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VSH VSH, old thread (v1.42) - Information/etc.


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jamtastique
Junior Member
Join Date: Nov 2011
Location: tay-jas!
Old 11-23-2011 , 21:16   Re: [TF2] VS Saxton Hale Mode
#2371

mm.. i've heard plenty of complaints about the VSH bosses but never has anyone said that CBS should slow down when aiming, i've never noticed it either.

when most people are CBS, at least when i notice on my server, they kinda just spam arrows without taking much time to aim anyway, so i don't think it would really matter. and i like to go into actual-sniper mode so i hide somewhere and snipe on the rare occasion that i buckle down and decide to be the boss (h8ers gon' h

i'll ask around though, i suppose.
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 11-24-2011 , 02:05   Re: [TF2] VS Saxton Hale Mode
#2372

So about this issue

I'm using the latest build of SM, with Hale 1.37, it and errors out when CBS forces a weapon switch. On a side note, we found that using taunt crits with the highfive taunt gives both parties crits in a much shorter time than others.
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FlaminSarge
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Join Date: Jul 2010
Old 11-24-2011 , 20:31   Re: [TF2] VS Saxton Hale Mode
#2373

Try using 1.37b compiled by me (the 1.37 you're running is compiled by Eggman, I'm not sure if his includes are outdated so that the stock is erroring).
http://forums.alliedmods.net/showpos...postcount=2331
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x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 11-25-2011 , 03:17   Re: [TF2] VS Saxton Hale Mode
#2374

I came across a bug yesterday where everyone in the queue had their points reset to 0 and the same guy was constantly being Hale. When I rejoined the server later my queue points went back to how they had been before the weird bug. No idea what might have caused that though.
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FlaminSarge
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Join Date: Jul 2010
Old 11-25-2011 , 10:49   Re: [TF2] VS Saxton Hale Mode
#2375

x6herbius: seems like the clientprefs database went down, so it wasn't able to read clients' queue points. However, that should be local, not an SQL connection. No idea why that happens.
Got any error logs for it?
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

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You will be fed to javalia otherwise.
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Last edited by FlaminSarge; 11-25-2011 at 10:56.
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x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 11-25-2011 , 11:04   Re: [TF2] VS Saxton Hale Mode
#2376

Quote:
Originally Posted by FlaminSarge View Post
x6herbius: seems like the clientprefs database went down, so it wasn't able to read clients' queue points. However, that should be local, not an SQL connection. No idea why that happens.
Got any error logs for it?
Well it wasn't my server, but I think things worked out after it was reset so you're probably right about the problem.
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scorp75
Junior Member
Join Date: Jul 2011
Old 11-25-2011 , 12:07   Re: [TF2] VS Saxton Hale Mode
#2377

Hello!
I have a little problem on the server.
Because of the plugin saxtonhale.smx does not work plugin hpk_lite.smx.
I'm tired of hand-throw Lagrrs from the server, due to high ping.
Can anyone knows how to solve the problem?
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 11-25-2011 , 13:20   Re: [TF2] VS Saxton Hale Mode
#2378

Quote:
Originally Posted by scorp75 View Post
Hello!
I have a little problem on the server.
Because of the plugin saxtonhale.smx does not work plugin hpk_lite.smx.
I'm tired of hand-throw Lagrrs from the server, due to high ping.
Can anyone knows how to solve the problem?
Move your server. lol. Я не знаю
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scorp75
Junior Member
Join Date: Jul 2011
Old 11-25-2011 , 13:45   Re: [TF2] VS Saxton Hale Mode
#2379

You plug works High Ping Kicker ?
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 11-25-2011 , 15:50   Re: [TF2] VS Saxton Hale Mode
#2380

Quote:
Originally Posted by FlaminSarge View Post
Try using 1.37b compiled by me (the 1.37 you're running is compiled by Eggman, I'm not sure if his includes are outdated so that the stock is erroring).
http://forums.alliedmods.net/showpos...postcount=2331
Didn't work, I had to roll back to a build of 1.4

Also, about the points system, is there a way they can be set to not reset when someone d/cs and when the map changes?
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