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Module: Rage


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darktemplar
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Join Date: Sep 2009
Old 04-23-2014 , 12:54   Re: Module: Rage
Reply With Quote #181

I works . Thank you so much, Arkshine
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darktemplar
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Join Date: Sep 2009
Old 04-23-2014 , 22:51   Re: Module: Rage
Reply With Quote #182

And how about FireBulletPlayer , Arkshine ?
I search on this site, I know you and someone discussed about it, but I don't see any plugins of it
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Arkshine
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Join Date: Oct 2005
Old 04-24-2014 , 03:35   Re: Module: Rage
Reply With Quote #183

Here the config file, but you will have to find or create yourself the associated handler. I don't have time for that.

Code:
"CBaseEntity::FireBullets"
{
    handler : thiscall_Vector__CBaseEntity_Int_Vector_Vector_Vector_Float_Int_Int_Int_Entvars
   
    identifiers :
    {
        cstrike  
        {
            windows
            {
                {0x81,*,*,*,*,*,0xA1,*,*,*,*,0x53,0x55,0x8B}
            }
           
            linux
            {
                _ZN11CBaseEntity11FireBulletsEj6VectorS0_S0_fiiiP9entvars_s
            }
        }
    }
}
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darktemplar
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Old 04-24-2014 , 04:08   Re: Module: Rage
Reply With Quote #184

I found this :
https://forums.alliedmods.net/showpo...&postcount=136

Are these parameters of FireBullets?

Last edited by darktemplar; 04-24-2014 at 04:09.
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Arkshine
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Join Date: Oct 2005
Old 04-24-2014 , 04:18   Re: Module: Rage
Reply With Quote #185

Not surprising I've already posted it. Yes, this should be this function.
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darktemplar
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Old 04-24-2014 , 05:34   Re: Module: Rage
Reply With Quote #186

Well, I have 2 questions that I want to ask you

- I tried to modify damage of Shotgun in FireBullets but it didn't work . Is the parameter list in this correct or not ?

https://forums.alliedmods.net/showpo...&postcount=136

- I also have this problem :

https://forums.alliedmods.net/showpo...&postcount=103

. I searched for your answer, but nothing could I find ;)
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[email protected]
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Location: France Marne
Old 05-15-2014 , 06:16   Re: Module: Rage
Reply With Quote #187

Can we modify client side ound for weapon (other than knife) and so on with this module ?
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Bos93
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Old 05-15-2014 , 06:40   Re: Module: Rage
Reply With Quote #188

Quote:
Originally Posted by [email protected] View Post
Can we modify client side ound for weapon (other than knife) and so on with this module ?
Nope. You can change only reload sound and make new attack for new fire sound with UpdateClientData -> CD_flNextAttack
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Last edited by Bos93; 05-15-2014 at 06:46.
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meTaLiCroSS
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Old 05-16-2014 , 00:38   Re: Module: Rage
Reply With Quote #189

Quote:
Originally Posted by [email protected] View Post
Can we modify client side ound for weapon (other than knife) and so on with this module ?
It's handled by the client, do you want to read it again? "CLIENT" not "SERVER"
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You're right Metalicross
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yokomo
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Old 05-25-2014 , 11:11   Re: Module: Rage
Reply With Quote #190

Hi, anyone willing to make FireBullets module and it handlers (Windows/Linux) for me? I want to change bullet penetration for both shotgun (XM1014 and M3).

I found it handlers posted by Arkshine but where is the module FireBullets?

Thanks.
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Last edited by yokomo; 05-25-2014 at 11:13.
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