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[TF2] Automatic Demoman Detonation


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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 02-20-2012 , 21:31   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #21

The offsets may have changed.
This plugin needs some updates as well since I think there was also a case where it would block all damage from happening.
I'll update it later this month if I have time.
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Aggamemnon
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Join Date: Dec 2011
Location: Australia
Old 02-24-2012 , 22:46   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #22

I have had to remove it for the server that I was testing it on as it seemed to be creating an indestructable Demoman. At least once certain condition were met. One of our members found that if he went Demoman and was set up for melee, his health went down to two (2) and then did not go down any further? I tried it and got the same result. I checked the error logs to dee if I could find out why this was?


L 02/25/2012 - 14:048: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 02/25/2012 - 14:048: [SM] Displaying call stack trace for plugin "Kersplode.smx":
L 02/25/2012 - 14:048: [SM] [0] Line 67, C:\sourcemod compile 1.3.8-hg3138\scripting\Kersplode.sp::OnTakeDamage()
L 02/25/2012 - 14:06:08: [SM] Plugin encountered error 4: Invalid parameter or parameter type


The errors_20120225.log is full of these lines? I don't know if it is Kersplode.smx interfereing with one of the other Plugins or not, but thought that you should be made aware of this.

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Aggamemnon
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DarthNinja
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Old 02-24-2012 , 23:36   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #23

Yeah that's what I meant by:

Quote:
Originally Posted by DarthNinja View Post
This plugin needs some updates as well since I think there was also a case where it would block all damage from happening.
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Aggamemnon
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Location: Australia
Old 02-25-2012 , 01:22   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #24

Thanks for that DarthNinja.

Please excuse my lack of understanding, I assumed you meant when the Sticky Bombs exploded. That will teach me not to make assumptions.

I have removed the PlugIn until you have found the time to Update it and now everything is back to normal. This seems like it will be a wonderful Plugin though and I and my members cannot wait to try it out.

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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 02-25-2012 , 05:43   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #25

besides the demo that cannot die, there is also a rare case on a saxton server that if you place all stickies at the same place near/close to spawn it will instant kill him (20k damage) i have also seen that with a really big amount of stickies that exploit sometimes multiple people leave the server with a client buffer overflow (just mentioning it) not 100% certain ofcourse if its the plugin. But we will wait for the update later. Thanks.
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DarthNinja
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Join Date: Mar 2009
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Old 02-25-2012 , 07:26   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #26

Quote:
V1.2.2
  • Added some extra checks to prevent plugin hangs in take damage hook.
  • Added support for festive sticky launchers.
  • Plugin will enter a fail state and log an error if the gamedata file is missing.
  • Updated plugin title.
That should fix everything. Let me know if you see any more issues.

snelvuur: I don't think that the extra damage is related to this plugin since it doesn't change any damage values.
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snelvuur
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Old 02-25-2012 , 14:31   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #27

You can still taunt the demo (as pyro for instance) and it will detonate his sticky's.. work with any insta kill taunt as far as i can tell.
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DarthNinja
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Old 02-25-2012 , 16:29   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #28

Quote:
Originally Posted by snelvuur View Post
You can still taunt the demo (as pyro for instance) and it will detonate his sticky's.. work with any insta kill taunt as far as i can tell.
So...?
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snelvuur
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Old 02-25-2012 , 16:56   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #29

So if a demo places the stickies under his feet.. and a pyro wants to be funny, he can let the demo kill himself..
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DarthNinja
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Old 02-25-2012 , 18:03   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #30

You mean a pyro on the same team then?
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