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[L4D(2)] SuperVersus [1.5.4]


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eziosid
Senior Member
Join Date: Sep 2017
Old 05-08-2018 , 04:01   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1231

Quote:
Originally Posted by Merudo View Post
Superversus 1.8.15.5

Changes:

- l4d_management can now be set to 4, to show infected bots / players to survivors in team menu. Should help with balancing/debugging
- New cvar director_si_more_delay. Add seconds to the timer for special infected bots spawn in versus.
- Fixed deprecation errors from 1.8 sourcepawn compiler.
- StringMap now used to store SteamIds
- Small edits to the printed text of the plugin to show [SV].

For more information, check this link about 1.8.x
afk and join command not working plz fix this .
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eyal282
Veteran Member
Join Date: Aug 2011
Old 05-24-2018 , 10:13   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1232

Found a bug, the plugin nullifies all tank HP changes even if l4d_supertank cvar is set to 0, therefore z_tank_health is equal to 4000 if not changed by server.cfg, and equal to 0 if changed through sm_cvar or server.cfg
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Discord: Eyal282#1334
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-24-2018 , 13:59   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1233

Quote:
Originally Posted by eyal282 View Post
Found a bug, the plugin nullifies all tank HP changes even if l4d_supertank cvar is set to 0, therefore z_tank_health is equal to 4000 if not changed by server.cfg, and equal to 0 if changed through sm_cvar or server.cfg
I encountered that bug awhile back. I couldn't figure out a way around it so I just use ABM now which handles the Tank hp smoothly.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 05-24-2018 , 21:39   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1234

Quote:
Originally Posted by eyal282 View Post
Found a bug, the plugin nullifies all tank HP changes even if l4d_supertank cvar is set to 0, therefore z_tank_health is equal to 4000 if not changed by server.cfg, and equal to 0 if changed through sm_cvar or server.cfg
I had fixed that bug in my version, but it doesn't include a vast majority of features that were added by Marudo and others.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 07-13-2018 , 00:22   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1235

Quote:
Originally Posted by Merudo View Post
Superversus 1.8.15.5

Changes:

- l4d_management can now be set to 4, to show infected bots / players to survivors in team menu. Should help with balancing/debugging
- New cvar director_si_more_delay. Add seconds to the timer for special infected bots spawn in versus.
- Fixed deprecation errors from 1.8 sourcepawn compiler.
- StringMap now used to store SteamIds
- Small edits to the printed text of the plugin to show [SV].

For more information, check this link about 1.8.x





Great plugin but there one more thing i want you to add can u add the si limits like z_boomer_limit 2, z_charger_limit 1, or something like that do it for both l4d1 and 2
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-13-2018 , 00:39   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1236

You don't need to add those Cvars into a plugin...

Just add these to your server.cfg

Code:
sm_cvar z_smoker_limit 32
sm_cvar z_boomer_limit 32
sm_cvar z_hunter_limit 32
sm_cvar z_spitter_limit 32
sm_cvar z_jockey_limit 32
sm_cvar z_charger_limit 32
For L4D1 just use these:

Code:
sm_cvar z_gas_limit 32
sm_cvar z_exploding_limit 32
sm_cvar z_hunter_limit 32
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Last edited by Psyk0tik; 07-13-2018 at 00:40.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 07-23-2018 , 15:21   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1237

Quote:
Originally Posted by Crasher_3637 View Post
You don't need to add those Cvars into a plugin...

Just add these to your server.cfg

Code:
sm_cvar z_smoker_limit 32
sm_cvar z_boomer_limit 32
sm_cvar z_hunter_limit 32
sm_cvar z_spitter_limit 32
sm_cvar z_jockey_limit 32
sm_cvar z_charger_limit 32
For L4D1 just use these:

Code:
sm_cvar z_gas_limit 32
sm_cvar z_exploding_limit 32
sm_cvar z_hunter_limit 32

its does not work the default server was set to z_hunter_limit 2, z_gas_limit 2, and z_exploding_limit 1 but i see like 3 or 2 boomers spawning the plugin does not listen to director_limits so someone is going to have to add cvars to the pluign and also im talking about the l4d_versus_si_more "0" and add a respawn timer cvar for the infected bots

Last edited by jamalsheref2; 07-23-2018 at 15:26.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 07-30-2018 , 20:16   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1238

can someone pls add special infected bots limits and respawn on this plugin
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unbreakable
Junior Member
Join Date: Dec 2012
Location: Germany
Old 09-04-2018 , 05:44   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1239

Quote:
Originally Posted by jamalsheref2 View Post
can someone pls add special infected bots limits and respawn on this plugin
Try this one Infected Bots Control
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jamalsheref2
Senior Member
Join Date: May 2017
Old 09-07-2018 , 17:43   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1240

Quote:
Originally Posted by unbreakable View Post
i already know that plugin i hate that plugin you know why because the infected bots don't have a cooldown timeri set the boomer limit on 1 and the smoker limit on 1 and the hunter limit on 4 when i kill a boomer or a smoker they respawn again when the next infected bot spawns they sholdn't be able to do that it happen to players too only if there no player on the team
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