"
}
public OnPluginStart()
{
LoadTranslations("common.phrases.txt");
RegAdminCmd("sm_prize", Command_Preprize, ADMFLAG_SLAY, "Present Prize Menu to Player");
}
public OnMapStart()
{
PrecacheSound(CHEER);
PrecacheSound(BOO);
}
public Action:Command_Preprize(client, args)
{
decl String:arg1[32];
if (args < 1)
{
arg1 = "@me";
}
else GetCmdArg(1, arg1, sizeof(arg1));
new String:target_name[MAX_TARGET_LENGTH];
new target_list[MAXPLAYERS], target_count;
new bool:tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE|(args < 1 ? COMMAND_FILTER_NO_IMMUNITY : 0),
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (new i = 0; i < target_count; i++)
{
if (IsClientInGame(target_list[i]))
{
Menu_Prize(target_list[i]);
PrintToChat(target_list[i], "Please Pick Your Prize");
}
}
return Plugin_Handled;
}
public Action:Menu_Prize(client)
{
new Handle:menu = CreateMenu(PMenu, MenuAction_Select | MenuAction_End | MenuAction_DisplayItem);
SetMenuTitle(menu, "Pick Your Prize:");
AddMenuItem(menu, "1001", "Get 5,000 Upgrade Credits for YOU");
AddMenuItem(menu, "1013", "Give 4,000 Upgrade Credits for EVERYONE");
AddMenuItem(menu, "1003", "Become the OverPowered Golden Knight Giant Robot");
AddMenuItem(menu, "1012", "Become the Magic StarFox");
AddMenuItem(menu, "1004", "Become the Giant Yeti");
AddMenuItem(menu, "1005", "Become the Horseless Headless Horsemann");
AddMenuItem(menu, "1014", "Get 2 Minutes of Unlimited Ammo");
AddMenuItem(menu, "1006", "Get a Health Boost, Defense Boost, and Bullet Resistance");
AddMenuItem(menu, "1007", "Get a Crit and Buff Boost");
AddMenuItem(menu, "1008", "Get 10 Fireball Spells");
AddMenuItem(menu, "1009", "Get a Random Powerup");
AddMenuItem(menu, "1011", "No Prize");
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
public PMenu(Handle:menu, MenuAction:action, param1, param2)
{
switch (action)
{
case MenuAction_Select:
{
//Note: param1 is client, param2 is item
new String:item[64];
GetMenuItem(menu, param2, item, sizeof(item));
if (StrEqual(item, "1001"))
{
ServerCommand("sm_addcash #%d 5000", GetClientUserId(param1));
PrintToChat(param1, "Enjoy 5,000 upgrade credits!");
PrintToServer("Gave 5K to %N", param1);
EmitSoundToClient(param1, CHEER);
}
if (StrEqual(item, "1003"))
{
ServerCommand("sm_begoldenknight #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Overpowered Giant Golden Knight Robot!");
PrintToServer("Gave Golden Knight to %N", param1);
EmitSoundToClient(param1, CHEER);
}
if (StrEqual(item, "1004"))
{
ServerCommand("sm_yeti #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being a Giant Yeti!");
PrintToServer("Gave Yeti to %N", param1);
EmitSoundToClient(param1, CHEER);
}
if (StrEqual(item, "1005"))
{
ServerCommand("sm_behhh #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Horseless Headless Horsemann");
PrintToServer("Gave HHH to %N", param1);
EmitSoundToClient(param1, CHEER);
}
if (StrEqual(item, "1006"))
{
ServerCommand("sm_addcond #%d 73 5", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 61 20", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 26 20", GetClientUserId(param1));
PrintToChat(param1, "Enjoy a Health Boost, Defense Boost, and Bullet Resistance!");
PrintToServer("Gave Health Defense Bullet Boost to %N", param1);
EmitSoundToClient(param1, CHEER);
}
if (StrEqual(item, "1007"))
{
ServerCommand("sm_addcond #%d 26 10", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 29 10", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 46 10", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 16 10", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 6 10", GetClientUserId(param1));
PrintToChat(param1, "Enjoy a Crit and Buff Boost");
PrintToServer("Gave Crit and Buff Boost to %N", param1);
EmitSoundToClient(param1, CHEER);
}
if (StrEqual(item, "1008"))
{
ServerCommand("sm_spellbook #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy 10 Fireball Spells!");
PrintToServer("Gave Spells to %N", param1);
EmitSoundToClient(param1, CHEER);
}
else if (StrEqual(item, "1009"))
{
ServerCommand("sm_randompowerup #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy your Random Powerup!");
PrintToServer("Gave Powerup to %N", param1);
EmitSoundToClient(param1, CHEER);
}
else if (StrEqual(item, "1011"))
{
PrintToChat(param1, "No Prize for You.");
PrintToServer("Gave No Prize to %N", param1);
EmitSoundToClient(param1, BOO);
}
if (StrEqual(item, "1012"))
{
ServerCommand("sm_bemagicfox #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Magic StarFox!");
PrintToServer("Gave Magic StarFox to %N", param1);
EmitSoundToClient(param1, CHEER);
}
if (StrEqual(item, "1013"))
{
ServerCommand("sm_addcash @all 4000");
PrintToChatAll("%N Gave 4,000 upgrade credits to Everyone", param1);
PrintToServer("%N Gave 4K to Everyone", param1);
EmitSoundToClient(param1, CHEER);
}
if (StrEqual(item, "1014"))
{
ServerCommand("sm_aia2 #%d 125", GetClientUserId(param1));
PrintToChat(param1, "Enjoy 2 Minutes of Unlimited Ammo!");
PrintToServer("%N got 2 mins of unlimited ammo", param1);
EmitSoundToClient(param1, CHEER);
}
}
}
}
Here's a second TF2 example. This plugin uses/shares the credits from the Zephyrus store plugin.
PHP Code:
#include <sourcemod>
#include <tf2_stocks>
#pragma semicolon 1
#define PLUGIN_VERSION "1.0"
#define CHEER "/ambient_mp3/bumper_car_cheer3.mp3"
#define BOO "/passtime/crowd_boo.wav"
native Store_SetClientCredits(client, credits);
native Store_GetClientCredits(client);
public Plugin:myinfo =
{
name = "Shopping Menu With Store Credits",
author = "PC Gamer",
description = "Allow Players to buy items from menu using Store credits",
version = PLUGIN_VERSION,
url = "www.sourcemod.com"
}
public OnPluginStart()
{
LoadTranslations("common.phrases.txt");
RegConsoleCmd("sm_store2", Command_Preshop, "Present Shopping Menu to Player");
RegConsoleCmd("sm_shop2", Command_Preshop, "Present Shopping Menu to Player");
RegAdminCmd("sm_showcredits", Command_ShowCredits, ADMFLAG_SLAY, "Show Credits");
}
public OnMapStart()
{
PrecacheSound(CHEER);
PrecacheSound(BOO);
}
public Action:Command_ShowCredits(client, args)
{
decl String:arg1[32];
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage : sm_showcredits <target>");
return Plugin_Handled;
}
else GetCmdArg(1, arg1, sizeof(arg1));
new String:target_name[MAX_TARGET_LENGTH];
new target_list[MAXPLAYERS], target_count;
new bool:tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE|(args < 1 ? COMMAND_FILTER_NO_IMMUNITY : 0),
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (new i = 0; i < target_count; i++)
{
if (IsClientInGame(target_list[i]))
{
int CreditAmt = Store_GetClientCredits(target_list[i]);
PrintToChat(client, "%N has %d Credits", target_list[i], CreditAmt);
}
}
return Plugin_Handled;
}
public Action:Command_Preshop(client, args)
{
decl String:arg1[32];
if (args < 1)
{
arg1 = "@me";
}
else GetCmdArg(1, arg1, sizeof(arg1));
new String:target_name[MAX_TARGET_LENGTH];
new target_list[MAXPLAYERS], target_count;
new bool:tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE|(args < 1 ? COMMAND_FILTER_NO_IMMUNITY : 0),
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (new i = 0; i < target_count; i++)
{
if (IsClientInGame(target_list[i]))
{
Menu_Prize(target_list[i]);
PrintToChat(target_list[i], "Please Pick Your Item");
}
}
return Plugin_Handled;
}
public Action:Menu_Prize(client)
{
new Handle:menu = CreateMenu(PMenu, MenuAction_Select | MenuAction_End | MenuAction_DisplayItem);
SetMenuTitle(menu, "Spend your Store Credits on These Items:");
AddMenuItem(menu, "1000", "View my Store Credits");
AddMenuItem(menu, "1001", "10 Store Credits - Slay All the Bots");
AddMenuItem(menu, "1006", "10 Store Credits - Get Health Boost, Defense Boost, and Bullet Resistance");
AddMenuItem(menu, "1007", "10 Store Credits - Get Crit and Buff Boost");
AddMenuItem(menu, "1008", "10 Store Credits - Get 10 Fireball Spells");
AddMenuItem(menu, "1009", "10 Store Credits - Get Random Powerup");
AddMenuItem(menu, "1027", "10 Store Credits - Gamble to Win or Lose 10 Credits");
AddMenuItem(menu, "1023", "10 Store Credits - Give all Players a Random Good RTD Perk");
AddMenuItem(menu, "1005", "10 Store Credits - Become the Horseless Headless Horsemann");
AddMenuItem(menu, "1030", "20 Store Credits - Become An Angry Giant Robot");
AddMenuItem(menu, "1024", "20 Store Credits - Give all Players 10 Fireball Spells");
AddMenuItem(menu, "1011", "20 Store Credits - Give all Players a Random Gift");
AddMenuItem(menu, "1025", "20 Store Credits - Remove all Spy Bots");
AddMenuItem(menu, "1026", "20 Store Credits - Remove all Medic Bots");
AddMenuItem(menu, "1033", "30 Store Credits - Become the Mighty Samurai Warrior");
AddMenuItem(menu, "1020", "30 Store Credits - Get Homing Projectiles RTD Perk");
AddMenuItem(menu, "1003", "40 Store Credits - Become an OverPowered Giant Robot");
AddMenuItem(menu, "1004", "40 Store Credits - Become a Giant Yeti");
AddMenuItem(menu, "1031", "40 Store Credits - Become a Giant Ricochet Soldier Robot");
AddMenuItem(menu, "1032", "40 Store Credits - Become a Giant Ricochet Pyro Robot");
AddMenuItem(menu, "1013", "40 Store Credits - Give Uber Upgrades New Weapons Menu for All Players");
AddMenuItem(menu, "1015", "50 Store Credits - Get 2 Minutes of Unlimited Ammo");
AddMenuItem(menu, "1016", "50 Store Credits - Get Power Play Perk");
AddMenuItem(menu, "1018", "50 Store Credits - Gamble to Win or Lose 50 Credits");
AddMenuItem(menu, "1012", "50 Store Credits - Give all Players 50K Cash");
AddMenuItem(menu, "1017", "60 Store Credits - Give all Players a Mega Cash Gift");
AddMenuItem(menu, "1019", "100 Store Credits - Gamble to Win or Lose 100 Credits");
AddMenuItem(menu, "1034", "300 Store Credits - Become The WolfMann BOSS");
AddMenuItem(menu, "1021", "500 Store Credits - Become Merasmus the Wizard BOSS");
AddMenuItem(menu, "1022", "500 Store Credits - Become Monoculus BOSS");
AddMenuItem(menu, "2000", "No Purchase");
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
public PMenu(Handle:menu, MenuAction:action, param1, param2)
{
switch (action)
{
case MenuAction_Select:
{
//param1 is client, param2 is item
new String:item[64];
GetMenuItem(menu, param2, item, sizeof(item));
int mycredits = Store_GetClientCredits(param1);
if (StrEqual(item, "1000"))
{
PrintToChat(param1, "You have %d store credits available to spend", mycredits);
}
if (StrEqual(item, "1001"))
{
if (mycredits<10)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 10);
ServerCommand("sm_slay @bots");
PrintToChatAll("%N Used !store2 to Slay all the Bots", param1);
PrintToServer("%N Paid to Slay all the Bots", param1);
EmitSoundToClient(param1, CHEER);
}
}
if (StrEqual(item, "1003"))
{
if (mycredits<40)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 40);
ServerCommand("sm_beop #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being OverPowered!");
PrintToServer("%N Paid to become OverPowered", param1);
EmitSoundToClient(param1, CHEER);
}
}
if (StrEqual(item, "1004"))
{
if (mycredits<40)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 40);
ServerCommand("sm_yeti #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being a Giant Yeti!");
PrintToServer("%N Paid to become Yeti", param1);
EmitSoundToClient(param1, CHEER);
}
}
if (StrEqual(item, "1005"))
{
if (mycredits<10)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 10);
ServerCommand("sm_behhh #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Horseless Headless Horsemann");
PrintToServer("%N Paid to become HHH", param1);
EmitSoundToClient(param1, CHEER);
}
}
if (StrEqual(item, "1006"))
{
if (mycredits<10)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 10);
ServerCommand("sm_addcond #%d 73 5", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 61 20", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 26 20", GetClientUserId(param1));
PrintToChat(param1, "Enjoy a Health Boost, Defense Boost, and Bullet Resistance!");
PrintToServer("%N Paid for Health Defense Bullet Boost", param1);
EmitSoundToClient(param1, CHEER);
}
}
if (StrEqual(item, "1007"))
{
if (mycredits<10)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 10);
ServerCommand("sm_addcond #%d 26 10", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 29 10", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 46 10", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 16 10", GetClientUserId(param1));
ServerCommand("sm_addcond #%d 6 10", GetClientUserId(param1));
PrintToChat(param1, "Enjoy a Crit and Buff Boost");
PrintToServer("%N Paid for Crit and Buff Boost", param1);
EmitSoundToClient(param1, CHEER);
}
}
if (StrEqual(item, "1008"))
{
if (mycredits<10)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 10);
ServerCommand("sm_spellbook #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy 10 Fireball Spells!");
PrintToServer("%N Paid for Spells", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1009"))
{
if (mycredits<10)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 10);
ServerCommand("sm_randompowerup #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy your Random Powerup!");
PrintToServer("%N Paid for Random Powerup", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1011"))
{
if (mycredits<20)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 20);
ServerCommand("sm_randomgift2");
PrintToChatAll("%N Used !store2 to give everyone a Random Gift!!", param1);
PrintToServer("%N Paid for Random Gift", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1012"))
{
if (mycredits<50)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 50);
ServerCommand("exec money");
PrintToChatAll("%N Used !store2 to give everyone a Jackpot!!", param1);
PrintToServer("%N Paid for Jackpot", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1013"))
{
if (mycredits<40)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 40);
ServerCommand("exec newweaponon");
PrintToChatAll("%N Used !store2 to enable Uber Upgrades New Weapons!!", param1);
PrintToServer("%N Paid for New Weapons", param1);
EmitSoundToAll(CHEER);
}
}
else if (StrEqual(item, "1015"))
{
if (mycredits<50)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 50);
ServerCommand("sm_aia2 #%d 125", GetClientUserId(param1));
PrintToChat(param1, "Enjoy 2 Minutes of Unlimited Ammo!");
PrintToServer("%N Paid for 2 mins of unlimited ammo", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1016"))
{
if (mycredits<50)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 50);
ServerCommand("sm_forcertd #%d powerplay", GetClientUserId(param1));
PrintToChat(param1, "Enjoy the PowerPlay perk!");
PrintToServer("%N Paid for PowerPlay", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1017"))
{
if (mycredits<60)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 60);
ServerCommand("exec v6");
PrintToChatAll("%N Used !store2 to give everyone a Mega Gift!!", param1);
PrintToServer("%N Paid for Mega Gift", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1018"))
{
if (mycredits<50)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
int MyNumber = GetRandomInt(1,100);
if(MyNumber > 50)
{
PrintToChat(param1, "You Just Gambled 50 Credits and you WON 50 Credits!");
Store_SetClientCredits(param1, mycredits + 50);
PrintToServer("%N Gambled 50 Credits and Won", param1);
EmitSoundToClient(param1, CHEER);
}
else
{
PrintToChat(param1, "You Just Gambled 50 Credits and you LOST 50 Credits!");
Store_SetClientCredits(param1, mycredits - 50);
PrintToServer("%N Gambled 50 Credits and Lost", param1);
EmitSoundToClient(param1, BOO);
}
}
}
else if (StrEqual(item, "1019"))
{
if (mycredits<100)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
int MyNumber = GetRandomInt(1,100);
if(MyNumber > 50)
{
PrintToChat(param1, "You Gambled 100 Credits and you WON 100 Credits!");
Store_SetClientCredits(param1, mycredits + 100);
PrintToServer("%N Gambled 100 Credits and Won", param1);
EmitSoundToClient(param1, CHEER);
}
else
{
PrintToChat(param1, "You Gambled 100 Credits and you LOST 100 Credits!");
Store_SetClientCredits(param1, mycredits - 100);
PrintToServer("%N Gambled 100 Credits and Lost", param1);
EmitSoundToClient(param1, BOO);
}
}
}
else if (StrEqual(item, "1020"))
{
if (mycredits<30)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 30);
ServerCommand("sm_forcertd #%d homingprojectiles", GetClientUserId(param1));
PrintToChat(param1, "Enjoy the Homing Projectiles RTD perk!");
PrintToServer("%N Paid for Homing Projectiles RTD perk", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1021"))
{
if (mycredits<500)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 500);
ServerCommand("sm_bewizard #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being Merasmus the Wizard!");
PrintToServer("%N Paid for Merasmus Boss", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1022"))
{
if (mycredits<500)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 500);
ServerCommand("sm_bte #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Monoculus!");
PrintToServer("%N Paid for Monoculus Boss", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1023"))
{
if (mycredits<10)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 10);
ServerCommand("sm_forcertd @humans good", GetClientUserId(param1));
PrintToChatAll("%N Used !store2 to give all Players a Random Good Perk!", param1);
PrintToServer("%N Paid for Good Perk for Players", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "2000"))
{
PrintToChat(param1, "No Prize for You.");
PrintToServer("Gave Spells to %N", param1);
EmitSoundToClient(param1, BOO);
}
if (StrEqual(item, "1024"))
{
if (mycredits<20)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 20);
ServerCommand("sm_spellbook @humans");
PrintToChatAll("%N Used !store2 to give all Players 10 Fireball Spells!", param1);
PrintToServer("%N Paid for 10 Fireball Spells for all Players", param1);
EmitSoundToClient(param1, CHEER);
}
}
if (StrEqual(item, "1025"))
{
if (mycredits<20)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 20);
ServerCommand("exec nospybots");
PrintToChatAll("%N Used !store2 to Remove all Spy Bots", param1);
PrintToServer("%N Paid to Remove Spy Bots", param1);
EmitSoundToClient(param1, CHEER);
}
}
if (StrEqual(item, "1026"))
{
if (mycredits<20)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 20);
ServerCommand("exec nomedicbots");
PrintToChatAll("%N Used !store2 to Remove all Medic Bots", param1);
PrintToServer("%N Paid to Remove Medic Bots", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1027"))
{
if (mycredits<10)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
int MyNumber = GetRandomInt(1,100);
if(MyNumber > 50)
{
PrintToChat(param1, "You Just Gambled 10 Credits and you WON 10 Credits!");
Store_SetClientCredits(param1, mycredits + 10);
PrintToServer("%N Gambled 10 Credits and Won", param1);
EmitSoundToClient(param1, CHEER);
}
else
{
PrintToChat(param1, "You Just Gambled 10 Credits and you LOST 10 Credits!");
Store_SetClientCredits(param1, mycredits - 10);
PrintToServer("%N Gambled 10 Credits and Lost", param1);
EmitSoundToClient(param1, BOO);
}
}
}
else if (StrEqual(item, "1030"))
{
if (mycredits<20)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 20);
ServerCommand("sm_beangryrobot #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Angry Robot!");
PrintToServer("%N Paid for Angry Robot", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1031"))
{
if (mycredits<40)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 40);
ServerCommand("sm_bericochet #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Giant Ricochet Soldier Robot!");
PrintToServer("%N Paid for Giant Ricochet Soldier Robot", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1032"))
{
if (mycredits<40)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 40);
ServerCommand("sm_bericochetpyro #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Giant Ricochet Pyro Robot!");
PrintToServer("%N Paid for Giant Ricochet Pyro Robot", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1033"))
{
if (mycredits<20)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 20);
ServerCommand("sm_besam #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Mighty Samurai Warrior!");
PrintToServer("%N Paid for the Mighty Samurai Warrior", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1034"))
{
if (mycredits<500)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 500);
ServerCommand("sm_bewolfman #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the WolfMann BOSS!");
PrintToServer("%N Paid for WolMann Boss", param1);
EmitSoundToClient(param1, CHEER);
}
}
else if (StrEqual(item, "1035"))
{
if (mycredits<300)
{
PrintToChat(param1, "You don't have enough store credits available to spend");
}
else
{
Store_SetClientCredits(param1, mycredits - 300);
ServerCommand("sm_beskeletonking #%d", GetClientUserId(param1));
PrintToChat(param1, "Enjoy being the Skeleton King BOSS!");
PrintToServer("%N Paid for Skeleton King Boss", param1);
EmitSoundToClient(param1, CHEER);
}
}
}
}
}
Last edited by PC Gamer; 07-04-2020 at 13:46.
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