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[L4D(2)] SuperVersus [1.5.4]


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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 01-09-2024 , 21:16   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1411

Quote:
Originally Posted by CrazMan View Post
Good day.

Help me solve the problem with the plugin - l4d_superversus. I install the plugin on a clean platform and without any hooks or modifications.

The server simply turns off by itself without any errors or crashes. :mellow: What could this be connected with?
Install this to find out.

https://forums.alliedmods.net/showthread.php?t=277703
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a turtle
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Join Date: Feb 2024
Old 02-11-2024 , 22:12   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1412

extra survivors disappear and i see this error on the console:
Setting CBaseEntity to non-brush model models/props/cs_militia/silo_01.mdl
L 02/11/2024 - 23:54:53: [fuckZones.smx] (LoadMapZones) Zone: N/A (Index: 1087, Position: 0.000 / 0.000 / 0.000)
Setting CBaseEntity to non-brush model models/props/cs_militia/silo_01.mdl
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panichadp33
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Join Date: Sep 2022
Old 02-15-2024 , 15:00   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1413

Quote:
Originally Posted by sorallll View Post
This is my modified Merudo's SuperVersus, I hope it can help those who need it。
It already contains the functionality of the following plugins:



Good day, you have edited the SuperVersus plugin, please send me the CVARs and commands for using this plugin...
and the main question is, in which file should I write them so that the console does not display “unknow command”?

Last edited by panichadp33; 02-15-2024 at 15:07.
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