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[CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]


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ceLoFaN
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Join Date: Apr 2014
Old 06-01-2014 , 13:20   Re: [CS:GO] ChaseMod (aka HNS) [v1.1.4, 26.05.2014]
Reply With Quote #11

@Ownkruid:Thanks for your feedback! And wow, a server ... can't wait to play!
Version 1.2 is up.
Quote:
* Players do not get killed anymore when the teams are being swapped. This means the timeleft on a map should not reset when CTs win.
* Added ConVar to block the player's ability of changing its team. Spectators can still join a team.
* Added ConVar to disable flashblind on Ts and spectators.
* Some small fixes.
This version has not been tested. Please report any unwanted behaviour.
This is probably going to be the last version before I change the structure of the plugin, unless a bug is found.
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ceLoFaN
Member
Join Date: Apr 2014
Old 06-10-2014 , 03:47   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
Reply With Quote #12

The plugin started to randomly crash the server for Ownkruid, with no error logs. Did anybody else encounter this problem? Can anybody tell what can (usually) cause this?
Edit: Found out a knives skin plugin was causing the crashes. These don't go well along with the HNS plugin.

Last edited by ceLoFaN; 07-17-2014 at 17:09.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 06-10-2014 , 14:10   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
Reply With Quote #13

is it this mod ?
http://youtu.be/BULLC3rNK3w
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TUSK3N1337
SourceMod Donor
Join Date: Dec 2013
Location: Sweden
Old 06-11-2014 , 06:45   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
Reply With Quote #14

I wanna make a hns server but I dont know if this works properly and does someone support it? So I know that It will come updates If I find any bugs.
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Harax
Junior Member
Join Date: Mar 2008
Old 06-11-2014 , 10:31   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
Reply With Quote #15

Quote:
Originally Posted by ceLoFaN View Post
The plugin started to randomly crash the server for Ownkruid, with no error logs. Did anybody else encounter this problem? Can anybody tell what can (usually) cause this?
It havnt crashed my server anytime, so its probably something else that make it crash.
Also I'm only running this plugin atm on my server.

Great plugin btw(I really missed the old 1.6 hns)!

Something I would like to see(in this or a seperate plugin): Random chance of getting a weapon(with 1-3 bullets, for example: 5% chance of getting a five seven with 2 bullet)/HEgrenade for both teams that is configurable.
I am looking forward for the next update of it, hope you get that frostnade to work soon.

Tell me if there is something I can do to bugtest it, since I am only running this plugin atm on my server!

Edit: some spelling, probably still really bad ;)

/Harax

Last edited by Harax; 06-11-2014 at 10:46.
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Harax
Junior Member
Join Date: Mar 2008
Old 06-11-2014 , 10:34   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
Reply With Quote #16

Quote:
Originally Posted by PresidentEvil View Post
It is like it was in cs 1.6.
Example: https://www.youtube.com/watch?v=eIf_2qmlqMM

Edit: So you won't turn in to a random prop(like bush, tree, barrel etc) as Terrorist(you look normal)
with a chance of getting flash, smoke and molotov, you can configure the chance of all this. Counter-Terrorist only have knife.
(As it is right know)

Last edited by Harax; 06-11-2014 at 10:45.
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TUSK3N1337
SourceMod Donor
Join Date: Dec 2013
Location: Sweden
Old 06-11-2014 , 10:59   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
Reply With Quote #17

Right now im hosting a Chasemod aka hns server on ip 81.224.51.244:27500 if anyone want to try it out, for the freeze grenade I use the plugin Grenade Effects


Is there any possible way to fix Long jump plugin to cs go? is there even one?


Like long jump, wierd jump, countjump or something like that stats.



Well there it goes the plugin crashed my server I checked in the error log file and got this;

Code:
L 06/11/2014 - 17:20:57: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:20:57: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:20:57: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:22:33: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:22:33: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:22:33: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:22:50: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:22:50: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:22:50: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:23:15: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:23:15: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:23:15: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:23:46: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:23:46: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:23:46: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:24:55: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:24:55: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:24:55: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:25:27: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:25:27: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:25:27: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:27:02: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:27:02: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:27:02: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:29:21: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:29:21: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:29:21: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:30:01: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:30:01: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:30:01: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:30:50: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:30:50: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:30:50: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:32:22: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:32:22: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:32:22: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:36:22: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:36:22: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:36:22: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:36:54: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:36:54: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:36:54: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
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Last edited by TUSK3N1337; 06-11-2014 at 12:25. Reason: long jump
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ceLoFaN
Member
Join Date: Apr 2014
Old 06-11-2014 , 13:15   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
Reply With Quote #18

@TUSK3N1337: Those log errors have already been fixed in the 1.2.1 version of the plugin which I haven't released yet because I thought it was crashing the server.
@Harax: Thanks for letting me know that everything works ok and I'm glad you like it. I probably won't add any weapons to the mod, I think it changes the gameplay in a destructive way. Ts shouldn't be able to one-shot kill CTs (by headshot).

I'm going to add more functions and fixes to the plugin in the near future (probably in 2 weeks or so). Until then I'm still waiting for people who can confirm a crash. I attached version 1.2.1.
Attached Files
File Type: sp Get Plugin or Get Source (chasemod.sp - 463 views - 21.6 KB)

Last edited by ceLoFaN; 06-11-2014 at 13:38.
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TUSK3N1337
SourceMod Donor
Join Date: Dec 2013
Location: Sweden
Old 06-12-2014 , 10:00   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
Reply With Quote #19

Quote:
Originally Posted by ceLoFaN View Post
@TUSK3N1337: Those log errors have already been fixed in the 1.2.1 version of the plugin which I haven't released yet because I thought it was crashing the server.
@Harax: Thanks for letting me know that everything works ok and I'm glad you like it. I probably won't add any weapons to the mod, I think it changes the gameplay in a destructive way. Ts shouldn't be able to one-shot kill CTs (by headshot).

I'm going to add more functions and fixes to the plugin in the near future (probably in 2 weeks or so). Until then I'm still waiting for people who can confirm a crash. I attached version 1.2.1.

I have just loaded the chasemod.smx (the new one) and its still crashing I have the latest stable snapshot, and as fast as I remove chasemod.smx it doens't crash.

It doesn't crash directly but after like 2-3 maps it crashes.
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ceLoFaN
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Join Date: Apr 2014
Old 07-06-2014 , 11:21   Re: [CS:GO] ChaseMod | Hide and Seek (HNS) [v1.3, 06.07.2014]
Reply With Quote #20

Thanks to TUSK3N1337 for testing and debugging.

Version 1.3 is up.
Quote:
* Fixed the first bugged timer occuring during/after warmup.
* The grenade running speed is now 250, altough cl_showpos will still say the velocity is 245.
* Ts can't throw their grenades until the countdown is over.
* Reworked the countdown system.
* CTs can no longer pickup grenades. (they will be left on the ground)
* Fixed grenade probability simulation.
* Fixed client 0 / world and dividing by 0 errors in log.
* Added a ConVar to allow or block knife usage while player is frozen.
I'll be adding frostnades and some optimisations soon.

Last edited by ceLoFaN; 07-06-2014 at 11:22.
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